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Showing content with the highest reputation on 12/31/2018 in Posts

  1. 1 point
    View File Dxun Holocron Introduction This mod adds a new holocron to the game, which can be found on a corpse on Dxun. In addition to giving the player bonuses to their maximum Force Points, which unlock at levels 12, 14, and 16, the mod also gives the player the opportunity to learn three new Lightsaber forms: Sokan (Form VIII), Shi'en (Form IX), and Niman/Jar'Kai (Form X), which can be activated as non-medical abilities. (The vanilla lightsaber forms are hard-coded in the game). This derives from an unreleased mod of mine made in 2005, in which I made these three Lightsaber Forms work as passive Force Powers. These Lightsaber Forms become available at levels 13, 15, and 17. Their stats are as follows: Sokan: Attack +3 Damage Bonus +1 Reflex Saves +3 Defence Bonus 2 Defence Bonus vs. Piercing -2 (net bonus: 0) Shi'en: Attack +3 Damage Bonus +3 Defence Bonus -2 Blaster Deflect -2 Reflex Saves -2 Niman/Jar'Kai: Attack +2 Offhand attack bonus +3 Defence Bonus 1 Fortitude Saves -1 Installation Double click 'Install Dxun Holocron', and hit the 'Install mod' button. Uninstallation Remove the following files from your Override folder: di_d_gk1.ncs di_g_lf8.ncs di_g_lf9.ncs di_g_lf10.ncs di_gk1.utc di_jh_01.dlg di_jh_01.ncs di_jh_01.uti di_jhc.utp di_k2s_lf8.ncs di_k2s_lf9.ncs di_k2s_lf10.ncs di_k2s_lf8.uti di_k2s_lf9.uti di_k2s_lf10.uti di_s_gk1.ncs di_s_jhc.ncs ii_datapad_063.tga ii_datapad_064.tga ii_datapad_065.tga ii_datapad_066.tga Copy the files 'spells.2da' and 'globalcat.2da' from the backup folder created by TSLPatcher on installation into your Override folder. If no such folder was created on install by the game, you can (probably) safely delete these two files as well. Known Bugs The new Lightsaber Forms won't appear in the same place as the vanilla forms do on the GUI, but in the non-medical items slot (with the shields, basically). There's not a lot I can do about this; the Lightsaber forms appear to be hard-coded. Credits Thanks are to deathdisco, whose original KotOR I lightsaber forms mod inspired this one; to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script; to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work; to Holowan Labs, which was by far the best place to work on KotOR mods on the internet; and to Obsidian, Bioware, and LucasArts, for making both KotOR games. Submitter InSidious Submitted 12/31/2018 Category Mods TSLRCM Compatible Yes  
  2. 1 point
    The ‘technical’ side of things as you put it isn’t an issue, i’ve already written the code for the three different powers which make up the tree, using the Light Side Heal power tree as a base, as mentioned in the previous post. I was mainly looking for input as to how the ‘buff’ should be calculated, but realised shortly after writing the original post that there aren’t really any better options that I could think of, so I went ahead and wrote the scripts. I like the idea of a class restriction, but I’m not sure whether I’d want it restricted to just the Sith Lord class, I think I’d probably make it only available to the three Dark Side Prestige Classes, or maybe to the Sith Marauder Class. Sion always seemed more of a Marauder than a Lord to me anyway. Quite like the name ‘Sith Resurgence’ though, I may well use that. When I cobbled together a version of the mod for testing, I just called it ‘Sith Healing’, but I like your idea better. Thanks! 👊🏻
  3. 1 point
    Afraid I can't really help much with the technical side of things, but for what it's worth I'll chuck my two cents in on the creative bit. I like the idea of it being the highest option available in the Heal tree, but, I think it might be better to have it limited to the Sith Lord prestige class only. As far as I know, it's not exactly a common feat to perform such an ability, and Sion is the Sith "Lord of Pain". It could also only be available once you obtain a certain level of Dark Side points? Such an advanced power seems it would require a lot of dedication. It could even further corrupt the player, adding more DS points with each use? Sion doesn't exactly look 'refreshed' when he uses it, if that makes sense. Those are just my thoughts, not sure how easy some of them would be to implement, though. EDIT: A unique name for the power would also be neat. "Sith Resurgence", (off the top of my head), that kinda thing.
  4. 1 point
    Greetings, Thread Master! Here to report a difference in result between Manual [load > convert > save] with Batch operate on compiling/decompiling model using the MDLedit: That is one out of few instances; as on my end there were some smoothing issues on using the Batch operate particularly with commoner's head. Most of player's head are not having any as far as the attempt goes. The issue mostly leaving some marks around their mouth area. Looking forwards to constructive response on this report- and many thanks for considering this.
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  6. 1 point
    Cathalan 2: The Reckoning
  7. 1 point
    Doesn't she look rather orange?
  8. 0 points