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Showing content with the highest reputation on 11/29/2018 in all areas

  1. 1 point

    7,264 downloads

    Uploaded by permission o the author. "Anyone else remember this mod of deathdisco's? A while ago it was posted on pcgamemods, and like all the others that were it was lost during the crash. Until now, at least! He's (obviously, or you wouldn't be reading this) been kind enough to re-submit it here. What it adds is, as the name rather implies, Exar Kun's tomb to the game. It's a bit outdated compared to some of today's new area mods, (in that it re-uses an area) but it's still worth exploring. Most of it is a hackfest through the various Dark Jedi guardians (hurrah for more XP), but at the end your character will be confronted by Exar Kun's ghost and have the opportunity for an alignment shift as well as some good loot. To reach the tomb visit the Yavin space station, and then go back to the Hawk. At that point you'll be presented with an option to travel to Yavin IV, though if you don't have a savegame handy you can always warp to the module directly. (The name being 'ekun'.) Well, that's that. Enjoy! -Emperor Devon" (Original KotORFiles review.) This Mod Lets you visit Exar Kun's Tomb on Yavin IV, where The ghost of Exar Kun will try to seduce you to the darkside. Installation Extract all the files in the override folder to your 'Override' directory. Extract all the files in the modules folder to your 'modules' directory. All source scripts are included in the nss folder. How-to Travel to the Yavin spacestation. Upon returning to the Ebon Hawk you will be presented with the option to travel to the ruins on Yavin IV. or Open console by pressing '~' and type "warp ekun". Notes To uninstall simply delete all the files extracted to your Override/modules directory.
  2. 1 point
    That is declaring a variable for substitution in the main body of the script. It is perfectly valid. It's not strictly necessary in such a short script, but it's very handy in longer, more complex scripts, thus a useful habit to get into. It also tends to make things much more user-friendly when reading through a script, as it reduces the amount of nesting.
  3. 1 point
    There are script commands to stop current sounds and music and play something else. One approach you could try would be defining your custom track in a UTS (see one of the vanilla modules for an example, under Blueprint, Sound in KTool). Then in your encounter you'd need to fire the script through dialogue or a trigger perhaps. Something like: void main() { object oEbMusic = GetObjectByTag("UTS_TAG_HERE", 0); MusicBackgroundStop(GetArea(GetFirstPC())); AmbientSoundStop(GetArea(GetFirstPC())); // This is optional, depending on the area. DelayCommand(0.5, SoundObjectPlay(oEbMusic)); } Then you'd need a second script at the end to restart the original music/sound. If it's a cutscene, you could fire that script through dialogue again. If it's just a straight combat encounter, perhaps through the OnDeath script of the creature (someone more experienced with such things would need to chime in about that). void main() { object oEbMusic = GetObjectByTag("UTS_TAG_HERE", 0); SoundObjectStop(oEbMusic); DelayCommand(0.5, AmbientSoundPlay(GetArea(GetFirstPC()))); //Only if you stopped it in the first script DelayCommand(0.5, MusicBackgroundPlay(GetArea(GetFirstPC()))); }
  4. 1 point
    Welcome! I'm not necessarily proud, but excited to share a gameplay trailer I worked on. I hope it gives you a visual understanding of what to expect from LME, of course, about 60% of the mod isn't included in the trailer, simply becuase it would have dramatically increased the trailer's time. But to reiterate, LME seeks to create an altered main quest, that forms a triangular effect. Side with Mandalorian Faction, defeat both Rakatan Factions. Side with the One, Black Rakata, faction, and defeat Mandalorian, and Elder Rakata factions. Side with Elder Rakata, and defeat Mandalorian, and the One, black Rakata, factions. What's shown in the video: Main Quest triangle, Mandalorians speaking Mando'a, voice acting, battles, loot, quest logs, and a fan made Mando'a soundtrack by SazMando, which will be included in LME. What's not shown in the video: 3 sidequests are included if you decide to work with the Mandalorians. Party interactions, from the following list of companions: HK-47, Canderous, Juhani, and Zaalbar. Wearable Mando'a armor, stats of Mando'a weapons, increased difficulty of enemy foes (footage was taken on easy, impossible difficulty is intense in the added battles), oppotunities for LS and DS points, NPC interactions with Mandalorians, and some other secrets that the PC will be able to experience if particular choices are made. I plan to release LME relatively soon, but with finals nearly upon me, finishing work (such as typos, slight adjustments to different things ... etc) may make this a mid December release. Thanks for reading and watching! -jc2
  5. 1 point