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Showing content with the highest reputation on 11/24/2018 in Posts

  1. 1 point
    Here is the situation I have come to a decision with everything I have decided to go with Giving Revan a Jedi Shadow as an only Jedi Class. I Know that Many people might not like that. The Logic behind my decision is that Revan is the unofficial leader of the Kotor 1 Ebon Hawk group. Within Lore, Jedi Shadow's main function is an silent observer, covert ops, Infiltration of Dark Side Cults like Sith and Krath and finding Solutions to the cults and criminal organization. So I do feel as a Jedi Specialization that fits Revan in the context of Kotor 1 as of Right now. With Jedi Shadow, they do have right to choose what allies to assist them in their mission. Current Modding Tools: Kotor Tool Do I need TSL Patcher and Kotor GFF Edition for this mod? Changing Jedi Sentinel to Jedi Shadow Jedi Shadow: Auto Feats: Optional New Feats: Class Buffing: Force Immunity 1,2,3 Force Jump 1,2,3 Health: 12 Uncanny Dodge 1 and 2 Force Focus 1,2,3 Force: 12 Sneak Attack 1 to 10 All Weapons Specializations Skill: 5 No Cross Class Penalty Concerning Bastila, I am going to change her class to the Jedi Consular. Some of the Changes to the Jedi Consular is that they do get a Skills, Feats, Force Abilities boost. I am going to give the players the option to give Force Immunity to Bastila like normal. Due to her Battle Mediation will get a Hide that boost her abilities greatly. Bastila Battle Mediation Boost will be great for recovering her force pool and increase her wisdom, strength, constitution among other useful boost for hardcore. Also Conversely Jedi Guardians being a fighter will get a boost to Skills, Feats, Force Abilities while getting an option Force Immunity. On a Side note; I am going to boost Combat Droid Class a great deal due to the lack of feats. Also with Hk-47, I would like to add Sneak attacks when upgrading him in addition to his hide boosts. Well when you select the Jedi Shadow class line, I would like a script that adds a Force Camouflage with a stealth belt with several massive boosts for the player. Story line Potential ideas: Ranging from re-discovering as Old Jedi Padawan post revelation scene on Tatioone and finds a deserted Czerka Depot and Krath Assassin and 2 Krath Commando boss battle will happen. You will find out that Krath killed everyone within Czerka depot at Tatioone. that leads into a Rakata Temple at Tatioone that you face a High Krath Priest called G'Nar.
  2. 1 point
    It is looking up the registry key for the CD versions, while you presumably have the GOG or Steam version. This has already been asked before many times, including by you.
  3. 1 point
    @DarthVarkor here's what I found: Your .mdl & .mdx files have a different date modified from 2010 while a fresh copy of my mod has a date modified from 2018. I'm not sure how you got those two files, but that's what caused the game crash. (I replicated it by using the ones you had in your zip file.) For replacing the portraits, and I should have been explicit on that part, you don't need to prefix them with "k1_" or "K1_"; only the head textures need that. Also, I found that the textures were not being overriden properly afterwards; so, I may have to recompile the tpcs to see if that fixes it. In the meantime, you can remove the relevant tpc files when you have a custom reskin you want to use for a certain head. TL/DR Temporary instructions for using a reskin for one of these heads with my mod while I address this issue: Move or delete the relevant tpcs files out of your override folder Keep the portrait names the same Prefix the head texture file names with "K1_" or "k1_" Hopefully, I can have a fix up tomorrow to replace this bandaid fix. Update: It didn’t work as planned. So, I have two options: Update the readme with the steps from this post. OR switch the tpcs to tgas, increasing the file size. Personally, I’m leaning toward the first option.
  4. 1 point
    I know I've been cheating on my WIP thread with Discord and random status updates, but I hadn't realized I'd been neglecting it so badly. Anyway, I recently ported the K2 robes to K1 and I'm currently working on the actually-for-K2 version of the mod. I didn't just port the robes before; I fixed various things on the model and made new textures specifically for the K1 items. I'm applying the same process to the original K2 textures now. For most of them, I'm simply updating them to fit my new model. For others, though, I've decided to make new textures to fit them better. That's where things get complicated. I've run into a few oddities. First, one of the textures is never used in the game. There isn't any item with texture variant #5. I figured it may have been designed for an item that never made it into the game, so I went digging through the game files. I found this in dialog.tlk: I find that very interesting, but it just raises more questions. There's already an item a_robe_10 - the Norris robe. Time for a little show and tell: Above are all the fishy textures. Texture #5 is unused. Textures 7-10 use what I'm going to call the Baran Do template. They have a distinctive rectangular bit than the random bath robe folds of the other texture variants. I suspect that three of these were originally intended for the three-tiered Baran Do robes (novice, advisor, and sage). Given that Ossus was a Jedi library, I also suspect that the unused #5 could've been for the Ossus Keeper robe. If so, texture #8 presumably would then be the missing Baran Do link. Or maybe the Norris robe texture is the one that's wrong. The point of all this speculation is that I don't want to reproduce this weirdness with my mod. I'd like to straighten things out. I've already decided I don't like the Ossus Keeper and Norris robes looking like Baran Do robes, so I'm going to come up with new designs for them. I already have ideas in mind, so we can put those aside. I'm not entirely sure what to do with the Baran Do robes, though. For one, we now have a pick of four different textures rather than two. Also, we might be dealing with not two but three Baran Do robes, if we include the unused advisor tier. I could use some input on both matters. To implement the third Baran Do robe would require placing the new item somewhere in the game. I've already checked the random loot scripts and they won't support any new robe items. So it' would have to be placed manually. I have no idea where. As for the textures, I actually like the Ossus Keeper and Norris variants rather than the actual Baran Do ones, so I might be inclined to use those designs instead. But I'm open to suggestions, particularly if a third texture has to be made too.
  5. 1 point
    I think WAYTOP is the bald republic soldier you can see in some of the really old screenshots on Dantooine