Leaderboard


Popular Content

Showing content with the highest reputation on 10/21/2018 in Files

  1. 1 point

    Version 1.4

    1,647 downloads

    Start as you mean to go on. For KOTOR, that apparently means leave lots of holes in your level geometry. This mod plugs some gaps in the hull of the Endar Spire, and fixes a few UV issues. N.B. - THIS MOD IS NOW SUPERSEDED BY THE K1 COMMUNITY PATCH. DO NOT USE THIS MOD IF YOU ARE USING K1CP. IT ALREADY INCORPORATES ALL THESE FIXES, AND MORE BESIDES. Fixes: Plugs two strips that run along either side of the dead-end corridor on the Command Deck that are open to space. These are hard to see, but noticeable just above the windows in this section. Additionally, an alteration to the model's hierarchy was made so that the light strips now correctly animate. Removes an extraneous strip of mesh that was causing z-fighting issues (i.e. flickering) in the central corridor where the Jedi vs Sith fight occurs. Plugs two gaps in the room just before the escape pods in the Starboard Section. Additionally adjusts the lightmap UVs to remove a light bloom that occurred during baking due to the offset geometry. Fills some holes in the forked section of corridor in the Starboard Section just before the escape pod room. Also fixes some flipped UVs causing inverted wall trim textures in this area. Corrects some misaligned polys in an inset panel in the end wall of the escape pod room in the Starboard Section. Also adjusts the lightmap UVs of said polys to correct their baked lighting. Fixes some UVs causing inverted wall panel textures in a couple of corridor sections on both the Command Deck and Starboard Section. Installation: Simply copy the model files across to your Override folder Acknowledgements: Thanks to @JCarter426 for initially hunting down these holes and pointing them out to me Thanks to @ebmar for finding a number of additional issues Thanks to @bead-v for KOTORMax and MDLEdit
  2. 1 point

    Version 2.0.0

    14,924 downloads

    This mod replaces the static computer panel placeables [PLC_comPanel] that found throughout the game; such as one in the Bumani's, Medical Unit, and Czerka's [on Telos] with the animated ones. -= BACKGROUND =- It was Sith Holocron's request about his least favorite texture in KotOR2/TSL that makes me work on this mod. But as time goes by curiosity on trying to improve it haunts me, by doing more and looking much better -- hence the born of v2.0.0. On this [as well as the previous one] I have him to help on making the panel screen, hence the sweet result of a movie-like looking ones. You should check out his blog from where the inspiration comes -- And then with DarthParametric's handy-hands the panel now have a new symmetrical frame, some 3D buttons, also few TOR-ported bits on the screen. Not stopping there, it now have a new panel board decals -- a copied work from Frank Diorio's downloadable decals [then niubniubsuniverse-dot-com]. -= ABOUT THIS MOD =- Inside this mod are 2 version; transparent screen and a solid-non-transparent version. Preview: Transparent Solid Specifics: New panel frame trimesh made by @DarthParametric New 3D buttons trimesh made by DarthParametric Panel screen bitmap made by @Sith Holocron Panel board bitmap made by Frank Diorio TOR ported animated bits redistributed by DarthParametric Tools mostly worked on to -- KOTORmax [gmax] by bead-v / Aurora MDL [N++] by Symmetric The panel texture currently still in vanilla scheme [based on stock PLC_comPanel], albeit upscaled to x1024 from x256 using PS'. -= KNOWN ISSUES =- With transparent version, some objects will become invisible behind the screen; such as traffics seen from Medical Unit and lightsaber as well with the hilt. There's a workaround for the traffics, but that's beyond the scope of this mod so they're something to live with at the moment. Nothing that I know of though for the lightsabers. -= FINAL REMARKS =- There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. Hope you enjoy the mod as much as I do! -= INSTALLATION =- Run the installer and choose INSTALL option. Pick one you choose -- then hit the [Install Mod ->] button! -= UNINSTALLATION =- Choose the UNINSTALL option in the installation menu For a clean uninstallation, remove these files from the Override after proceeding with the main procedure -- eb_plc_commpane1/2.MDL eb_plc_commpane1/2.MDX eb_plc_commpane1/2.PWK eb_companel_btns.TPC eb_companel_pnel.TPC eb_companel_wave.TPC sheb_compnl_scrn.TPC -= COMPATIBILITY =- Not compatible with mods that hard-overwrites placeables.2DA Not compatible with mods that alter the modelname and label setup for RowIndex 292 in placeables.2DA Not compatible with mods which happened to have the same name with the MDL, MDX, PWK, and TPC-s that included with this mod -= REDISTRIBUTION =- Do not redistribute this mod or re-release it on any websites. I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use an assets to a project you will be releasing, please be kindly to ask for permission first - that way I know what's up, and if it's interesting enough I might offer to be involved, lol. Or at least we'll talk. Cheers! -= CREDITS =- The Almighty Force Obsidian Entertainment and LucasArts for The Sith Lords Frank Diorio as the creator of panel board bitmap Sith Holocron for feedbacks, ideas and the panel screen DarthParametric for past-present knowledge, his creation that I took learn from, and particularly with this project -- the panel frame, 3D buttons as well the TOR-ported bits [and both endless technical-to-non assistance which makes this mod possible] JCarter426 and Inyri Forge for all their awesome work that I look up to - I learned a lot from their mods and been practicing a lot using their method Fred Tetra for KotOR Tool bead-v for KOTORmax and MDLedit Symmetric for Aurora MDL ndix UR for tga2tpc and tpcview stoffe for TSL Patcher and Fair Strides for the updates VarsityPuppet for 2DA Editor All Tool Makers wasn't mentioned - can't make it without y'all! All streamers on DeadlyStream All modders either active or inactive DeadlyStream for being a home -- a place to hangout, to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site DeadlyStream's #modding [Discord] channel that particularly essential for this project -eb
  3. 1 point

    Version 1.0.1

    3,510 downloads

    Attention: Currently NOT compatible with Kotor 2 Steam Version. due to the total lack of dirt overlay it looks unrealistically shiny - i try to find a fix asap. Unlike its predecessor, the Complete Overhaul for K1, the purpose of this texture mod is to preserve the original look of the game, while using different texturing techniques to give the old game engine a modern look, emulating shine & vector based animations from the Mass Effect series. Installation: is simple, just: 1. Download XnView 2. Extract Part1 into the TSL Override directory 3. Create a new folder on your Desktop 4. Extract the contents of Part 2 into that new folder. 5. double-click on one of the tgas 6. click on file-> Browse 7. select all Strg+A then left click batch processing 8. select output folder TSL\Override select format TGA, Override file 9. hit "Go". Enjoy! Credits: Special thanks goes to Darth Parametric for helping me editing the light-glowing values and also i want to thank the wonderful community for their kind help in modding related questions. Compatibility: This mod should be compatible with every mod that doesnt change Harbingers & Kolto Tanks textures. Permission: If you want to edit/change or use this mod or parts of it, ask me for permission via PM first.
  4. 1 point

    Version 1.0

    958 downloads

    This mod adds an additional female Rodian appearance for NPCs. It adds a new custom Rodian body model which makes use of a scaled Human female player body. This is primarily intended as a modder’s resource, so textures are very quick and dirty recolours, meant to be replaced with proper ones by the end user. Skin is changed to a purplish-pink, and the clothing changed to a blue jacket, black pants, and a white shirt. However, for the benefit of regular users, the merchant Geeda on Nar Shaddaa (the only female Rodian in the game) has had her UTC modified to use this new appearance. Note that the change will only work if you have not previously visited Nar Shaddaa, as appearance ID data is stored in your save file. Additionally, for those that prefer the regular green skinned Rodian look, an optional face/hands texture is supplied. Once this installer has finished, simply copy the TGA inside the OPTIONAL folder and paste into the Override folder, overwriting when prompted. I'll consider adding some additional bodies in the future, as well as a K1 version modder's resource. I also made some male versions a while back for Malkior to use in conjunction with his Rodian reskins, so hopefully he'll release those at some point in the near future. If not, I'll just release the models using the vanilla textures.
  5. 1 point

    Version 1.0

    639 downloads

    Description: I always hated the zombie looking dark side transitions that Kotor brought, and when Shem released his Movie Style Dark Side transition mod, I immediately downloaded it. However, DarthParametric released a skin of PMHH01 to look like Mullet Man from Kotor 1, and that is my favorite reskin. It did not include any movie style dark side transitions, so I decided to skin some myself. Original credit goes to DarthParametric for the awesome skin. Portraits are included, however they aren't the best, as I am still getting used to modding. Constructive criticism would be appreciated. Installation: Drop all files in the override folder of your KotOR 2 Directory. Bugs: None that I have seen, let me know if any do pop up. Notes: This does work with my PMHH01 fix, you may download both in whichever order you choose.