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Showing content with the highest reputation on 07/12/2018 in Posts

  1. 2 points
    Not really a WIP, more like a "Almost done" but thought I'd share anyways.
  2. 2 points
    @bead-v I believe your problem with the vanilla model is that you're not applying an orientation transform to the normals. The torso skin mesh has a super cool 180 degree Z orientation (quat(0, 0, 1, 1.27e6)), so, actually all those torso vertex normals you drew pointing away from the cape vertex normals, all "3" of those normals go in the same outward direction (and two of them match). If not complete slop/oversight it was probably done to workaround a bug in the vanilla toolset's smoothing. I suspect when you fix that (apply orientation translation to normal vectors), the patch-based normal construction is going to work out better. I don't fully comprehend why this would be necessary, other than, interestingly, apparently we need to be doing world coordinate vector comparisons in our smoothgroup computations where we've been doing something more like object space comparisons. When I opened the binary model straight into blender, it looked ... well ... like it does in-game. For the record, I wouldn't consider the smoothing on the vanilla pfbim model something worth emulating/holding up as an example. It's reaaaaal sloppy and horrible. The weights along the torso-robeback interface don't even match, such that you can see gapping in-game when you look from the right angle. Here's a screenshot of the vanilla model hilighting the garbage smoothing between torso and robeback (basically it's OK on the 5 rear seams, but kind of sucks on the side seams) @JCarter426 if you're tweaking this model, I'd definitely recommend applying the rotation on the torso skin mesh if that's not one of the for-some-reason-sensitive-for-skin-weights-in-3DS operations. If the model you posted in thread already has this done, sorry and nevermind! (I only looked at vanilla while debugging)
  3. 1 point
    I just tried out the mod and I really like it! I do have a few suggestions though: 1. I think the blade is somewhat overpowered as an item for the player. The stats are fine when she fights you, but as a receivable item it’s significantly stronger than anything else on Taris. I don’t think that’s necessarily a problem, as fighting her will probably be one of the last things you do now that she’s stronger, but I think it’s too strong. I’d recommend making it not upgradable, and possibly reducing the base damage as well. The blaster may need to be reduced as well, but I haven’t really checked it out much yet. 2. I think the blade and sword should be renamed to “Selven’s Vibroblade” and “Selven’s blaster pistol” to make it fit in better with vanilla item names. 3. There are some misspellings in the descriptions of the items. I’d be happy to rewrite them for you if you’d like 4. There are a couple lines in her dialog that sound kind of artificial because of the effects you applied. I want you to know I think overall you did a fantastic job (I LOVE the new look and difficulty!!), and these critiques are just my opinions, and not to put down what you did at all
  4. 1 point
    Before and after attached. Only thing different should be the pivot of the Torso object. Changed its orientation from 180 to 0. PFBIM-kotormax_v4.mdl.ascii PFBIM-kotormax_v8.mdl.ascii
  5. 1 point
    You know you want to. The swirling pool of blood and the red Sith ritual lightning ball calls to you.
  6. 1 point
    I have a bit of a concern about the stats. Now I may be wrong but from what I have heard Bludgeoning, Piercing and Slashing may "not exist" in a way, they might be left over resources from an older Bioware game. I know in K2 the Zabrak Vibroblade had 2 piercing damage but "piercing" didn't exist thus didn't work so in TSLRCM it was swapped for "unstoppable" damage. Regardless, I still think those are a bit overpowered. Perhaps if you used those weapons on your main character you should test how strong they actually are in a fight. If it makes fights very easy that is a problem. I approve of the Stealth Field Generator, Nerve Implant, Scope and Neural Gear loot but I think that belt is too overpowered for Taris (It adds Dexterity +2 and Saves All +4, it is also found on Mika Durins inventory after the Leviathan very far from the Taris section of the game). Perhaps remove this belt from her droppable loot (Keep it on her for balance but don't drop it) because overpowered items aside isn't she wearing a Stealth Field Generator. Last thing, that looks like a player head model so why not have her wear the neural bands and have it display on her head?
  7. 1 point
    That had to be hard to even vaguely sound like Kevin Michael Richardson but you managed to pull it off
  8. 1 point
    So here's something interesting. Due to the way achievement data was stored by Steam, people were able to reverse-engineer exact player numbers for those games that had implemented achievements, approximately 13,000 games or just over half the games on Steam. Details are provided in this Ars Technica article - https://arstechnica.com/gaming/2018/07/steam-data-leak-reveals-precise-player-count-for-thousands-of-games/ TSL is listed as having 1,529,038 players, which is pretty damn impressive given some of the titles with similar numbers. Of course the game is often on sale for as low as $2.50, so I imagine it has been an impulse purchase for many people. Although as pointed out in the comments, this data is only since achievements were added, so anyone that bought the game on Steam but never played it after the Aspyr patch came out is not included, so the true figure of all owners is probably closer to 2 mil.
  9. 1 point
    Nope...somehow I missed the big bold text right on the top of the mod page I really need to stop modding on this little sleep
  10. 0 points
    Alrighty! I rewrote the descriptions (including a couple slight modifications...let me know what you think!). I also adjusted the properties to remove the upgradeable options, as well as adjust the power. The new stats are: Vibrosword: Damage 1-10 (default), Damage Bonus +3 Slashing, Attack Modifier +1. This makes it the best single-bladed weapon on Taris, while still being less powerful than the Echani Vibroblade and Sanasiki's Blade which you find later. Pistol: Damage 1-8 (default), Damage Bonus +1 Energy, Damage Bonus +1 Bludgeoning, Attack Modifier +3. This makes it the best pistol on Taris, but it does less damage than the Zybrak Tystel Mark 3 (although it does have +1 more attack modifier), and not as good as the Mandalorian Heavy Pistol, or Cassus Fett's Heavy Pistol. I hope it's to your liking (but if it's not, it's all good! lol) EDIT: I realized I was using the non-upgraded versions of the Taris weapons as a comparison. After checking the upgraded versions, I would change the attack modifier of the vibrosword to +3 instead of +1, and the Energy Damage Bonus of the pistol to +2 instead of +1. sl7_rapidblaster.uti sl7_vibrosword.uti
  11. 0 points
    I firmly believe more thought went into Kreia alone than to this entire movie. Not much to add, people already told a lot about the general problems.