Leaderboard
Popular Content
Showing content with the highest reputation on 06/18/2018 in Posts
-
1 pointHey Kotorians (yes I want to make that a thing) – I am excited to be announcing a big update to the Kotor community. The short version is Deadlystream and /r/Kotor are moving forward with a merger of our communities. So what is happening? Immediately we will begin co-moderating Deadlystream and /r/Kotor. I am being added as mod to /r/Kotor and Snigaroo is joining Deadlystream as an admin, while Goat is joining as a moderator. We will be expanding staff cooperation in the coming months. Moderation of the /r/Kotor Discord will be shared and modding channels have already been added to the discord. This will become the official discord for Deadlystream going forward. Additionally, wee will also be cross-posting content across communities to encourage /r/Kotor subscriber engagement on Deadlystream and working on increasing modder participation on /r/Kotor. We hope these actions lead towards growth for both communities. What about rules? Each community will still have a unique set of rules, processes and procedures to follow. Deadlystream’s forum based community and the reddit community are very different beasts, each with a different need we fill for the community, our rules will never be 100% aligned but we will align where it makes sense. We will have more information announced over the coming weeks while Sniggles and I work on our integration ideas and planning. Speaking of rule updates, we do have two changes that will be implemented beginning today and they are as follows; · Our rule around porting of content being banned This rule is being replaced by the following rule: · Mods and Assets that are of the same game series (ie KoTOR 1, KoTOR2 and SWTOR) can be ported between games and uploaded to Deadlystream. Porting from other copyright game assets is not allowed, although any fan created content (even from other games) can be hosted at Deadlystream as long as there is no copyright on said mods, files and/or assets. You will still need to abide by all other mod hosting rules. -All mods submitted going forward will require all modder's to fill out 1 additional field, this field is called "Contains Port Content", it is filled out by selecting either yes or no from the drop down menu. -Any modder that has ported content will also be required to fill out a second field called, "Source of Ported Content", this will be a free text field that the modder can describe where his ported content is from. · Rule 19: "All content on Deadlystream must be uploaded by the original creator/owners of the content. Uploading content that is owned by someone else is strictly prohibited, unless explicit permission can be demonstrated by the uploader. If you are found to upload content that is owned by another person without explicit evidence of permission, the first offense will result in a warning via PM and removal of said content. Any additional infractions will result in a permanent ban. Deadlystream Staff will from time to time reach out to authors of content not currently hosted on Deadlystream to see if there is an interest in having their content uploaded to Deadlystream. This activity should only be performed by Deadlystream staff members." This rule is being changed/updated to: · "All content you upload must have been created by you or given permission for use in your mod by the original author. In the event that there is a mod (which you did not create) that needs to be uploaded for preservation to Deadlystream, the following will occur; - The community member will message a moderator via PM with the mod attached and any other information about the mod and about where you downloaded it from. - The admin will follow the “Guidelines for Re-uploading Abandonware Mods” (look for this in the coming days). - If admin sees that the mods meets the guidelines, admin shall upload said mod. - The uploaded mod will have a disclaimer stating “it is not actively supported and that responses to support requests should not be expected.” Please note: Removal of a mod upon request from verified mod authors will be honored, please reach out to an admin for assistance.” Snigaroo, myself and the rest of the staff are very excited about what the future holds for Kotor and our communities. This is only the beginning, there is much more to come. May the force be with all of us! -Tyvokka
-
1 pointUse TGA2TPC to convert your normal map: Make sure it has a white alpha channel and save it as DXT5. Create a TXI or select the text option to just manually enter the info. You don't need it afterwards - the info is stored in the TPC.
-
1 point
-
1 pointView File JC's Canderous Ported from K2 to K1 This mod alters Canderous' appearance, porting the unused texture from K2 to be used in K1. Submitter JCarter426 Submitted 06/18/2018 Category Skins K1R Compatible Yes
-
1 pointView File Terentateks in TSL *********************************** Knights of the Old Republic II *********************************** TITLE: Terentateks in TSL AUTHOR: LDR DATE: 6/17/18 FILENAME: terentatek_tsl FILESIZE: 2 MB -------------------------- INSTALLATION INSTRUCTIONS -------------------------- Simply put the all the files in the override folder into the Override folder in your KOTOR II directory. To uninstall, remove the files from the KOTOR II directory. ------------ Permissions ------------ As I intend for this to be used as a modder's resource, all material included can be used in your own mods without asking for permission beforehand. Just mention me in your readme. ------------ DESCRIPTION ------------ Of all the things Obsidian chose to keep in the KOTOR II game files, leaving out terentateks was just a travesty. This mod brings them back, with one on Korriban and one on Dxun. On Korriban, just make sure to loot the half-eaten corpse in the beginning of the shyrack cave module. ----- BUGS ----- None I hope. If you find any please post them in the comments. I will address them as soon as I can. ------- Credits ------- Fred Tetra for his very useful KotOR Tool. JCarter426 for compiling my scripts for me. The DeadlyStream staff and community. The staff for allowing porting between games, and the community for still making KOTOR relevant after 15+ years. I love and appreciate you all. Submitter LDR Submitted 06/17/2018 Category Mods TSLRCM Compatible Yes
-
1 pointHey 134340 goat! Thanks for your responses! The reason why I think something is messed up is because I saw this: and assumed that a cutscene was supposed to play, Is this from a different mod? I thought something was wrong with a camera. If is supposed to be black, please forgive me. LOL. Can someone with the PC mod confirm? 2.) The cantina issue was a weird one! The Xbox can be finicky and picky about how things load on kotor 1. I had to take a few files from the Taris cantina .mod file and add them to the appropriate rim file for Xbox, and now everything works great! Before, i had to load it with the appearance.2da file and heads as it would not load without it. 3.) This one is a weird one. I'm taking the smart approach and adding things one at a time. I used the TSL patcher and everything went through ok. I also CAN now use mdl/mdx files thanks to beadv! So with some very minimal tweaking, everything from this mod should function as it does on PC. Once it's all done, ill zip up all the files and send them to the mod makers of this so they can decide if they want to put it out for Xbox. I won't release anything without their permission, or blessing. PS: Also, regarding the swoop track, yea it is the one you can visit and not the one you race on. I'm going to attempt to try it again to get it to work, but it makes no sense it loads that way. Thanks for the response and hope to hear back soon!
-
1 pointSince it's open season on porting, why not go the whole hog? The "same series" argument is complete BS and has no basis in any sort of legal context. If you are fine about porting from TOR (which, by the way, I find hilarious was prompted by a merger with /r/kotor given how much they hate it), then why not Battlefront (original or new), JKO/JKA, Force Unleashed, etc.? Hell, why not Mass Effect, or Fallout, or any other game? And what about the other way? Can we make our own "proper" version of stuff like Aperion, porting KOTOR content into Unreal Engine?
-
1 pointView File Spectral Ajunta Pall Canonical Appearance Have mercy on me, O God, according to your unfailing love; according to your great compassion blot out my transgressions. Wash away all my iniquity and cleanse me from my sin. Psalm 51:1-2 Spectral Ajunta Pall Canonical Appearance DESCRIPTION: This mod replaces the silly, non-intimidating Dark Jedi Ajunta Pall with a scarier, more canon-accurate version. His weak gentle voice has been tweaked too so he is a little more intimidating. INSTALLATION: - Use the TSLPatcher and select the install option UNINSTALLATION: - Run the TSLPatcher with the uninstall option - Delete these files from override: -- p_ajuntah.tpc -- p_ajuntabb.mdl -- p_ajuntabb.mdx -- p_ajuntab.tpc -- p_ajunta.tpc -- kor37_freedon.utc -- ajunta_mask.tpc -- ajunta_maskb.tpc CREDITS: - Bead-V and ndix-ur for their work on mdledit/mdlops - Fred Tetra + KOTOR TOOL - Obsidian, Bioware and the Odyssey Engine - The DeadlyStream Community who has been around all of these years - Jesus Christ, My Lord and Savior. For everyone who calls on the name of the Lord will be saved. Submitter VarsityPuppet Submitted 06/13/2018 Category Mods K1R Compatible Yes
-
0 pointsThere has been a great disturbance in the Force....Sith Holocron has apparently left the building. Apparently, due to reasons I am not totally clear on, Sith Holocron has decided to step away from the DS modding community. This has a big impact on this work thread due to the fact that he was the motiviating force behind it. I was enjoying my modding retirement when SH approached me about this Korriban revival/update. I gave him my blessing and offered any help I could. Many people here have contributed their time and talents to this project as a result of his efforts. So, where does that leave us? Well, the brakes are going to have to be pumped on this project. Things are going to slow down. I've slowly started to get back into the modding mode albiet on a very limited basis. I'm not going to lie, my renewed interest was reignited by SH's influence. I plan to release an updated version using the new voice files that have been submitted as well as all the patch work that ndix UR has been working on. I also plan to make a couple subtle changes myself. I also plan to release with the updated version a mod I mothballed several years ago...Korriban Expansion 2...a little add-on which introduces additional areas to the story. I have no timeline......so don't ask. Don't expect it anytime soon. Like I said, I've slowly started to get back into the groove. I've forgotten so much and SO many more tools and advamces have been made here in the kotor modding community. I kind of feel like a noob again. Stay tuned...…. newbiemodder