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Showing content with the highest reputation on 06/10/2018 in Posts

  1. 2 points
    Haha, that's modding for you. Making mods becomes the game. I don't remember the last time i played either game just for fun. Probably half a decade ago.
  2. 2 points
    Interesting idea. Not much impact, as you say, but why not? I do that silly puzzle every time I play the game, so it's an improvement I'd see every time I played the game. It looks to me like the closest match for the body would be PFBAL. The shirt with the midriff would just need a little retexture, but the legs would need a bit of a model edit to turn the shorts into pants. I was actually working on a similar model before, so if you want to use this I could look to see what progress I made. Not a problem, I think. It looks like there are two placeables, one for the Biths and one for the twins, and for the on animation there's an emitter that creates the hologram. I believe that, rather than simple on/off, the placeables could be scripted to use the 10 looping animation slots. That should be just enough to have 4 different Bith characters since they need 2 animations each at most (turning on, and on). Then it would be a matter of animating the alpha values for every single mesh or something easier like sending the characters down into the floor when they're off. I'd also suggest taking a look at G0-T0's holoprojector, v_holo_dur. A visual effect like that would help the hologram objects blend in more. You'd have to fiddle with the settings to reposition it and probably decrease the size, but it doesn't require any assets that aren't already in K1 already.
  3. 1 point
    ///// 00. Disclaimer ///// I haven't given up on Star Map Revamp 2.0, just messing around with a little side project. ///// 01. Background ///// This is about .01% of the game, but I thought the Twisted Rancor Trio puzzle in Taris could look better. This was also a good opportunity for me to branch out from skins to editing .utcs, .utps, .gits, etc. So here's the original: The models are pretty pixelated, and the animations are very choppy. These are holograms, thousands of years from now, surely they can be displayed better and in a 3d space. ///// 02. Planning ///// I started digging around in the files, bugged @A Future Pilot for who knows how long and got an idea of what I wanted to do. It turned out the holograms were an animated .tpc that consisted of 8 frames, hence the choppiness. There were already Bith musicians in the game, so that was an easy replacement and I could bring the Twilek dancers over as well, but Elinda and Ashana are not Twilek, so there's still some thought to go into that. ///// 03. Work Thus Far ///// Here's a basic proof-of-concept. Through some alpha channels and .txi entries, I maintained the hologram look. I think these look so much better now and much more "realistic" holograms. ///// 04. Next Steps ///// There's still a good bit to be done, mostly scripting. These new models show versus the old animations. They are placed above the hologram base versus behind it as they are now. (for proof-of-concept) Any interactivity with them is disabled. They are customized to their respective names, (editing .utcs and such) and then clothing. They all face the right direction. Find models to replace the Twileks. Apparently Elinda and Ashana were human (hard to tell from the hologram), so it'd be a matter of finding a female human model that I think would work. ///// 05. Future Plans ///// This is silly, but creating an item that would activate these holograms wherever. I'm on Dantoonie, I want to hear some music. Fire up the hologram and watch these guys perform (music included of course!). ///// 06. Final Remarks ///// Thanks for taking a look and by all means holler with any comments, questions, or suggestions.
  4. 1 point
    So a cursory glance at the vanilla files suggests that there are just the two placeables for the bases. The actual band member images must be scripted in? That's an unexpected approach. Also a painful one given K1's placeable limitations. Yeah the instruments are just dummy blasters. I think they are rifles, check the last few model variations.
  5. 1 point
    Great things often comes from the smallest details. Good luck with this one, CO! Edit: Is it possible to put background music to the Holograms playing? I mean, just assume that those device down there has built-in speakers there 😂
  6. 1 point
    Well, I heard about a media-article that apparently pictures us as terrorists for boycotting a movie. So it can *always* get worse.
  7. 0 points
    I don't think he has managed to tear himself away from Taris yet, too busy chasing after Selven.
  8. 0 points
    You haven't met him? Uh . . . Have you not played the game yet?
  9. 0 points
    DP is the GOAT, no doubt about that! Thank you. And thanks again for the suggestion, I am going to need it! Yes, that was all taken into my consideration Q-GG. I realized my skill, so I take the easy and realistic step [for me] first- editing the texture. And then with @DarthParametric's help, all objective has been completed [point to the fact that scripting is the side-quest here- I will hold off for now]. But the dream carries on I am looking forward to meeting Griff the first time now; as it looks like he's everyone's favorite here.