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Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation

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A list, in several parts.

Points 1 to 80

Points 81 to 186

Points 187 to ...

 

 

Ok ! Let’s have a last run with TSLRCM 1.7

 

Canonical walkthrough with TSLRCM 1.7 (Exile is female, light side, Revan is male, light side)

 

This is in/for the French version of Kotor 2 (excluding corrections to the French translation wich are corrected by a MOD)

 

Running under Windows 7 - 64 bits - Ultimate - Sony Vaio

Detailled of the followed Installation procedure

Detailled list of MODs installed

 

Actual state : step 049 on a solution in 165 steps. The rest will be added to as and for my availability.

 

State of each point may be :

Pending

Being corrected

Done / Fixed

Impossible to correct / fix

Too much work to do this

Requires more information

Different interpretations - would require a debate

Opposition / Refused

 

 

  1. (1) Five spelling mistakes!
    Kotor 2 is no exception to the signature of all the Star Wars opus, movies or games: the scrolling introduction containing systematic spelling mistakes. What is more amazing is that it is a long tradition: even in the very first Star Wars movie, Star Wars Episode IV: A New Hope (May 25, 1977), the generic align spelling errors! Anyway, in all French versions!
     
    Is there a tool to re-register the Kotor 2 introduction?
     
    002_04_fautes_orthographe.png
     
    Status
    Being corrected
    In context : http://assiste.free.fr/kotor_2/002_debut.html#generique_de_debut
     
     
     
  2. (2) Voice-over message – Everyone is dead or dying
    125645 : {Fade in to Placed Camera 25}[The Ebon Hawk is adrift in space after a terrible battle. Most of its crew are dead or dying.]
    The message of the narrator has led everyone into error, and more than six years after the release of this game, all the comments and encyclopedias covering Kotor 2 are still wrong.
    I think we must, once and for all, reflect and provide a unique solution to the story of deaths all over the Ebon Hawk and so on. ...
     
    This message, the first of Kotor 2, seeks to dramatize the situation when the player has started a new game. In fact, the Ebon Hawk has no crew. It is entirely and exclusively occupied by T3-M4 and the HK-47 carcass that T3-M4 tinkers during his availability. There are, at this moment, in the Ebon Hawk, 4 passengers:
     

    1. The pseudo corpse of an old lady who plays dead to escape his executioner
    2. The Exile in the medical bay, in a coma
    3. A HK-50 droid locked by T3-M4 in the reserve.
    4. 3C-FD

 

Status

Different interpretations - would require a debate - This point (2) must be read in conjunction with the point (5) below.

In context :

 

 

 

[*](3) HK-47 carcass is missing

During the prologue, if you open the door of the "Storage Compartment", HK-47 carcass is missing. Only an HK-50, sealed, is there.

Well, this is not very important at that time because one cannot open this door, normally, except if using a tip. It's just for the principle.

 

002_insolite_compartiment_de_stockage_1.gif

 

But, at the exit of the prologue, the HK-50 is shown, opening the reserve. At that time, this opening is legal and we do not distinguish HK-47 in flames while we distinguish perfectly HK-50. The HK-47 carcass is missing.

 

Status

Pending

In context : http://assiste.free.fr/kotor_2/003_prologue.html#Insolite_penetrer_dans_le_compartiment_de_stockage

http://assiste.free.fr/kotor_2/004_peragus_niveau_administratif.html#Sortie_du_prologue

 

 

 

[*](4) Inventory of the prologue

Obsidian Entertainment intentions are clearly explained in:

77517 : "...a lot of cargo from the Jedi's freighter is being stored in the secure cargo hold until we can pass it through the quarantine checks."

74499 : … security sorts through the other items on the ship.

77518/77519 : "And as requested, all the programming spikes the security officers wanted confiscated have been stored there as well to prevent further system compromises. The secure cargo hold should be safe enough - if anybody wants to break into it, they'd have to blow it open with explosives."

 

Intentions of Obsidian are, as stated in the sentences recorded by Obsidian:

1 / What was found in the Ebon Hawk is quarantined in the cargo security (this may or may not contain Security programs (hacking), depending on what the player discovered and use during prologue).

2 / Security programs (hacking), confiscated from the Péragus staff (not comming from EH) are also locked in the cargo security. They come in addition to the above (in order to prevent the lack of Security programs for those who pass the prologue).

 

The script of the commercial version contained a bug and the inventory could not be found back except in a particular case. The bug is not in the intentions of Obsidian as they express them in the text but in the script they wrote, that do not respect their intentions. This is not the script that expresses the intentions of Obsidian, the initial script was buggy.

 

With TSLRCM, the attempt to correct the bug leads to a systematic bug now. The inventory is never more retrieved.

 

Here's what should be found in the cargo security

 

  1. Here is the inventory left behind, at the end of the prologue, after the use of some items.
    This is what is to quarantine in the secure cargo hold. This include all what was found in/on T3-M4 and 3C-FD :
     
    This to conform to OE intention:
    77517 : "...a lot of cargo from the Jedi's freighter is being stored in the secure cargo hold until we can pass it through the quarantine checks."
     
    1 Droid Shock Arm - Bras électrique pour droïde (d_t3m4_01)
    2 Field Survival Pistol - Pistolets de survie (w_blaste_03)
    3 MedPac - Trousses de soins (g_i_medeqpmnt01)
    2 Frag Mine, Minor - Mines à fragmentation faibles (g_i_trapkit004)
    2 Security Tunneler - Programmes de sécurité (g_i_secspike01)
    13 Parts - Pièces détachées (k_repair_part)
    2 Computer Spike - Programmes d'intrusion, ordinateur (k_computer_spike)
    1 Broken Item - Objet détruit (brokenitem)
    1 Droid Impact Armor mk.I - Armure anti-impact T1 (d_armor_01)
    1 Droid Flame Thrower - Lance-flammes pour droïdes (d_device_03)
    1 Utility Droid - Droïde utilitaire (3C-FD)
     
  2. Mines from the Proton Missile.
     
    As the narrator says :
     
    125726 : If you run out of mines, you can return to the Proton Missile and collect another.
    125708 : If you run out of mines, you can return to the Proton Missile outside the Ebon Hawk and collect another.
     
    Using an auto-repair technology, the proton missile is able to give you a mine every 3 seconds. So the inventory left behind, on board, may contain hundreds of Frag Mine, Minor.
     
    This enables you to get chemicals or, simply, mines.
     
  3. Some other stuff (lottery)
     
  4. Computer spikes confiscated from the Peragus staff (not coming from EH).
     
    This to conform to OE intention:
    77518/77519 : "And as requested, all the programming spikes the security officers wanted confiscated have been stored there as well to prevent further system compromises. The secure cargo hold should be safe enough - if anybody wants to break into it, they'd have to blow it open with explosives."

 

Status

Different interpretations - would require a debate

In context : http://assiste.free.fr/kotor_2/003_prologue.html#inventaire_prologue

http://assiste.free.fr/kotor_2/005_peragus_hangar.html#depot_de_carburants

http://assiste.free.fr/kotor_2/006_peragus_depot_carburant.html#journal_253_12

 

 

 

[*](5) Bodies everywhere in the Ebon Hawk

There is still the story of bodies everywhere in the Ebon Hawk, repeated several times. As EH has no crew, I think it is Sith killed by Kreia.

(Maybe a few who have managed to board the Ebon Hawk along Darth Traya, when T3-M4 came to pick her - not ones coming from the ship of Darth Sion.).

 

101PER_dlg\admoff.dlg

74329 "Not much on board - one damaged droid, one annoying protocol droid, and a lot of bodies."

 

101PER_dlg\admoff.dlg

74330 "Sent the survivor to medical, and the others to the morgue. Didn't recognize the ship's ID code, so we transmitted it to the Republic for some answers..." [static.]

 

101PER_dlg\admoff.dlg

74324 [static.] "...inventoried the bodies and cargo - everything matches the protocol droid's story."

 

106PER_DLG.erf\dockoff.dlg

77506 "Regardless, still no luck accessing the navicomputer - it's been voice-locked. maybe by one of the corpses we found on the ship... like the old woman."

 

151HAR_DLG.erf\repcapt2.dlg

77853 [static.] "Everyone on the Ebon Hawk was dead, sir... we're starting autopsies within the hour."

 

Some think EH has a crew. I think EH has no crew. I speculate that T3 and the EH returns in the republican space, for seek help, as soon as Revan disappeared among True Sith space, on Dromund Kaas, 4 days before the beginning of Kotor 2 and pick Darth Traya 3 days before. Read, In English : Zoom on the hours that just preceed the begining of Kotor 2 at http://assiste.free.fr/kotor_2/recent_history_zoom_on_the_hours_that_just_preceed_the_begining_of_kotor_2.html ). We cannot believe that T3-M4 will wander one or two years while he obeys the supplication of Bastila to return for help for Revan (it is a case of absolute emergency). We will know a little more with the adventures of Revan, T3-M4 and HK-47, between 3955 BBY and 3951 BBY, reading the book “Revan” (Drew Karpyshyn, head writer at BioWare, forthcoming on October 18, 2011).

 

What's this about corpses?

 

  1. Corpses of "True Sith"? Absolutely not.
  2. Corpses of a republican crew? It is reasonable to assume that T3-M4 began seeking help from the Jedi, but found none. T3-M4 then probably sought help from the Republic but the Republic is bloodless and certainly cannot raise an army and equipment to engage in a frontal attack against a hidden empire of which it has everything to fear and the certainty of being defeated and wiped out. But the Republic has, perhaps, asked for volunteers to form a small crew to T3-M4.
  3. Corpses of any kind of robbers? It is possible that, while T3-M4 was leaving the Ebon Hawk for look for help, a band of robbers attempted to steal the Ebon Hawk. Then they would not last long in front of T3-M4. This would explain why the bodies are never described as Republican soldiers or Sith.
  4. Corpses of "New Sith"? Sith assassins pursuing Darth Traya and Darth Traya would have had time to kill before plunging into a catatonic state to simulate death and escape his executioner?
  5. "New Sith" playing dead bodies? A trick of the New Sith who play the died to be introduced into the Harbinger as dead? Hmm ... It would be a "subtle thing" or the Sith rarely show to be subtle. Only the body of Darth Sion will be introduced by Republicans in the Harbinger to be put into a kolto tank and it does not come from the Ebon Hawk but from the Sith ship, the ship of Darth Sion.

 

Status

Different interpretations - would require a debate

In context : http://assiste.free.fr/kotor_2/006_peragus_depot_carburant.html#DS_005

 

 

 

[*](6) The exit of the Exile from the kolto tank, on Peragus

The exit of the Exile from the kolto tank, on Peragus, remains a great mystery.

How can she get out of the tank without breaking it or open it? How can we enter for treatment since this tank will not open?

How did she get to the reawakening device, lying on the ground, in the middle of the room, around dozens of monitors embedded in the ground?

This is all very "curious". If at least the tank was equipped with a door that opens and closes with the rising level of the kolto after the closing of the door and the lowering level of the kolto before opening the door, everything would have a little more consistency.

Thread we discuss of that

 

Status

Pending

In context : http://assiste.free.fr/kotor_2/004_peragus_niveau_administratif.html#accueil_exilee

 

 

 

[*](7) The lost XP from T3-M4

When controlling T3 in the hangar, all XP are lost (1540 XP) and they are cruelly lacking a little later.

 

Status

Impossible to correct / fix

In context : http://assiste.free.fr/kotor_2/005_peragus_hangar.html#px_t3_m4_perdus

 

 

 

[*](8) Probable bug at the end of 102PER_dlg.erf\102atton.dlg (under TSLRCM 102PER.mod\102atton.dlg)

Audio bug (French version only ?)

Atton says 75893 : "There's got to be some central controller down there. See if you can find a terminal by the main access shaft: that'd be governing intelligence."

The end of this conversation is brutal. The audio file of the last sentence is interrupted before completion. It also seems that something is missing: a classic end of the conversation from the Exile.

 

Status

Pending - Different interpretations - Would require a debate - This point (5) must be read in conjunction with the point (2) before.

In context : http://assiste.free.fr/kotor_2/008_peragus_galeries.html#DS_008

 

 

 

[*](9) Repair of the droid in the underground of Peragus.

Dialog options, those about the demolition skill, which are rarely shown because the demolition skill is rarely increased early in the game (which is an error of players about the progression of their character) are in English in the French version of K2.

PC and XBox

102PER_dlg.erf\test_droid.dlg (under TSLRCM : 102PER.mod\test_droid.dlg)

 

Status

Done - Translated to French for PC

In context : http://assiste.free.fr/kotor_2/008_peragus_galeries.html#DS_009

 

 

 

[*](10) Peragus Maintenance Console

We are told that two hospital cameras are now controlled from this console. Where are they?

 

103PER_dlg.erf\drocon.dlg (103PER.mod\drocon.dlg)

76425 : Furthermore, it appears two cameras within the medical bay were linked to this terminal, then locked into place: the camera to the morgue, and the camera in the room with the kolto tanks.

 

Status

Pending

In context : http://assiste.free.fr/kotor_2/009_peragus_depot_carburant_hk_50.html#ouvrir_le_sas_d_acces_vers_la_passerelle_exterieure

 

 

 

[*](11) Camera in the fuel line.

We are told that the unit T3 we see could be ours. Which unit T3? We do not see it.

 

103PER_dlg.erf\drocon.dlg (103PER.mod\drocon.dlg)

124374 : There appears to be a damaged T3 unit dumped into the fuel line - it may be your missing T3 unit.

 

Status

Fixed in 1.8

In context : http://assiste.free.fr/kotor_2/009_peragus_depot_carburant_hk_50.html#ouvrir_le_sas_d_acces_vers_la_passerelle_exterieure

 

 

 

[*](12) References beyond the end of the dialog.tlk file

101PER_dlg.erf\101kreia.dlg AND 101PER.mod\101kreia.dlg : In this dialogue, one of the dialog options make a reference beyond the end of the dialogs file (dialog.tlk).

 

bug_101PER_dlg_101kreia_dlg.png

 

dialog.tlk contains lines from 1 to 136320 (English and French versions)

 

E72 call StrRef 136327 in vanilla (101PER_dlg.erf) as in TSLRCM (101PER.mod)

 

In dialogs.bif\handmaiden.dlg, at E314, there is a call to StrRef 136326

 

Workaround: I have introduced blank lines in the French dialog.tlk (2011 updated version)

 

Suggested :

Replace 136327 by -1 as E72 is a "continue" clause

Replace 136326 by -1 as E314 is a "continue" clause

 

 

Status

Pending

In context :

 

 

 

[*](13) StrRef 74396 in 101PER_dlg\hk50.dlg

French only ? What Atton says (audio) does not match the subtitles on the screen.

 

Status

Done : I’ve replaced, in dialog.tlk, StrRef 74396 by what he says in the audio sentence.

In context : http://assiste.free.fr/kotor_2/012_peragus_niveau_administratif.html#atton_rejoint_votre_groupe

 

 

 

[*](14) More than one passenger on the Harbinger

77867 : [static.] "We have taken on passengers to Telos..."

77836 : "As ordered, we've picked up the passengers from the Outer Rim, and have made quarters for them. Once aboard, we plotted a course for Telos.."

This is false. The Admiralty has located the Exile through its network of spies sent throughout the Galaxy when Atris has released the data concerning her. The Admiralty (and the Republic) is looking for the Exile, nobody else. The Exile is alone on the Harbinger and she seem to always have traveled alone since 9 years.

Moreover, a sentence later, there is no more than one passenger.

77837/77838 : "I've been ordered to give the passenger no special treatment, nor make any indication of his/her identity."

And

77840 / 77841 : Whoever this passenger is…

 

The good sentence would be :

77867 : [static.] "We have taken a passenger for Telos..."

 

Status

Require discussion. Cannot, in any case, be modified because of the audio file (or accept a difference between the written sentence and its audio version.)

In context : http://assiste.free.fr/kotor_2/015_harbinger_pont_de_commandement.html#Journal_emission_urgence

 

 

 

[*](15) Number of spare parts to repair the medical droid of the Harbinger

String Ref 126107

I do not remember if this has been fixed in 1.7 or after 1.7. Check that this correction is contained in 1.8 (English dialog.tlk).

This is done in the 2011 French dialog.tlk

 

Status

Done / Fixed for English and French (must be fixed in each localized dialog.tlk file) in 1.7

In context : http://assiste.free.fr/kotor_2/016_harbinger_pont_de_l_equipage.html#titre_six

 

 

 

[*](16) 005EBO - use of the bench

The Ebon Hawk is fully repaired. It is abnormal that one cannot use the bench during the attack of the Sith, before leaving Peragus, when you're not in combat mode.

 

Status

Will not be usable at the moment

In context : http://assiste.free.fr/kotor_2/022_peragus_ebon_hawk_les_siths_montent_a_bord.html#strategie_anti_sith

 

 

 

[*](17) 005EBO - the laboratory of the infirmary

The Ebon Hawk is fully repaired. Where is the laboratory of the infirmary.

 

Status

Will be there, in 1.8, but will not be usable at the moment

In context : http://assiste.free.fr/kotor_2/022_peragus_ebon_hawk_les_siths_montent_a_bord.html#strategie_anti_sith

 

 

 

[*](18) 005EBO - the only time where security camera would be useful is the only time they are not there

The Ebon Hawk is fully repaired. It's the only time of Kotor 2 where security camera would be useful. Why do not they operate? In the "Communications" room, the security system should provide access to security cameras.

 

Status

At the moment, a not very satisfactory answer: “A lot of work for not much.”

In context : http://assiste.free.fr/kotor_2/022_peragus_ebon_hawk_les_siths_montent_a_bord.html#strategie_anti_sith

 

 

 

[*](19) 005EBO - Where is HK-47 carcass?

When you open the door of the "Storage Compartment", it is empty while HK-47 carcass should be there.

 

022_hk_47_manquant.png

During the Sith attack, before leaving Peragus. The HK-47 carcass is missing there.

 

Status

Pending

In context : http://assiste.free.fr/kotor_2/022_peragus_ebon_hawk_les_siths_montent_a_bord.html#strategie_anti_sith

 

 

 

[*](20) 005EBO - Impossible to pick up the remains on the last sith killed

It is impossible to pick up the remains on the last Sith killed (except to tinker a tip). It would be better to be able to do it and then to tell Atton "Let's go." even if we are in a hurry.

 

And, as it is completely stupid to leave open the ramp of the Ebon Hawk, looking the Sith entering on board, while Atton immediately takes the Ebon Hawk in hand, it would be good for someone to develop a small mod that would make Atton seeking to close the ramp and the Exile who say to him something like "No, we must allow Kreia to get back and escape with us."

 

Status

Last Sith : Not important. One can live without. Forget.

Leave open the ramp of the Ebon Hawk : if someone can develop a small mod, it would be welcome.

In context :

 

 

 

[*](21) Atton seeting in the c*ockpit

See http://deadlystream.com/forum/topic/314-towards-a-perfect-k2-013-atton-faces-the-exile-in-ebon-hawk/

 

Status

Unfixable

In context : http://assiste.free.fr/kotor_2/024_peragus_ebon_hawk_conversation_avec%20kreia.html#atton_01

 

 

 

[*](22) The galactic map of the astronavigation system is false

See (Open the hidden paragraph) at http://assiste.free.fr/kotor_2/025_telos_citadelle_arrestation.html#direction_citadelle

 

025_bug_2.png

 

carte_galactique_580.png

 

Status

Use MOD http://deadlystream.com/forum/files/file/28-tsl-galaxy-map-fix/

In context : http://assiste.free.fr/kotor_2/carte_galactique_de_kotor_2.html

 

 

 

[*](23) The four bugs in the three cinematic files TelMov01.bik TelMov02.bik and TelMov03.bik

See http://deadlystream.com/forum/topic/868-files-telmov01bik-telmov02bik-and-telmov03bik/

 

Status

Pending

In context :

 

 

 

[*](24) Save a Sullustan on Citadel - Urban Module 081

This bug is no fun at all! A TSF is able to pass between the characters in full combat, without flinching, without taking a beating and not even notice what is happening!

 

Status

Done (26.07.2011 HH in http://deadlystream.com/forum/topic/894-let%e2%80%99s-have-a-kotor-2-and-17-last-run-bugs-and-stuff-recapitulation/page__view__findpost__p__10014 )

In context : http://assiste.free.fr/kotor_2/027_telos_citadelle_module_081_recuperation_du_materiel.html#defendre_un_sullusteen

 

 

 

[*](25) Launch of the first cinematic of Nihilus during the fight to save a sullustan

We talk of that at

http://deadlystream.com/forum/topic/848-launch-of-the-first-cinematic-of-nihilus/

 

Status

Pending : actual state is http://deadlystream.com/forum/topic/848-launch-of-the-first-cinematic-of-nihilus/page__view__findpost__p__8910

In context : http://assiste.free.fr/kotor_2/027_telos_citadelle_module_081_recuperation_du_materiel.html#nihilus_envoie_visas

 

 

 

[*](26) Citadel - Urban Module 081

A brave lady is stationary in a corner facing the wall. She will stay there for the rest of her life!

She let me think at a child that you send to stand in the corner!

 

Status

Pending

In context : http://assiste.free.fr/kotor_2/027_telos_citadelle_module_081_recuperation_du_materiel.html#Au_piquet

 

 

 

[*](27) Transit system - Lift and space shuttle

The transit system in Citadel consists of space shuttles, moving from one module to another. These shuttles can be compared, both in form and in their furniture design, in buses or planes. There sat trip.

 

028_bug_navette_3.png

The transit system is made of shuttles

 

 

028_bug_navette_11.png

A view of the landing dock with two levels (module 081). For all other modules, everything should be done from a landing dock with only one level.

 

 

But there are those who argue that once the shuttle arrived somewhere, you take a lift from the "station" to one of the floors of the destination module. My response is that, in Kotor 2, only the entertainment module 081 is developed vertically and, coincidence, we directly lift off from this module in a space shuttle (we do not take an elevator to get to any spaceport). All the other Citadel modules are developed on one level only, so there is no question of lift! Furthermore, they are space shuttles, not trains on rails. They fly and have landing docks directly on the useful destination floor of the modules.

 

Such similarities with lifts, in all modules, are errors and should be replaced by the interior view of the shuttle.

 

 

028_bug_navette_13.png

Space Station Citadel. The whole is based on a tangle of pipes.

There is no question to do landing a shuttle and to develop a elevator masonry.

 

 

028_bug_navette_12.png

Citadel space station, landing module 126 - Module with no vertical development - all is full foot (in addition, the elevator is above the vacuum of space!)

 

Status

Pending

In context : see many screenshots, from unusual perspective, outside of the modules. (Open the hidden paragraph) at http://assiste.free.fr/kotor_2/028_telos_citadelle_module_126_missions_batono_et_batu_rem.html#vers_dock_126

 

 

 

[*](28) Czerka module

It would be nice that people we are talking to (Czerka’s employees) stop moving when we speak to them and they respond and resume their wanderings after. The resumption of the walk is not to deploy for all promenaders of Kotor 2. There are times when it is good after talking to someone, it does not move (The case most obvious is the additional challenge "Save all ithoriens" : see http://assiste.free.fr/kotor_2/038_telos_citadelle_module_126_droide_ithoriens_primes_grenn.html#titre_sept )

 

Status

Pending

In context :

 

 

 

[*](29) Magic Pazaak Backpack

StrRef 79151 and 81996

See the thread in which we are talking of this http://deadlystream.com/forum/topic/852-magic-pazaak-backpack/

Generate this bag in a hidden place. Really magic (exceptional) content: i.e. all golden cards in many copies.

 

Status

Pending

In context :

 

 

 

[*](30) Dialogue between Jana Lorso and the two murderers.

The dialogue between Jana Lorso and the two murderers do not launch the first time you meet Jana Lorso, although you meet Grenn before about that but you “do” Czerka before Chodo Habat.

Actual workaround: Go out of the module and, "Bullshit, I've forgot something!" Return in the Czerka module. The murderers are there.

See http://deadlystream.com/forum/topic/854-dialogue-between-jana-lorso-and-the-two-murderers/

 

Status

Pending

In context :

 

 

 

[*](31) Escorting the Ithorien droid

Arriving at the module 126 by the shuttle (or arriving by transit system and taking a step back toward the door of the shuttle), there is a scene where an officer of the Czerka, sent by Jana Lorso, tent, one last time, to buy us.

 

It seems that TSLRCM has fixed a bug (a quite infinitely long waiting time when using the phrase ‘I will think about it’, (this is a PC and Xbox bug), and it seems to me that there are new cameras. However, there are two other bugs, not fixed:

 


  1.  
  2. If this scene intervenes after we have already talked of this with Jana Lorso, this officer proposes a lower price than the one we have already negotiated with Jana Lorso.
     
  3. He tells us to go back to Jana Lorso to discuss with her but, if you go back to Jana Lorso, this topic is not addressed. Or this scene with the officer should intervene only if we have not discussed this with Jana Lorso or, by far much better, it should be possible to go back to Jana Lorso, discuss again, and raise the stakes over 300 credits.

 

Status

Pending

In context :

 

 

 

[*](32) Daraala

Thread we discuss of that : http://deadlystream.com/forum/topic/446-daraala-has-definitely-gone/

 

Restore all the inventory management of Daraala.

Daraala is a pure commercial, very unpleasant, that sells Jedi artifacts more expensive than all other vendors. If she buys the will of the dead salvagers, it's not for Light Side. It is to do business. To recover, to steal, what they had found, and that Zherron keeps now, and put it on sale.

 

Make her disappear with the first inventory, for which we have not had time to buy anything, and with the second inventory, for which she paid the will, is to introduce a major bug in an attempt to correct a minor bug.

 

We gave her the will, an action that earned us the mockery of Jorran (proof that OE has "thought" the stuff) that understands what Daraala will do: she will recover the whole stuff and just put everything on sale.

 

Status

Pending : I was not at all in agreement with the simple disappearance of Daraala and all of her inventories (the first and second). Forecast for 1.8: the return of Daraala, empty pockets! I am still vehemently opposed to this easy way (but I understand that this can be very difficult to fix).

In context : http://assiste.free.fr/kotor_2/073_dantooine_jorran_daraala_testament.html

 

 

 

[*](33) Leave Dxun to Onderon

Delete this automatic liftoff to Onderon. In a non-linear game, it is absolutely irritating!

 

Long ago, as I update TSLRCM to version 1.5 or 1.6 (I cannot remember), the first time that I run Kotor 2 under that new version, I meet a new behavior that corresponded exactly to one of my requests, made a long time (old forum).

Here is what happened: After approaching the office of Mandalore, we are attacked, as usually, by this line of six Sith. Mandalore then appears and has his usual speech (let my men do the job) and then, new and wonderful, he crossed, very quietly, all the Mandalorian camp, to go to the shuttle and expect for me. The fight against the Sith resumes indefinitely, a great pleasure (one of the highlights of Kotor 2). When I got tired, I went to see the Ebon Hawk and Atton, for fun, then I return to the camp to pick the remains, and I finally went to Mandalore. Chek-list, the threat from Kreia, and departure for Onderon.

 

If you remember, maybe it was on the old forum, I had covered you with thanks and shouted my joy.

 

Then, replaying a new game, I perceived that this was a bug. I tried many times to reproduce it, but I did not find the conditions for a recurrence.

 

Make sure that this absolutely genius situation becomes the rule. The fully automatic liftoff is one of the worst moments of that game.

 

Status

Pending

In context : http://assiste.free.fr/kotor_2/124_dxun_attaque_des_siths_px_illimites.html

 

 

[*](34) When we go to escort the ithorian droid

When we go to escort the ithorian droid, and that we are attacked by the 5 henchmen of the Czerka, according to the initial position of the player and companions, sometimes, one or the other or more (Exile, Kreia, Atton, a mercenary of the Czerka…) go for a full turn of the shuttle to attack an opponent which is, in reality, just next door.

 

This is not the only place where such a thing occurs.

 

Status

Pending

In context :

 

 

 

[*](35) Opening the C1 apartment door, when we are looking for Batono.

It would be good if the door opens and we discover Batono. For now, the animation is a bit truncated.

 

Status

Pending

In context :

 

 

 

[*](36) Attack by the two Czerka mercenaries when we go to the TFS with Batono.

Passers are able to cross the battle without noticing anything. It would be good that passers, within 10 meters, runs away. It seems to me that this has been done about the attack of a squad of HK-50 in the module 126 (I've seen a passer running away.)

 

Status

Pending

In context : http://assiste.free.fr/kotor_2/038_telos_citadelle_module_126_droide_ithoriens_primes_grenn.html#titre_onze

 

 

 

[*](37) Masked Attacker

When one begins to look too ready at the tampered blaster, a "Masked Attacker" attacks us. It's just a crappy rogue apprentice looking to get noticed for joining "the elders". But why he is called "Masked Assailant" while "working" openly?

 

Status

Pending

In context : http://assiste.free.fr/kotor_2/038_telos_citadelle_module_126_droide_ithoriens_primes_grenn.html#titre_dixsept

 

 

 

[*](38) Masked Attacker attack - TSF can pass between characters

During the fighting against the Masked Attacker, one or two TSF can pass between characters without noticing anything.

 

Status

Pending

In context : http://assiste.free.fr/kotor_2/038_telos_citadelle_module_126_droide_ithoriens_primes_grenn.html#titre_dixsept

 

 

 

[*](39) Hacking the console ostensibly in front of Lt. Grenn.

It is curious (completely abnormal) that one can hack the TSF console ostensibly in front of Lt. Grenn without he does anything. It would be good to find him a chance to miss a moment (taking Batano if he is with him).

 

Status

Pending

In context : (Open (deploy) the paragraph on red background (bug) closed) http://assiste.free.fr/kotor_2/027_telos_citadelle_module_081_recuperation_du_materiel.html#console_des_FST

 

 

 

[*](40) Is there something left in files about the handmaiden sisters and the TSF?

The StrRef 79129 is currently:

“The information does appear to have been sliced, but you are unable to retrieve any useful information.”

However, the French version is quite different:

“The information does appear to have been sliced, but you are able to retrieve some useful information, including THE HANDMAIDEN SISTERS.” (in uppercases).

It is obvious that TSFs are unaware of the presence of the secret Jedi Academy on Telos, though aware of the existence of a community Echani girls.

 

Status

Pending

In context : (Open (deploy) the paragraph on red background (bug) closed) http://assiste.free.fr/kotor_2/027_telos_citadelle_module_081_recuperation_du_materiel.html#console_des_FST

 

 

 

[*](41) Doton Het:

When you win Ramana, playing pazaak, Doton Het told her she is no longer his, but in saying this, he continues to watch the Exile.

 

Status

Being corrected (03.08 HH)

In context :

 

 

 

[*](42) Ramana goes

When Ramana goes, free at last, Harra is supposed to run after her (StrRef 128743 {Harra runs after her}) – E 14 in 203TEL.mod\ramana.dlg.

This whole final scene was poorly done. Ramana generally cannot bypass the Exile and his companions, which block his progress. We do not understand what Harra is making, moving, but without we have visual cues to see which way he moves...

 

Status

Pending

In context : http://assiste.free.fr/kotor_2/039_telos_citadelle_cantina_luxa_ramana_benok_corrun_falt_doton_het.html#titre_huit

 

 

 

[*](43) Lopak Slusk office door

When Lopak Slusk sends us his two droids "bodyguard" and that we have destroyed them, there is no reason why the Lopak Slusk office door open automatically. We should have to force it (as usual, using our expertise in security or by smashing it).

 

Status

Pending : According to HH, too much work to do this - Risk of technical errors (03.08 HH)

In context : http://assiste.free.fr/kotor_2/040_telos_citadelle_diplomatie_ithorienne_bumani_echange_luxa_loppak_slusk.html#tag5

 

 

 

[*](44) First part to make the first light saber

No label nor description. Of memory, this small inconvenience does not exist in vanilla version.

The wording should be "Energy cell for light saber".

Under KSE, presence of a label in English that is not used in the game.

In general, the use of any hardcoded text in scripts instead of being in dialog.tlk makes it very difficult to internationalize the game and make easy fixes.

May be TSLRCM can inject a complete set of all texts used in dialog.tlk (and, before, submit this set to some of us for translation in every language).

 

See images at (Open (deploy) the paragraph on red background (bug) closed) http://assiste.free.fr/kotor_2/041_telos_citadelle_mission_centre_de_calcul_ordinateur_czerka.html#tag3

 

Status

Pending

In context : http://assiste.free.fr/kotor_2/041_telos_citadelle_mission_centre_de_calcul_ordinateur_czerka.html#tag3

 

 

 

[*](45) Chodo conversation about the elimination of Czerka

204TEL.mod\204habat.dlg

The last two sentences of Chodo repeat what he has said and are useless. They sound bad at that time there, as if OE, once more time, took the player to an idiot who may not have understood the need to go and see Corrun Falt.

E94 (132518) repeat E96 (130156)

The next sentence also seems to me too.

 

Status

Modified for 1.8 (03.08 HH)

In context :

 

 

 

[*](46) The two guards from the Czerka calculating center are called T1-N1

See screenshot : http://assiste.free.fr/kotor_2/images/041_bug_t1_n1.png

 

Status

Pending - Look at the screen capture - Upload a save for HH

In context : (Open (deploy) the paragraph on red background (bug) closed) http://assiste.free.fr/kotor_2/041_telos_citadelle_mission_centre_de_calcul_ordinateur_czerka.html#bug_077

 

 

 

[*](47) B-4D4 / Opo Chano 1

203TEL.mod\203chano.dlg

Continue clause (E 59) between R 76 (StrRef 79680) and R 77 (StrRef 79681)

Improper wait of 4 seconds (delay = 4)

There is not this pose in the Vanilla version (delay = -1)

 

Status

Pending (see next)

In context : http://assiste.free.fr/kotor_2/041_telos_citadelle_mission_centre_de_calcul_ordinateur_czerka.html#titre_neuf

 

 

 

[*](48) B-4D4 / Opo Chano 2

203TEL.mod\203chano.dlg

Continue Clause (E 61) between R 78 (StrRef 79,682) and R 79 (StrRef 79,683)

Laying of 4 seconds inappropriate.

There is not this pose in the Vanilla version (delay = -1)

In both cases, a delay (shorter) would be justified if B-4D4 had the opportunity to change of tone (or tapping fingers on the table, or if he could pose a silence etc ...), showing that B-4D4 is playing with the nerves of Opo Chano. However, this is not the case (that's a shame and the idea of that delay (quite sure, an HH idea) was good) and this 4 seconds delay, not staged, falls badly.

 

Status

Strange - the whole thing takes too long : According to HH “No, in vanilla it's a blank line that's voiced though. The pause instead is called a "bug-fix"... and was OE's intention (they just screwed up and added a voiced line) “

In context :

 

 

 

[*](49) Citadel - Residential Module 082 East - Everyone in the hallway is motionless

B-4D4 has just loot the Czerka computer center and is riding here and there but, for a while, (I have not noticed exactly when), everyone in the hallway of 082 East, is motionless (even if it is still possible to get them to talk).

 

Status

Pending : According to HH in http://deadlystream.com/forum/topic/376-bugs-and-minor-inconveniences-with-tslrcm-17/page__view__findpost__p__10112 “That's a vanilla issue. I was planning to try a way to fix that (IIRC Nar Shaddaa people do not have it, so use whatever script they use here and on Onderon), but it's still on the backburner of the "To Do" list. “

In context :

 

 

 

[*](50) B-4D4 and the irascible occupant of the A2 apartment in 082 East

If B-4D4 goes see the occupier of the A2 apartment, the occupier happens to mistake the Exile and a droid. It is very vexatious for a beautiful Exile!

 

According to HH : “There are more instances of this (the Gammorean enforcers for instance, who should be gone actually by then! Not yet fixed) but really no VO. With the aliens something can be thought up (but that's not restoration) but for the humans it's otherwise silence. Would that be better? »

 

Yes, there are plenty of similar situations. In fact, is it possible for a NPC to know who is his interlocutor and script conditions according to the interlocutor?

 

Status

Pending

In context :

 

 

 

[*](51) B-4D4 and the disappearance of the Exile and Kreia

From the moment B-4D4 is the only playable character, Kreia and the Exile totally disappear to only to reappear after the departure of B-4D4. Only Atton stay, not playable. These disappearances / reappearances are extremely curious, incomprehensible, and erroneous. If this is of realm of possibility (not a big technical difficulty), it is preferable that these characters stay there, not playable, like Atton.

 

Status

Pending : According to HH, “The Mandalore issue on Dantooine probably made Stoney say "NOOOOOO" to this. Although maybe the experience with fixing it can make this possible. Ask him. “

In context :

 

 

 

[*](52) Cut scenes (or never developed) with B-4D4?

With the fraud tense by B-4D4 to the protocol droid in module 126 (202drdp.dlg), one would expect some harvests of credits that would allow B-4D4 to pay for his ticket to Nar Shaddaa. Is there anything in this regard lying around in the files? Otherwise, this is an idea for a small MOD filling this gap and bringing a moment of smiles in this adventure deliberately and necessarily dark.

 

Status

Nothing left. This remains an idea for a MOD.

In context :

 

 

 

[*](53) Ramble for scams from B-4D4 - Cut scenes (or never developed) with B-4D4?

The dialog option 81542 (the lying of B-4D4 to Chodo Habat : "[Lie] I assure you that I will cause no trouble, Master Habat.") does not result in any consequence. One might have expected a few funny scenes with each other, confirming the feeling of Atton about the liar droids. This is another idea for a small additional MOD that would be welcome. I cannot imagine B-4D4 with criminal activity and becoming subject to prosecution by Grenn. I think more at a "Ramble for scams" as a garland of small comical scenes, as with Opo Chano or with the protocol droid. For example, selling fake discount cards (that he would manufacture by Opo Chano or Dobo) to passers-by that complain about the rising of prices and so on. ...

 

Status

Nothing. This remain an idea for a MOD.

In context :

 

 

 

[*](54) Chodo Habat talking about Bao-Dur to the Exile (204habat.dlg)

The flatness of that moment of this conversation is disturbing. The Exile is a Jedi and emotions do not filter through, it would be a weakness (there are no emotions), but what she lived and shared with Bao-Dur is of an incredible intensity. This led to her departure in wandering for 9 years, far more than her exile from the Jedi Order, and this caused the departure in wandering of Bao-Dur for 9 years. She saved his life by raising instinctively a wall of light that has cut off her from the Force, while Bao-Dur was standing at her side. Since 9 years, one as the other live with the remorse of this barbaric act, though necessary and salutary. The Exile knows very well Bao-Dur and they will talk together of these moments, later, each one seeking to bring the blame, to ease the conscience of the other.

I would have liked to see here something reflected in the Exile, a little emotion or a little excitement, or, at least, something, but certainly not the indifference of a casual conversation. Only the dialog option 81458 (Bao-Dur? Where is he?) goes in this direction. Would it be possible to accompany that moment of this conversation with a facial expression showing a sudden interest or a feeling going in that direction.

 

Status

Pending

In context :

 

 

 

[*](55) 204TEL.mod \ 204habat.dlg - Chodo gives the data block to Moza

E 19 (StrRef 81267)

Chodo gives the data block to Moza. Moza takes it, answers and leaves.

Add a change of camera. Chodo turns to Moza. Moza approaches. Chodo hands him an object (data block). Moza takes it, answers and leaves. Chodo turns back to the Exile.

 

E 21 (StrRef 81269). Return to a local camera instead of an objective camera of the stage (which should have been used in E 19). Chodo seems to talk to Moza even though, in truth, he is speaking again (StrRef 81269) to the Exile.

 

R 20 (StrRef 81455) would require, for French spelling reasons, a test on the sex of the Exile (male / female).

 

R 42, E 41, R 43, E 42, R 44, E 43; personal curiosity: I do not see how Chodo turns to Kreia as the area "Listener", in the dlg script, is empty. The script c_con_kreiapm only verify that Kreia is in the active group and is less than 10 meters.

 

Why does he turn to The Exile to speak to her and he does not turn to Moza to speak to him? How is designated the listener?

 

E 51 (Chodo heals the Exile): visually, nothing happens. It would be good to give some substance to this task: make a small animation and give a little time.

 

Status

Pending

In context :

 

 

 

[*](56) Jana Lorso before the Ithoriens attack.

If, after the Moza call for help, and before you come to the aid of Ithoriens, you go to see Jana Lorso, the scene is of a crass banality. It should be something going on here. For example, Jana Lorso should be in a rage - the Exile ordered her to immediately recall her troops and, when she refused, the Exile executes Jana Lorso.

Currently, at this point, if you go to see Jana Lorso, everything is "normal" in your mouth like in hers! And do not think asking for help to Grenn or the TSF!

 

Status

According to HH : “Nothing that can be done here. “ This remain an idea for a MOD.

In context :

 

 

 

[*](57) Jana Lorso after the attack of the Ithoriens

Worse than the previous case. After the attack of the Ithoriens, Jana Lorso, seeing the Exile, should get away or try to negotiate something and, above all, do not get out free. The attitude of the Exile is also incredibly "normal". If we return to Citadel at any time whatsoever in the rest of the adventure, it seems that the approach of Moza with the authorities has not changed anything. Lorso remains at her post and Czerka remains on Citadel. You can also hear the employees and the survivors mercenaries of the Czerka speak as if nothing had happened!

 

Status

According to HH : “Nothing that can be done here. “ This remain an idea for a MOD.

In context :

 

 

 

[*](58) Frustration

During the attack of the Ithoriens by the Czerka's mercenaries, in the vivarium, there is always a mercenary or a droid who is in the middle of the plants. How does he get there since we cannot go? Sometimes, there is on his body, a remain that cannot be pick up (and, of course, one cannot help but be certain that this is the best remain that cannot be pick up!). Would it be possible to change the coordinates of the appearance of this one?

 

More generally, could we not have random positions of appearance of characters?

 

Status

According to HH “the droid can be moved (although Zbyl, VP and Stoney are much better in coordinates than me, so ask them). Random positions is impossible. “

In context :

 

 

 

[*](59) Passers-by motionless in 082 West

082 West (Ithoriens). After the attack of the Ithoriens, all passersby in the corridor of the module 082 West are immobile (not fixed, but motionless - as in 082 East, mentioned earlier).

 

Status

Pending : According to HH in http://deadlystream.com/forum/topic/376-bugs-and-minor-inconveniences-with-tslrcm-17/page__view__findpost__p__10112 “That's a vanilla issue. I was planning to try a way to fix that (IIRC Nar Shaddaa people do not have it, so use whatever script they use here and on Onderon), but it's still on the backburner of the "To Do" list. “

In context :

 

 

 

[*](60) Lieutenant Grenn after the attack of the Ithorians

After the attack of the Ithoriens by the Czerka, Grenn has not a word about this attack. A brief MOD to develop is expected and would permit at Grenn to take news of what happened because Ithoriens had called him for help and he could not help them (for whatever reason).

On the other hand, we no more hear Grenn about the investigation into the arms trafficking while it is underway. He should inquire about the progress of this investigation.

 

Status

Pending

In context :

 

 

 

[*](61) Secured Goods Case

202TEL_dlg.erf\202grenn.dlg (under TSLRCM, 202TEL.mod\202grenn.dlg)

After a conversation with Lt. Grenn, a message indicates that you receive a "Secured Goods Case" and then, when we put all this to Samhan Dobo, a message indicates that we gave him a "Secured Goods Case".

 

I doubt very much that Grenn gives the Exile, for transmission to Dobo, à "Secured Goods Case" (ie a TSF sealed case) to derail the entire operation - (StrRef 135277). A simple cardboard box, milk carton type or laundry, ordinary and all-purpose, would be more appropriate! This detail bother me since the first time I played at Kotor 2.

 

To be credible to Samhan Dobo, the Exile would do better to have, for example, leaves of Bachani in his pockets and the rest in unmarked packaging.

 

Status

Pending : If Dobo sees a box from TSF, it will immediately smell the trap.

In context :

 

 

 

[*](62) I have some preparations to make first.

After giving the "Secured Goods Case" to Dobo and telling him that we have some preparation to do, if you go to see Grenn, it has nothing to say to you and you have nothing to say to him!

It's annoying. There is a lack there.

 

Status

Pending : According to HH : “Not much to be done here.” This remain an idea for a MOD.

In context :

 

 

 

[*](63) I have some preparations to make first. (bis)

After giving the "Secured Goods Case" to Dobo and telling him that we have to make some preparations, the next conversation with Dobo begins anew.

202TEL.mod \ samhan.dlg

 

Status

According to HH “OE forget to assign a value for "a_local_set"... fixed. “

In context :

 

 

 

[*](64) Czerka docking bay – Samham arrest - Animation (TSLRCM 202TEL.mod\samhan.dlg)

After talking to Samhan Dobo, Grenn speaks to the Exile. Both dialog options enchainment without a pose.

It would be a good idea to introduce a movement of Grenn turning to the Exile (and use another camera, i.e. bird's eye view, showing the movement).

 

between:

E 79 (StrRef 108725)

E 80 (StrRef 108726)

 

Status

Pending

In context :

 

 

 

[*](65) Protocol droid of module 126 after the B-4D4 scam

If we request information at the protocol droid of the module 126, after that B-4D4 has expressed for the establishment of a tax, nothing special happens. Does it remain something to that effect in the files?

 

Status

According to HH : “Nothing. “ This remains an idea for a MOD.

In context :

 

 

 

[*](66) Character controlled and gender (male / female)

I think it could, but with a lot of work, be corrected:

If the player takes control of a person of the opposite sex of the main character, dialogue scripts, throughout the game, ignore it. Atton, Mandalore, Bao-Dur or Mical can be welcomed with a "Bonjour Madame" when the Exile is a female, and Visas, Mira, Kreia or the Servant can be welcomed with a "Bonjour Monsieur" when the Exile is a male.

In general, whatever the character controlled, it is the main character who is speaking.

 

Status

Pending

In context :

 

 

 

[*](67) Bao-Dur cannot wears Jedi Robes

As I have already written, I consider it an anomaly that Bao-Dur cannot wear Jedi Robes. First, in an historical perspective, many famous Zabrak wear Jedi Robes, for example: Darth Maul, Agen Kolar, Eeth Koth. etc. ... I even consider as a bug that Bao-Dur can wear armor because his arm, his mechanical prosthesis, should ban the wearing of armor and only allow the port of Jedi Robes. I therefore recommend the use of the MOD "Bao-Dur Wears Jedi Robes" that should be part of any Kotor 2 installation and even be part of TSLRCM.

 

I note, for against, a bug in this MOD: appearance, when Bao-Dur joins the group, of two identical entries without wording or description, in the armor inventory (probably the two versions of the Jedi and Sith Jedi Robe introduced by this MOD). Another bug in this MOD is that the two Jedi Robes are introduced in the inventory: the description of this mod announces that this introduction must be called using the console:

giveitem baodurjedi

giveitem baodursith

 

Status

Pending : According to HH : “Engine-issues. That's why OE didn't do it. And since we can't even modify that. Not to mention if OE even couldn't... “

In context :

 

 

 

[*](68) Bao-Dur and the wearing of two armbands

Bao-Dur should not be able to equip with two armbands but only one.

It should not be possible to equip Bao-Dur with two armbands. His mechanical arm prohibited it. The image proposed clearly shows that the left hand, left wrist, left arm and much of the left forearm are mechanical and do not allow any armband.

 

To be complete, it should not be allowed, either, wear a pair of gloves but only one.

 

Status

Pending

In context : (Open (deploy) the paragraph on red background (bug) closed) http://assiste.free.fr/kotor_2/045_telos_surface_site_du_crash.html#titre_six

See image http://assiste.free.fr/kotor_2/images/bug_bao_dur_brassard.png

 

 

 

[*](69) Bao-Dur at the console of the Czerka site on the surface of Telos

203TEL_dlg.erf\233bdur.dlg

Between E14 (103474) and E15 (103475) would require that Bao-Dur turns to the console. It is exasperating that he analyzes the defects of the energy supply of his shields, looking for an abnormality on the screen, without ever looking at the screen! Except when walking to the console, before work, Bao-Dur do not look once the console on which he is supposed to work with great concentration!

 

Status

According to HH : “Implemented in 1.8”

In context :

 

 

 

[*](70) Bao-Dur - The bug of the repulsor fist

232TEL_dlg.erf\sectrma.dlg

We made a great fuss about the ability of Bao-Dur to penetrate the force field with his repulsor fist. Except at the opening of the first force field, of which the movie is just "correct" (and Bao-Dur do not use his repulsor fist), Bao-Dur will never use his repulsor fist but will shoot on the fields (or attack with a sword) and, even worse, he starts shooting in any position, including his friends or his back turned to the door or on his feet! ...

Note that before TSLRCM, Bao-Dur opened the first force field using his repulsor arm.

And note that Bao-Dur do not have a repulsor fist but a repulsor arm.

 

Status

Pending

In context :

 

 

 

[*](71) Bug - First console of the underground base of Czerka

This console allows you to disable all the turrets of the underground base. For this, there are two ways:

1 / Have an adequate computer skill to hack the console

or

2 / Solving a very simple enigma: find and use an "administrative identity card" (there is always is one on a corpse, a little later in the base).

 

It turns out that ultimately, the "identity administrative card" is "enigmatic" and very little players, six years after the release of the game, have find at what it's used.

 

It would be good to promote research and resolution of this micro enigma (there are so few enigmas in Kotor 2 and they are so simple). But ... for some reason, this enigma is annihilated by the fact that the other way, the minimum skill in computer science, is set at 8. So, it is quite never necessary to find and use the "administrative identity card."

 

I recommend raising the minimum level of skill in computer science to something quite high (7 or 8 only because of Guardian). The search and use of the "identity administrative card" becomes an alternative explored and used by cowards who want to disable turrets (and impose the necessity to face the first four turrets).

 

That said, I recommend to never turn off the turrets but to face them all! For reasons of XP to win and for your chance to find some additional remains.

 

Status

Pending

In context :

 

 

 

 

[*](72) BUG - First conversation with Bao-Dur

The Exile should not be able to ask Bao-Dur if she has all the necessary parts to make her light saber as long as Bao-Dur has not said he is able to help her for this (as long as dialogue 003EBO \ baosaber.dlg has not been used).

 

Status

According to HH, will be fixed in 1.8

In context :

 

 

 

 

[*](73) Exile to Bao-Dur : “Where did you pick up that remote, anyways?”

The Exile is able to ask this to Bao-Dur since their first meeting at the surface of Telos.

This is at Reply 81 in dialogs.bif\baodur.dlg

Because of the next sentence in this dialog, this dialog should not happen before Bao-Dur has discovered the Ebon Hawk :

StrRef 118179 : “I've been thinking about doing some other work on him, but I barely have time. Too busy fixing up the ship.”

Perhaps it is possible to introduce a condition to reach this dialog option, in order to avoid it as long as the Ebon Hawk has not been retrieved (something like “Off of Telos”).

 

Status

Pending. Accordind to HH : “There's also one for Kreia ("leave me here on this ship?") which can be triggered outside of the EH, which doesn't make much sense either. Haven't heard back from the other guys wheter we should make it unavailable till then though. Ask them... ;)

In context :

 

 

 

[*](74) A better sense in a Bao-Dur conversation

Dialogs.bif\baodur.dlg Entry 169

Actual :

BaoDur 120090 I remembered when word of the Mandalorian attacks arrived on Iridonia.

BaoDur 120092 My people had colonies across the Outer Rim. Many of them were among the first systems to fall.

Exile 120187 As good a reason as any for joining OR 120186 So you wanted revenge? OR 120185 Unlike many of the Jedi, I could not stand by and watch.

Bao-Dur 120094 {"Mercy" is said ruefully}I did not join because I wanted to protect, though. I hated them. I wanted to destroy them - to give them the mercy they gave the people they conquered.

 

Suggested : Give a better sense at the three cases of reply of the Exile

BaoDur 120090 I remembered when word of the Mandalorian attacks arrived on Iridonia.

BaoDur 120092 My people had colonies across the Outer Rim. Many of them were among the first systems to fall.

Bao-Dur 120094 {"Mercy" is said ruefully}I did not join because I wanted to protect, though. I hated them. I wanted to destroy them - to give them the mercy they gave the people they conquered.

Exile 120187 As good a reason as any for joining OR 120186 So you wanted revenge? OR 120185 Unlike many of the Jedi, I could not stand by and watch.

 

Status

Pending

In context :

 

 

 

[*](75) Activate a self-destruction sequence that does not work and activate a minefield that does not exist

Polar mesa - First meeting of a squadron of HK-50

TSLRCM has restored the StrRef 117987 : “Field Assessment: I have picked up the heat forms of the Jedi and his allies. Activate the mines, and prime the self-destruct sequences.”

This sentence seems to be interpreted as:

 

The HK-50 begin their systems of self-destruction. These are systems that equip them all and make them explode, causing massive damage around them, when they are about to be defeated in a fight. This does not work for them on the mesa. Besides, this does not work for any HK-50 that we will meet.

 

"Enable mines" could be interpreted as "Activate a minefield." It should exist, for this sentence to be meaningful, a minefield between the HK-50 and the active group, activated by the end of this sentence. This minefield could either protect the HK-50 (in front of them) or, better, surround the group, ejected from the shuttle, and unconscious, leaving time for HK-50 to confine them in a minefield.

This minefield does not exist. This would fit perfectly with the situation, forcing the active group to attack the HK-50s with ranged weapons or circumvent the minefield while being shot at. This would, quite rightly, upset my recommendation to attack the HK-50 in close-combat because at ranged weapons, they are better than us.

 

Status

Pending : According to HH : Fixed in 1.8 though not how you imagine it.

In context: http://assiste.free.fr/kotor_2/050_telos_plateau_polaire.html

 

 

 

[*](76) Arrival of the HK-50 squad on the polar mesa

They left late from somewhere to get in advance on the mesa. It would be good to see their vehicle properly landed on the mesa.

 

They are not those of the underground base. A squadron, nearest the mesa, was sent on the mesa. My idea is that they did not come on foot because there is nothing of interest for them in this region (as they say), therefore, they were nearer than others but not very close. Therefore, they rushed with a speeder or something like that, even with another shuttle. If a vehicle, their vehicle, was showed lying in the snow, on the mesa, this would explain their presence on the mesa before the Exile.

 

The shooter to rocket, on the mesa, has even had time to set up and take its supports.

 

Currently, without justification by this vehicle, their presence is incongruous. Notwithstanding the fact that we cannot reach the platform of a mesa with vertical sides without get there from above or be equipped with a heavy equipment.

 

Status

Pending

In context : http://assiste.free.fr/kotor_2/050_telos_plateau_polaire.html#tag3

 

 

 

[*](77) 262TEL.mod\Atris.dlg - Audio files does not match sentences - Audio editing error

This happen for the French version. I do not know if something happen here for other languages.

 

TSLRCM : 262TEL.mod\Atris.dlg

 

This is StrRef 83595 then 83559 then 83560

But the VOs are 83595 then 83559 then 83560 then second part of 83570 (It can awaken feelings, ignite passions, hate, anger, fear - where none existed before.)

 

The problem begins with the first VO

 

E178 (StrRef 83595) : VO 262atris021 is StrRef 83595 + StrRef 83559

E142 (StrRef 83559) : VO 262atris022 is StrRef 83560

E143 (StrRef 83560) : VO 262atris023 is StrRef 83570

 

Later in the dialog, at E153, (StrRef 83570) : VO 262atris029 is only the first part of 83570 (Every choice we make, whether we know it or not, sends echoes through the Force.)

 

The subtitling is good (except for the corrections made to dialog.tlk)

 

I must confess that I do not have the tools to cut and assemble audio files.

 

A partial workaround would consist in removing the VO reference for E143 (E153 will lack the end of the sentence).

 

Status

Pending (Zbyl2 looking at - 08.08.2011)

In context :

 

 

 

[*](78) “Handmaiden Sister” instead of « Sœur Servante Echani »

Once more time, something that was in the dialog.tlk file, and in the correct language, has been moved to a hard coded thing, only in English.

Polar Academy – First entrance, at the beginning of the game - After the dialog with Atris, when meeting “Handmaiden Sister”, they are, all of them, in French, called “Handmaiden Sister” instead of « Sœur Servante Echani ». This did not happen before.

Brianna is correctly called in French “Servante Echani”

 

Status

Fixed (Zbyl2 08.08.2011)

In context :

 

 

 

[*](79) Handmaiden StrRef and VOs mismatch

It is, perhaps, an only French version problem.

Override\handmaidem.dlg (vanilla Dialog.bif\handmaiden.dlg)

E394 StrRef 49289 but VO gblhandmaiden012 is only second part of StrRef 49308

E413 StrRef 49308 but VO gblhandmaiden011 is only first part of StrRef 49308

 

I think that audio files give a better sense than subtitles.

It would then be necessary to edit the subtitles.

 

Details

 

Actually, the subtitles do not match the VOs.

The VOs have a better sense than the subtitle.

I suggest aligning the subtitle to the content of the VOs.

 

StrRef 49289 <=> VO gblhandmaiden012

This StrRef says :

"It was to the Jedi traitor Malak. It was to the Jedi traitor Revan."

This is stupid at that point and has no sense.

 

The VO for the same StrRef 49289 says:

“When you risk pain or death, there is no truer sacrifice or strength.”

The VO's content fit well in the dialog and has sense.

 

I suggest replacing the content of subtitle 49289, in dialog.tlk, to be the same than the content of the VO attached to it, the VO being right and the subtitle being false.

 

Regarding the content "It was to the Jedi traitor Malak. It was to the Jedi traitor Revan.", it is used at the right place latter. It has nothing to do in 49289.

 

 

StrRef 49308 <=> VO gblhandmaiden011

This StrRef says:

“Yes. The methods you use to meet your opponent speak truer than any words can express. When you risk pain or death, there is no truer sacrifice or strength.”

The second part of this subtitle is already part of the previous suggest and is useless.

 

The VO for the same StrRef 49308 says:

“Yes. The methods you use to meet your opponent speak truer than any words can express."

This fit well in the dialog and has sense.

 

I suggest replacing the content of 49308, in dialog.tlk, to be the same than the content of the VO attached to it.

 

___________________________

 

Anyway, that's exactly the problem with the French. I do not have the English VOs to test but, I have the English dialog.tlk and the English StrRef 49289 starts with "It was to the Jedi traitor Malak. It was to the Jedi traitor Revan." wich is false.

 

 

Suggested English

49308 = “Yes. The methods you use to meet your opponent speak truer than any words can express.”

Instead of “Yes. The methods you use to meet your opponent speak truer than any words can express. When you risk pain or death, there is no truer sacrifice or strength.”

49289 = “When you risk pain or death, there is no truer sacrifice or strength.”

Instead of “It was to the Jedi traitor Malak. It was to the Jedi traitor Revan.” (This last sentence, as a good subtitle used at the right place, is 117149 at E66)

 

Suggested French

49308 = “Oui. Les méthodes que vous utilisez pour affronter vos adversaires sont plus révélatrices que vos paroles.”

Au lieu de “Oui. Les méthodes que vous utilisez pour affronter vos adversaires sont plus révélatrices que vos paroles. Il n'existe pas de force, pas de sacrifice qui soit plus grand que le fait de risquer la mort.”

49289 = “Il n'existe pas de force, pas de sacrifice qui soit plus grand que le fait de risquer la mort.”

Au lieu de “Si, pour Malak et Revan, tous deux traîtres à l'Ordre Jedi.” (Cette dernière phrase, en tant que bon soutitre utilisé au bon endroit, est 117149 à E66).

 

 

Status

Pending

In context : http://assiste.free.fr/kotor_2/052_telos_academie_polaire_conversations_avec_les_servantes.html#bug_DS_point_79

 

 

 

[*](80) Unused dialog options in dialogs.bif\handmaiden.dlg (With TSLRCM Override\handmaiden.dlg)

 

R220 and R555 seem to never be reached.

 

49394 “If I fought Atris, then that might make the truth come out?”

49249 “Perhaps. It may prove truer than conversing with words.”

49250 “In battle, the words are swept away, giving way to actions - mercy, sacrifice, anger, fear. These are pure moments of expression.”

 

Status

Pending

In context : http://assiste.free.fr/kotor_2/052_telos_academie_polaire_conversations_avec_les_servantes.html#bug_DS_point_80

 

 

 

[*](81)

 

Status

Pending

In context :

 

 

A list, in several parts.

Points 1 to 80

Points 81 to 186

Points 187 to ...

 

 

TTLan

Edited by ttlan

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2. Not an issue.

3. Was already fixed in 1.7.

4. As you already well know; That's NOT OE's intention. As such, not gonna happen.

5. Addind Sith Bodies on the EH would only make that line weirder (since he knows, they are on the EH). It's most likely EH-crew. And sure it had crew. Forgot Carth and Bastila and Mission and Zaalbar etc. etc. Of course different ones this time.

6. Lack of animations; can't fix this.

7. As is so with each teammate section in the game (run to docks, T3 again, HK-factory). Engine can't really handle non-PC XP well...

8. Can't say I know a bug there...

9. Which ones?

11. Fixed in 1.8.

12. ???

13. Must be, no issues for english users.

14. Isn't unfeasible they picked up more people in the Outher Rim, when they were there anyways. Not that we can change the VO anyways.

15. Fixed in 1.7 (and thus, 1.8 too).

16 & 17. Files were left out of 1.7, but will be in 1.8. Both bench and labratory are unusable though.

18. Because said module doesn't include them. Doing so is a lot of work, and IMO, not quite worth it. Feel free to mod it yourself though...

19. As mentioned before; Fixed in 1.7.

20. Such it is. There is some spare time, so better act fast, or live with it.

21. Unfixable.

22. Use the Galaxy fix in downloads if it bothers. OE probably had there reasons to map it such.

24. I agree it's kind of odd the TSF doesn't interfere.

27. No? Don't you notice walking up and down, and how far you can look down in the entertainment module? It definitely has multiple layers.

29. How is this a bug?

32. Another case of "not a bug"... but thanks to VP she can return again after running off in 1.8 though.

33. Automatic lifoff? You tell Mandalore that you want there before it can happen... :?

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There is a limited number of quotes in a post !? I must split my answer.

 

3. Was already fixed in 1.7.

No - But not important.

 

 

4. As you already well know; That's NOT OE's intention. As such, not gonna happen.

As of 77517 string ref, this is OE intention.

 

 

5. Addind Sith Bodies on the EH would only make that line weirder (since he knows, they are on the EH). It's most likely EH-crew. And sure it had crew. Forgot Carth and Bastila and Mission and Zaalbar etc. etc. Of course different ones this time.

As I explain it in my pages, T3-M4 is back in Republican space looking for some help. He does not find Bastila wich is hidden by Onasi. There is no more Jedi. So he seeks the master of Revan. That's it.

 

It is certainly not question of a True Sith ship crew. I think Revan hide his ship in deep space because he is there, at that time, to try to eliminate the threat against the Republic. What he will do after that is unknown actually.

 

It is certainly not question of a republican ship crew in a top secret ship at the highest level (Revan was responsible of the republican army strategy and the leader of 1/3 of this army) and it is certainly not a matter for the Republic to seek for help to save Revan (there would only be Onasi to do that).

 

At that time, the Republic seeks for the Exile to rebuild the Jedi Order that she consider again as the guarantor of stability.

 

I do think that EH is under T3 control and T3 is alone (with 3C-FD and the carcass of HK-47). T3-M4 would not take a republican crew to lead them to the unknown Trayus Academy. Here, there are enemys of the Jedi and of the Republic, and T3-M4 is seeking for help from their Darth Lord!

 

No, the EH is empty and the corpses will, speculation, be those of Sion's Sith assassins.

 

 

6. Lack of animations; can't fix this.

Yes, I know.

Thread we discuss of that

 

 

7. As is so with each teammate section in the game (run to docks, T3 again, HK-factory). Engine can't really handle non-PC XP well...

Yes. We have already spoken of this. It's annoying and it will remain so.

 

 

8. Can't say I know a bug there...

Well, it's not a translation error. The English 74396 string says :

Yeah, and I'm also good at running and drinking, your majesty.

The French 74396 string says the same - it's a good translation :

But the audio file says, in French : Keep in other ways, dear lady. If you need a good shot, you did well to get me out of prison. I am as good at the race as for drinking, or vice versa.

If no bug in other languages, I'll manage with that in French 2011 dialog.tlk

 

 

9. Which ones?

In the Peragus Mining Tunnels, there is only one droid to repair.

I just repeat the step, now, in many ways, without being able to reproduce the bug.

 

 

11. Fixed in 1.8.

Fine.

 

TTLan

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12. ???

101PER_dlg.erf\101kreia.dlg

Entry 72 with a conditional test (c-isxbox) and an empty string (a string ref 136327 while eof is at string ref 136320)

Perhaps some sentences missing from 136321 to 136327 or simple a type in entry 72

 

With TSLRCM, in 101PER.mod\101kreia.dlg

Same (Entry 071). String Ref 136327 wich does not exist (except when a mod adding str in dialog.tlk is installed)

 

Also, in dialogs.bif\hanmaiden.dlg

Entry 314

Use of String Ref 136326 wich does not exist (except when a mod adding str in dialog.tlk is installed)

 

Also, in 209TEL_dlg.erf\devkill.dlg

Entry 0

String Ref 138328 wich does not exist (except when a mod adding str in dialog.tlk is installed)

 

 

13. Must be, no issues for english users.

I'll manage with that in French 2011 dialog.tlk

 

 

14. Isn't unfeasible they picked up more people in the Outher Rim, when they were there anyways. Not that we can change the VO anyways.

I think it's false, but we are blocked by the VOs.

 

 

15. Fixed in 1.7 (and thus, 1.8 too).

Ok

 

 

16 & 17. Files were left out of 1.7, but will be in 1.8. Both bench and labratory are unusable though.

Ok

 

 

18. Because said module doesn't include them. Doing so is a lot of work, and IMO, not quite worth it. Feel free to mod it yourself though...

I'm not able to mod. I ask the gods you are.

Can someone do that?

It's a pitty not having this stuff at the right place the right time.

 

 

19. As mentioned before; Fixed in 1.7.

Still Missing. Image added in the first post.

 

 

20. Such it is. There is some spare time, so better act fast, or live with it.

It's just something annoying. But we can live without.

I explain on my pages, how to succeed.

 

 

21. Unfixable.

Well, we will do with this shaken-man.

 

 

22. Use the Galaxy fix in downloads if it bothers. OE probably had there reasons to map it such.

Hmm ... just occupy space on the map?

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24. I agree it's kind of odd the TSF doesn't interfere.

Maybe, just remove the TSF of the area at that time.

 

 

27. No? Don't you notice walking up and down, and how far you can look down in the entertainment module? It definitely has multiple layers.

Oh! Maybe you did not notice that I have developed a tour of the different floors of the module 081. I even met a woman officer of the Republic at the level -3. This is there:

http://assiste.free.fr/kotor_2/142_avant_le_conseil_sur_dantooine.html#profondeurs_du_module_081

 

And the transit system uses space shuttles, no elevators, because, apart from the module 081, everything is on one level.

 

And if there are several levels, as the module 081, the shuttles have docks of landing.

 

And finally, it is much prettier!

 

 

29. How is this a bug?

Not a bug. Something that challenges me and seems full of promise. For example a bag that could be found in a hidden corner (in a random generation) and containing all the gold cards (10 copies in each).

 

 

 

32. Another case of "not a bug"... but thanks to VP she can return again after running off in 1.8 though.

As already said. You are gods. I am very attached to a small game with Daraala that brings a little fun in this game. If fun points disappear, the game is no longer a game. Instead of playing at it and with it 500 times, you play at it 2 or 3 times and you're done. Better read Malraux or Shakespeare or Jankelevitch. Thanks a lot, VP.

 

 

33. Automatic lifoff? You tell Mandalore that you want there before it can happen... :?

I met a bug in 1.5 or 1.6. Here's what happened: After approaching the office of Mandalore, we are attacked, quite normally, by this line of Sith. Mandalore then appears and has his usual speech (let my men do the job) and then crossed, very quietly, all the Mandalorian camp, to go to the shuttle and expect for me. The fight against the Sith resumes indefinitely, a great pleasure (one of the highlights of this game). When I got tired, I went to see the Ebon Hawk and Atton, for fun, then I return to the camp to pick the remains, and I finally went to Mandalore. Chek-list, the threat from Kreia, and departure for Onderon.

 

If you remember, maybe it was on the old forum, I had covered you with thanks and shouted my joy.

 

And then, replaying a new game, I perceived that this was a bug. I tried many times to reproduce, but I did not find the conditions for a recurrence.

 

Make sure that this genius situation become the rule. This fully automatic liftoff is one of the worst moment of that game.

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Guest staticjoe66

If there's so much wrong with the game, then why do you play it? I mean really why do you play it? All you do is post what you think is wrong and it should be this way and you can't understand how/why this happens--unless you simply enjoy fussing and kvetching more than anyone else and/or want to draw to attention to yourself by saying "look what I found because I'm so smart" it seems to me a game which wasn't rushed to store shelves quite possibly having fewer bugs might bring you some comfort as well as some gaming enjoyment...

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If there's so much wrong with the game, then why do you play it? I mean really why do you play it? All you do is post what you think is wrong and it should be this way and you can't understand how/why this happens--unless you simply enjoy fussing and kvetching more than anyone else and/or want to draw to attention to yourself by saying "look what I found because I'm so smart" it seems to me a game which wasn't rushed to store shelves quite possibly having fewer bugs might bring you some comfort as well as some gaming enjoyment...

 

Trying to understand is, I think, more interesting than just flying over.

 

Discuss controversially, but calmed, with others, is rewarding.

 

You chose the form, I chose the substance, with others, here and elsewhere.

 

Report problems to those who, precisely, ask that we report them because they have a passion to seek solutions, to build solutions, to offer solutions, seems to be the approach of this community.

 

Being a yes-man, that leaves the other do, without participate, it's to be under instead of acting.

 

I just read a few of your posts. They consist, all, when someone has a problem, not to provide a solution but to talk about you, you and yet you and say "I too have this problem aso..."

 

What do you have done, you, for Kotor and the community?

 

Everyone will appreciate.

 

Congratulations

 

TTLan

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Guest HK-47

Statement: I actually agreed with some of your points in your original post. But I wanted to voice some of my opinions regarding a few.

 

Opinion: Point 5, it was always my assumption that the Sith on the warship sneaked onto the Harbinger while cloaked and then eventually killed everyone on board. That's where they went. Makes a great deal of sense seeing as the Republic soldiers were connected to the ship and searching it.

 

Opinion: Point 16, WHY WOULD YOU USE IT AT THAT TIME?! You will have time to upgrade your stuff after the long dialogue with Kreia. You're going to Telos IV's Citadel Station where you will be disarmed and you're first meaningful fight comes AFTER you come across a workbench in a store of items. And unless you're that bad of a shot with that turret that Sith board your ship, you won't be using it during the battle anyways.

 

Opinion: I agree about 23 and 24. I think something should be done about those, 24 more likely than 23, but still. Perhaps the TSF could be made to see them as hostile rather than not be there at the time.

 

Statement: 27 made me laugh. That was well put.

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As already said. You are gods. I am very attached to a small game with Daraala that brings a little fun in this game. If fun points disappear, the game is no longer a game. Instead of playing at it and with it 500 times, you play at it 2 or 3 times and you're done. Better read Malraux or Shakespeare or Jankelevitch. Thanks a lot, VP.

 

I have to admit I'm totally lost as to what exactly you're trying to communicate to me here.

 

Are you criticizing my Daraala fix, or praising it?

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Guest staticjoe66

You have nothing good to say about the game and there's nothing right with it so my question still stands...why do you play it?

 

 

Your answer was a lotta philosophical fluff--you're not Socrates, I hate to be the bearer of bad news but you're simply not and I am not going to use the time and expend the energy to employ Socratic diction and completely destroy all of your points...I am simply going to say this...it was a game rushed to store shelves having a number of known bugs and glitches because it was rushed to store shelves...it's no more complicated than that and because it's a game most of us play it for the sheer enjoyment of it--the fact TSLRCM and all the great mods exist for it makes the game even better to say nothing of the replay value...so again, why do you play the game...??

 

 

 

 

Trying to understand is, I think, more interesting than just flying over.

 

Discuss controversially, but calmed, with others, is rewarding.

 

You chose the form, I chose the substance, with others, here and elsewhere.

 

Report problems to those who, precisely, ask that we report them because they have a passion to seek solutions, to build solutions, to offer solutions, seems to be the approach of this community.

 

Being a yes-man, that leaves the other do, without participate, it's to be under instead of acting.

 

I just read a few of your posts. They consist, all, when someone has a problem, not to provide a solution but to talk about you, you and yet you and say "I too have this problem aso..."

 

What do you have done, you, for Kotor and the community?

 

Everyone will appreciate.

 

Congratulations

 

TTLan

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And unless you're that bad of a shot with that turret that Sith board your ship, you won't be using it during the battle anyways.

Except some people (myself included) allow the Sith to board in full. You get more XP slaughtering them face-to-face than via the turret, and you also get some pick-ups. And with the distribution of the Sith on board, there are breaks in the action where one might actually want/need to use the workbench.

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As of 77517 string ref, this is OE intention.

"A lot of" != All.

It's the mines and computer spikes, which are needed to continue. Think if they planned that they would give them the to PC at start (as the bug allowed)?

In the Peragus Mining Tunnels, there is only one droid to repair.

Yeeeees... but what is wrong with it?

 

@ 12;

E71 is {Special cutscene for PC version to prevent Kreia from not joining party.}

Handmaiden E314 is; {doing jumping and moving of party here}

There is no devkill in 209TEL

Must be errors with the french version

Still Missing. Image added in the first post.

Right, the missing 005EBO, my bad... fixed by not included 0_0. Will be in 1.8

Maybe, just remove the TSF of the area at that time.

That's just weird. Maybe I can make them assist though... No promises though.

And the transit system uses space shuttles, no elevators, because, apart from the module 081, everything is on one level.

After taking transit, it's not too odd to take the elevator to your platform for flight. It happens at our airport. But it's probably too boring to let the player first take the elevator, then the shuttle (not to mention more map is needed).

This fully automatic liftoff is one of the worst moment of that game.

Ehm, we fix infinite XP-exploits... not ADD them...

Are you criticizing my Daraala fix, or praising it?

Even though we 2 are the only ones so far having tried it, probably criticizing. As he has done fixing of the "reset inventory" all along...

Edited by Hassat Hunter

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If there's so much wrong with the game, then why do you play it? I mean really - why do you play it?

 

I think the (possible) issue here is the lies between the concept of "Restorations" and an "Added value" fixes. Of course, the actual values of the “Value Added” fixes are debatable. Add in the endlessly discussed short turn-around time to complete the game and then we're at we are now.

 

TTlan is a perfectionist. He may even be anal-retentive. Am I really any different though? According to my wife, I'm downright obesseive. Granted, I don't necessarily see eye to eye on all of his suggestions but I like enough of them to hope he'll continue making them. I've been known to push my ideas from time to time a bit forcefully too. (Just ask Stoney. LOL)

 

I will be going over all of ttlan's suggestions in this thread once I am home and have (1) all of the interviews with the game developers I've collected to refer to in front of me and (2) I'll also need a better screen capture and art work program to deal with a couple of his statements.

 

BTW, were any of ttlan's previous suggestions implemented (or going to be) in 1.8? If so, might I suggest his name be added to the thank you list?

 

TTlan, by the way, I might be able to hook you up with someone that might be able to correct the - wait for the bad Star Wars pun, people - grievous spelling errors in the opening cinematic. Before I do, could you PM me what the French opening scroll should have written? Make sure to include any French only characters that would need to be included. Screenshots of all the visible mistakes would also be helpful. (I'll PM you an e-mail address once you PM me the errors.) It would be nice to correct that (French) scroll and have it available here at Deadly Stream as a download. If the guy I'm thinking of is available, it should be doable. He has the fonts and the program/s to make it look right, I'd think.

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Hi HK-47

 

 

Opinion: Point 5, it was always my assumption that the Sith on the warship sneaked onto the Harbinger while cloaked and then eventually killed everyone on board. That's where they went. Makes a great deal of sense seeing as the Republic soldiers were connected to the ship and searching it.

 

I think logical, but it is only my speculations, that the Sith assassins of Darth Sion boarded the Ebon Hawk, from the "Sith warship", as it is said that the Ebon Hawk is the victim of an attack that is, I think, not limited to remote fire, because the Ebon Hawk has no more hyper drive (StrRef 77868: "Sir, we've just received an emergency broadcast... a freighter, under attack by Sith forces.").

 

Then, Kreia kills many, but is overwhelmed by their number and enter into trance to play the dead.

 

When the Ebon Hawk approach the Harbinger, all surviving Sith go invisible.

 

Once the Ebon Hawk in a cargo hold of the Harbinger, they jump, still invisible, from the Ebon Hawk to the Harbinger, but do not kill everyone right away. They must wait for orders from Darth Sion. But Darth Sion appears to be in poor condition and unconscious (the defense of Kreia had to be terrible) and benefits of a fitness into a kolto tank of the Harbinger (he may, perhaps, play the unconscious or manipulate the consciousness of the crew of the Harbinger).

 

During this time, the Harbinger staff brings back full of corpses in the hospital and began autopsies. They are, in my opinion, the corpses of killed Sith (StrRef 77853: [static.] "Everyone on the Ebon Hawk was dead, sir... we're starting autopsies within the hour.").

 

These are not the bodies of soldiers as they boarded Harbinger to discover the bodies.

 

It is certainly not a dead crew of True Sith, led by T3-M4, because I think Revan just found Dromund Kaas and the True Sith a few hours or days ago and, at that moment (in my opinion just before the start of Kotor 2) T3-M4, not seeing Revan aboard the EH, follow the supplication (and orders) of Bastila and goes immediately in search of help to save Revan against the True Sith.

 

It is certainly not a Republican crew as T3 will seek, as a last resort for help, in Sith.

 

I truly believe that the EH has no crew and T3, an astromech droid, does very well alone.

 

The power of Kreia, (she was already an extremely powerful Jedi Master), is increased by 11 years in the Trayus Academy and the Trayus Nexus, an ancient and major temple of Sith knowledge. There is an incredible amount of holocrons here (and archives that one cannot see but which must be huge!).

 

And, meanwhile, HK-50 decides to use the EH rather than an escape pod. He carries the Exile on board the Ebon Hawk, perhaps locked in a trunk to protect her.

 

When Darth Sion wakes up in great shape, he orders to kill everyone in order to take control of the Harbinger, he wants to make it's own, to replace his damaged old ship, like the Ravager of Darth Nihilus, coming from the gravitational well of the Battle of Malachor V.

 

He feels the Exile (78018 {Cinematic, Standalone line - threatening, menacing, like he just kicked down the door to a house and strode in, looking for the player}I have come for the Jedi.).

 

It is time for HK-50 to disappear with the Exile. The EH, even without hyperdrive, fled the Harbinger, who cannot do anything, all his systems are down (HK-50 has sabotaged all systems).

 

 

 

Opinion: Point 16, WHY WOULD YOU USE IT AT THAT TIME?! You will have time to upgrade your stuff after the long dialogue with Kreia. You're going to Telos IV's Citadel Station where you will be disarmed and you're first meaningful fight comes AFTER you come across a workbench in a store of items. And unless you're that bad of a shot with that turret that Sith board your ship, you won't be using it during the battle anyways.

 

I do not uses it, and I do not need it. I simply note that, in the logic of things, it should be functional at this time. I'm apparently not the only one, since this has been fixed in 1.8.

 

 

Perhaps the TSF could be made to see them as hostile rather than not be there at the time.

 

Yes ! A better idea than mine.

 

 

 

Statement: 27 made me laugh. That was well put.

 

When I say "And finally, it is much prettier!"?

 

That's true. This is a much better job from the guy that made the design of this module. Some worlds designers and makers are most gifted than others.

 

Sincerely

 

TTLan

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Hi VP,

 

I have to admit I'm totally lost as to what exactly you're trying to communicate to me here.

 

Are you criticizing my Daraala fix, or praising it?

 

 

I thank you very much for having restored the return of Daraala, that 1.7 had erased. I will, with 1.8, be able to restart playing at the original game (and play with her and with her inventory).

 

I enjoy a Daraala trick (and I explain, in my pages, how).

 

As I have said on many occasions, when we have played hundreds of times at this wonderful game (and, most generaly, at any game, any time, any where, on a computer or on a paper sheet or on the beach...), it becomes important to play with it (and not just to play "at" it). Finding tips offering dozens of hours of gameplay more is important, essential.

 

Rules are made to be violated.

 

If the game lose its "exploits" and "tricks", he lost years of life. It no longer offers the jubilation to do things unusual. He becomes just the story he tells. One then plays 2 or 3 times with it and you close the box - read threads about Kotor 2, all arround the world. That's what happen, except for a very few of us. They have played at that game, on average, 2 times ! That's all ! There is no more to discover. There is no more fun. There is just the storyline someone think for you and not the things you do beyond the frame.

 

If you explain that there is the ability to make unlimited experience, to do something prohibited etc. ... without the use of cheat codes, the game become much more interesting, once you have (or you think you have) understood the story.

 

One must win his experience, not pick it with KSE.

 

It is much more important to tell Brianna to strip and sell her robe (and figure out how to multiply or to square the number of robes) than to tell KSE "Give me one million credit).

 

With what I write in my pages and in boards where I intervene, you cannot imagine the number of people who say "you have given me want to play again at Kotor 2". And TSLRCM is not the only reason.

 

List of tips

http://assiste.free.fr/kotor_2/astuces_de_kotor_2.html

 

List of unusual stuff

http://assiste.free.fr/kotor_2/insolite.html

 

Thanks a lot, VP

 

TTLan

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Hi jswartz0181

 

 

Except some people (myself included) allow the Sith to board in full. You get more XP slaughtering them face-to-face than via the turret, and you also get some pick-ups.

 

This is the solution that I advocate. I think this is the best.

 

TTLan

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And, meanwhile, HK-50 decides to use the EH rather than an escape pod. He carries the Exile on board the Ebon Hawk, perhaps locked in a trunk to protect her.

As I already stated many times, ingame evidence suggest otherwise. And HK-50 is much to vain NOT to take credit if indeed he did such an action.

However other forces (T3? Kreia?) took the Exile to the EH...

I thank you very much for having restored the return of Daraala, that 1.7 had erased. I will, with 1.8, be able to restart playing at the original game (and play with her and with her inventory).

 

I enjoy a Daraala trick (and I explain, in my pages, how).

You do realise when she returns she does so without spawning a new, second, inventory right? You only have what was there before she ran off...

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Hi HH,

 

 

The droid in tunnels.

It seems to me that sometimes the last 3 proposals are in English instead of French.

I cannot reproduce that.

Forget it.

If it happens again, I would do a screen capture.

The fact remains that, after having repaired the droid, it is always suggested, before leaving it, to explode it and so on. ... It's not very important. It's just a little curious.

 

 

The inventory of the Ebon Hawk and intentions of Obsidian

As stated in the sentences recorded by Obsidian:

1 / What was found in the Ebon Hawk is quarantined in the cargo security (this may or may not contain Security programs (hacking), depending on what the player discovered and use during prologue).

2 / Security programs (hacking), confiscated from the Péragus staff (not comming from EH) are also locked in the cargo security. They come in addition to the above.

 

It's clear, right?

 

There is a bug in the original version of Kotor 2. The bug is not in the intentions of Obsidian as they express them in the text but in the script that do not respect them. This is not the script that expresses the intentions of Obsidian, the script is buggy.

 

 

 

StrRef after the end of file. I'll manage with that thing in the French version of dialog.tlk. This will avoid changes in .dlg to put these references to "No String" (-1).

 

 

 

The TSF when saving the Sulustan. "Maybe I can make them assist though... No promises though."

It would be great if you can make something there.

 

 

 

Infinite Sith mandolorian in camp.

I hope you do not turn off one of the most longest and most fun moment of this game.

But I hope you'll turn off the automatic liftoff that push me out of me every time.

 

 

Daraala.

??

I criticize the disappearance of Daraala in 1.7 (I screamed about that long ago) and I praise to the skies her return in 1.8.

 

 

TTLan

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Guest HK-47

Except some people (myself included) allow the Sith to board in full. You get more XP slaughtering them face-to-face than via the turret, and you also get some pick-ups. And with the distribution of the Sith on board, there are breaks in the action where one might actually want/need to use the workbench.

 

Statement: I've never noticed any difference. I checked when doing it both ways and saw no change one way or the other.

 

 

@ttlan

 

Statement: I meant that point 26 made me laugh (the brave lady staring at the wall). Not 27. My mistake.

And I think logically too. Just because they have no hyperdrive, doesn't mean someone was on board. You can loose hyperdrive functionality due to remote fire. But that didn't get damaged until they were hit while entering hyperspace. That's how they got to Peragus II. If you noticed, the Harbinger made it's way to Peragus II via hyperspace. No offense, but there are some holes in your logic that should be considered.

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You do realise when she returns she does so without spawning a new, second, inventory right? You only have what was there before she ran off...

 

Hein ?

 

What becomes the testamental lot? Because that is where the fun stands with Daraala.

 

Remember that Adare says, in essence, that

 

1/ the lower level has never been searched

2/ with the tax levied on the salvagers, she is to rebuild a complete planete : Dantooine.

 

These two reports suggest that the lower level is an Aladdin's cave. This is what we expect, we, the players. The lower level of the inviolate Jedi enclave, which is a very important temple (Dantooine is one of the rare sub-council of the Grand Jedi Council of Coruscant) must contain huge amounts of Jedi artifacts.

 

But, until now, by an incomprehensible error of lottery, there is almost nothing in the lower area.

 

If, in addition, the testamental lot that salvagers picked up, disappears, Dantooine becomes of a dirt poverty.

 

I do not say that we must substantially increase the lottery in the lower level (40 to 60 artifacts, of wich many of a very high level), but I say we must find this lot, actualy ownded by Zherron, in the estate inventory of Daraala. It is the reason why we give Daraala the corpses and the will.

 

I know and imagine it's a very complicated system of scripts, with things that interferes, i.e. when tampering with the will, with the discovery of one of the pieces of our first lightsaber (hence with Joran / Kaevee / Visa), but it's a fun and expected phase of the game, which add some time to the game play, and that compence a little the blandness, which lends itself to criticism, of the lottery in the lower level.

 

TTLan

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You know, you can just give the bodies to Zherron and claim the will for yourself.

And the "bounty" isn't all that plentiful... although a Lightsaber is always useful :D.

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The inventory of the Ebon Hawk and intentions of Obsidian

 

The prologue is a little fiction to help the player, not a hard base fact reality. What you find with T3-M4 on Peragus base is what was really in the Hawk. Everything else is just gameplay in a sense.

 

I agree there should always be some computer spikes (and security spikes maybe) with some other non-define stuff because they are referenced in dialog but 9 times out of 10 it is what you find anyway.

 

For example, I'm pretty sure I always find back the flame thrower for droid with 2 or 3 computer spikes.

 

Maybe some logical loots should be hard coded to be found by T3-M4 (and not by lottery) but I'm pretty sure TLSRCM is very close to Obisidian original intentions on this subject.

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The items in that one trunk (where you get the computer spikes to proceed to the console to free the exile) are already "fixed"... no randomness.

 

As is the droid where you find the mines, and the body next to it.

 

There's plenty of that on Peragus since they want you to start of with the items they devised for you, not random stuff (although you will find some...)

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@Hassat Hunter : Ok, so the actual version is nearly perfect in TLSRCM.

 

Maybe add some more fixed elements that are making sense with the prologue would be the ultimate solution.

 

It is good enough for me as it is now though.

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