JC's Saber Workshop 1.1

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About This File

This mod adds a workshop to the Ebon Hawk's garage, with which you can construct or deconstruct lightsabers and lightsaber components.

 

One of the things Obsidian did differently was the way you make your first lightsaber. In the first game, you build it at the Jedi Enclave, so they have all the parts there. In K2, the Jedi are all gone, so you're given a scavenger hunt. You have to find three components, bring them to your buddy Bao-Dur, and then you get to make your lightsaber. With that in mind, I have designed the workshop to deconstruct lightsabers, giving you a color crystal and those three parts. Double-bladed lightsabers contain an extra focusing lens and emitter. With all these parts in hand, you can use the workshop to create lightsabers, as well. Furthermore, you can use the workshop to create or breakdown the individual components (provided you have the schematics for them - i.e. you've gotten them through the Crafting a Lightsaber quest - and the right skill points). So that means you can create as many lightsabers as there are color crystals; those crystals won't be burning a hole in your pocket.

 

In short, you have more control over your lightsabers; you can create sabers out of crystals and components, and you can change lightsaber type at will.

 

Oh, and you do not need to start a new game or anything of that sort. The
workshop will appear on the Ebon Hawk when you enter.


What's New in Version 1.1

Released

  • Fixed a potential problem with k_003ebo_enter and module 004EBO.
  • TSLRCM compatibility patch added.
  • Like 1



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