VP's Hi Poly Tin Cans 1.1

   (6 reviews)

3 Screenshots

About This File

Having this mod installed with TSLCRM 1.8 causes a CTD about 4/5 the way in the Visus-Nihilus cutscene (and Nihilus-Tobin custscene). Please do not use the Nihilus saber, or take it out of override for the duration of this scene, and the Tobin one.

 

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KNIGHTS OF THE OLD REPUBLIC II
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Hi Poly Tin Cans

 

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Author: Varsity Puppet/VPcombat
For: KotOR II
Date: 03.16.2011

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DESCRIPTION:

 

I've always wanted to make a lightsaber hilt mod, but I never liked how most people would use hilts from the movies. Or if it's not that, there has to be a fancy hilt for every single different color. Well what I did here is fairly simple and should intrigue even the most skeptical of saber mod downloaders.

 

I remade the standard game hilts so that they look like higher definition versions of the old ones. A lot of people complained how they looked like tin cans - they still are, but with higher polygon counts. I've also included a Darth Nihilus lightsaber which is fairly close to canon apparently.

 

There are several subfolders which you can install -

 

Saber Models - This folder contains the higher polygon version hilts only. No other modifications made.

 

Darth Nihilus Saber - Contains the files used for adding Darth Nihilus' saber to the game. Override's Malak's Lightsaber model since it doesn't have much of a use in this game.

 

Fixed Icons and colors - Fixes the colors in the weapon icons for the cyan and bronze/orange lightsabers. It also restores the unused bronze lightsaber crystal and distinguishes between the orange and bronze lightsaber colors (previously, they both used the same Heart of the Guardian saber color)

 

Fixed Loot scripts - These loot scripts will allow the orange, bronze, silver and cyan crystals to appear more often. Previously, the bronze crystal wouldn't appear at all, and apparently neither would the cyan crystal. This should be fixed now.

 

 

 

COMPATIBILITY:

 

This is obviously not going to be compatible with any other saber mods.
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INSTALL:
Put all of the files you wish to install into your override.

 


UNINSTALL:

 

Delete them from the override.

 

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VERSIONS:

 


1.0-

 

 

 


BUGS:

 

None that I know of. There may be a bug where some sabers display the wrong color. If that happens, let me know and I'll fix it.

 

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PERMISSION:

 

You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. Thanks.

 


THANKS:
DStoney
Fred Tetra's KotorTool
Obsidian for making a game to love and hate
All of you modders out there who I've consistently studied and slowly learned from.

 


All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.


What's New in Version 1.1

Released

  • - Fixed the geometry for the hilts. They should be a bit more refined
  • Like 1



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Guest Qui-Don Jorn

Posted

oh, uum, those....rock.

 

i have much to learn, master.

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Don't get me wrong, those hilts are amazing, I commend you for the work - all of those hilts look really good - nothing short of amazing. Totally not knocking your mod at all.

 

But personally, I like keeping it simple. If there was a way to choose different hilt styles but keep that particular hilt, regardless of color crystals, that would be ideal, but as far as I know, it's not possible.

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It depends. I don't want this to turn into basically another crazy lightsaber mod.

 

I'd first make sabers for Sion and Traya, then the Jedi Masters next. I thought about making specific lightsabers for the party members, but I'd much rather have a variety of hilts to choose from rather than saying "This is Atton's, this is Visas', this is Mira's" etc...

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Guest Qui-Don Jorn

Posted

Was wondering what you use to do your modeling, and how?

i.e 10, 12, 16 sided ngons? or what?

how did u get the top of Nihilus' hilt like that?

awesome job!

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Don't remember but it's generally 10 sided for the normal part of the saber. For the exotic looking section of Nihilus' saber I just used a generic tube and scaled the flarksnorzen out of it, as well as using transformation modifiers.

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Guest Pavijan357

Posted

I seem to have an unusual problem, Nihilus's sabre hilt looks - transparent :confused:, both in his and PC's hands. What could be the problem?

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Having the Darth Nihilus' Saber subfolder installed with TSLCRM 1.8 causes bugged animations and a CTD about 4/5 the way in the Visus-Nihilus cutscene. In short: don't install that section if you're using 1.8.

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The cutscene issue is still there with TSLRCM 1.8.4, but it is easily handled and the overall improvement to lightsabers is very nice.

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When I installed the Nihilus saber model, it crashed the game during the Visas and Nihilus cutscene. Is there any fix for this?

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On 4/28/2016 at 8:19 PM, sidestroy said:

why darth nihilus' saber looks like vibrator?

Because it's an electronics-equipped cylinder with one end rounded off. And any such cylinder will resemble a vibrator to someone who knows what a vibrator is, unless they're reeeeally good at partitioning their mind.

This is a very neat mod, very well done.

But I would suggest the Double-Bladed Lightsaber needs a do-over, if you feel like messing with this some more. Not that there's anything amiss per se with your higher-def version aside from maybe one missed detail, you did very good work.

Rather, there's something amiss with the hilt design itself. You know how you said you didn't like how people just used movie hilts? Well, aside from the emitter ends the KOTOR double-bladed lightsaber hilt design seems to resemble Darth Maul's TPM lightsaber overmuch. Plus, the multiple activation studs don't really match with how the KOTOR double-bladed sabers work (single crystal powering both blades, no single-blade option). So perhaps it would be better to butt two of your short or single-blade hilts together, move one power stud towards the middle, and delete the other.

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