Unofficial TSLRCM Tweak Pack 1.3

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UNOFFICIAL TSLRCM (THE SITH LORDS RESTORATION MODIFICATION) TWEAK PACK
version 1.3


Author: Pavijan357


1. Description:
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As you all know, SW-KOTOR 2 : The Sith Lords is a brilliant game. Unfortunately, at the time of release, it was definitely a flawed game, because it was published in unfinished state.

Then came the people behind TSLRCM project and did what seemed impossible. After years hard work by all people involved in it, final result is here: TSLRCM 1.8.5 . KOTOR 2 is closer to its finished state and Obsidian's vision than ever before.

So, what is this than actually for? Well, the way I see it, instead of the broken, dirty gem TSL was before, now with TSLRCM, it's the large shinning diamond, just a little rough on the few edges. This is made to polish it around a little...

It's seems to me that in their vision to restore as much cut content, TSLRCM crew got a little carried away and restored even things that seem that weren't left out because of short development time, but actually CUT from game, because authors had some other and better ideas, or simple they didn't thought that those fit in the game in general way.
Now, I don't claim to know what was Obsidian's original vision better than anybody else, especially TSLRCM guys, but there are some things that bothered me during the playthrough and which seamed jarring and out of place to me, so I have made this Tweak Pack for my personal usage, and also for everyone else who feels the same way about those particular things.

Of course, this is ultimately thing of personal preference, so I have made this pack modular so you can install only things that you want and leave others as they are (modular parts are installed with TSL Patcher), but have also provided all-in-one setup for those that want it all.

 

2. Component list:
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This pack consists of five main components and three small extras:


Component 1 - Jorran the extortionist instead of Kaeve the thief

As you probably know, TSLRCM returned cut character of padawan Kaeve, whose laigreks stole the farming equipment from farmer Suulru on Dantoine, instead of scavenger Jorran who insisted that Suulru should give him extra money for his vaporator, which was the case in the published version of the game.

I like the general idea behind Kaeve, and voice-over done for her by Usagi was fine, but the main problem with her is that her dialogue seams, well... not well written in the first place, it feels incomplete and not well thought through. It seems to me that she was abandoned in earlier part of production and wholly discarded as an idea, and that's why Obsidian eventually recorded voice-over for Jorran's and Suulru's new lines instead of making some for Keave. Don't get me wrong, TSLRCM crew did a good job of restoring what was in the files, but it seems that there wasn't a lot of quality material to restore in the first place...

So this component returns whole Jorran/Suulru situation to what it was in published version of TSL and removes Keave from game altogether. This also returns lightsaber part to Jorran which he had originally, instead of Keave as in TSLRCM.


Component 2 - Saedhe's original head

If you played the game, you would remember Seadhe, Khoonda Militia investigator in Khoonda plains, Dantooine. In TSLRCM he is given cut unique head which was planned for him earlier, but my opinion, based on his voice in game, is that unique head was intentionally scrapped and in the published version he got that of an old black guy to fit better with that voice.
So install this component if you would like to see his originally assigned head again.


Component 3 - No Mandalore falling on Ravager bridge

In old TSLRCM versions, after you defeat Darth Nihilus and your party is leaving Ravager's command bridge, Mandalore inexplicably stood on some invisible mine and fell on the ground. This has been done to make excuse for starting Mandalore/Visas conversation. Version 1.8.3 replaced mine with much more sensible Dark Side backslash from the disappearing corpse of Nihilus, which actually looks fitting to a point, and could satisfy some people, but in case that you still want that whole part removed, like I do - this component is here.

There is also spliced part on first Mandalore/Visas conversation upon boarding Ravager ("I know what it meant for you to accompany me here...") that should also, like the post-fight conversation between them, be left for some other mod which restores Ravager part to its original concept (Mandalore and Visas go to Ravager alone, Exile joins them later) like Zbyl2's excellent "Ravager Rewrite" mod, which will, I hope, be eventually updated for TSLRCM compatibility if he finds time and still has some desire for modding after his work on M4-78EP.

So, this component removes spliced part on first Mandalore/Visas conversation and whole bridge collapse/second conversation situation after Nihilus fight, so you can wait nicely until some future version "Ravager Rewrite", or some other mod, restores those lines more fittingly.


Component 4 - Atton’s ending dialogue

After you defeat final boss, in TSLRCM you (depending on your choices) get a few final conversations with some of your crew mates. Atton is one of them, and his conversations (in both possible versions) are great and emotionally satisfying. But they seem written only for light-side character and don't fit at all for the cold-blooded bastard that you may have turned your Exile into!

Because of that, this component inserts extra requirements for this dialogs to happen: Exile must be light-side, neutral, or mildly dark-side with high influence with Atton (high requirement for influence is only for slightly dark-side chars to reflect the situation when player is not entirely insensitive to suffering of those close to him and he got along with Atton nicely). So if your Exile matches any of those requirements you will get the dialogue as it has been until now, and if he/she doesn't - you will not be bothered with it.


Component 5 - Kreia-Atris dialogue tweak

During Kreia's visit to Atis on Telos, dialogue between those two is one of the more important ones in the whole game because it gives lots of exposition on Kreia's motivation. TSLRCM added a few restored lines of dialogue to that scene that do not seem to fit the story in it's final form.

Those are the lines that reference that Kreia was there during Exile's trial, and more important, that she was the one who asked for her/him to be exiled. Which doesn't fit at all, because she was presumed dead since Mandalorian Wars by the Jedi Order at that time, and because of that she couldn't have asked that of the Jedi Council when (as we see in dialogue between them near the end) they weren't even aware that she survived! This seems to be a remnant of some old plot version that was abandoned during the production.

Thus, this component removes that group of added lines from that dialogue (but keeps other ones that are not related to this issue).
Thanks to Markus Ramikin who has noticed this issue and informed me of it.


Component 6 - Tweak for Exile-Mandalore dialogue in Trayus academy

From the first time I saw it, I was not fond at all of the Player responses in the Exile-Mandalore conversation that happens in the Trays academy if you save your party. They consist of pairs of almost identical responses with just several words changed and do not seem like anything that would normally be found anywhere in the game and therefore they really stick out as "modded content".

This component of TSLRCM Tweak Pack will alter the player responses to something that (at least in my opinion) fits better with the rest of the dialogue found in the game. Mandalore's lines are not altered.


Extra components:


These small tweaks are separated as extras because they are not based on restorations or anything other than some thoughts of mine, or are probably insignificant to majority of players and made mostly for extra nit-picky crazies like myself.


Extra 1 - Trayus Sith Lords unified

This takes care of the small thing that caught my eye - that Sith Lords in the left part of Trayus Academy have their masks on, but those in the right part don't. This was probably done intentionally, possibly to provide more diversity, but what bothered me is that those without masks share the same head with Sith apprentices which are at few places found at the very same room (Yes, it bothers me,  I'm that kind of guy [:p] ).
So, this only gives those few Sith Lords in Trays Ac. the same masks that their "colleagues" in the other part have. Simply as that.


Extra 2 - Lower Awareness requirement for "Gand Warrior" quest

This lowers required Awareness skill level for solving the quest given by Suulustan in Jekk Jekk Tarr cantina, on Nar Shadaa, to 4 instead of 16. Why so low? Because I think that 16 is really too much for such a trivial quest, and by making it as low as 4 it can be solved even by players who didn't focus on developing their Exile's Awareness, simply by equipping a few of skill boosting items, and maybe also casting Valor if needed.

 

3. Installation:

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To install this Tweak Pack, TSLRCM 1.8.3 or newer version, MUST be installed. It is made for TSLRCM and without it, it has no point.

1) If you're planning to install the complete installer version, just run its URCMTP.exe and follow instructions. It's advisable to do it IMMEDIATELY after TSLRCM installation. In that case if you plan to install some other mods after TSLRCM they won't be overwritten, and maximum compatibility is assured.

2) If you're planning to install any of modular parts just run U_TSLRCM_TP_IND.exe and follow instructions. You need to run U_TSLRCM_TP_IND.exe once for each component you have to install.
For Component 1 (Kaeve removal) BOTH parts must be installed for it to work properly.
Any component can be installed any time after TSLRCM installation.

 

4. Uninstallation
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Copy appropriate files from the "backup" folder to their original places.

 

5. Mod Compatibility:
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Any mod that is compatible with TSLRCM is compatible with this Tweak Pack.

For full compatibility with "Fixed Hologram Models and Admiralty Redux for TSLRCM" by DarthParametric and M4-78EP, use the the Individual component installer for this pack, and install it AFTER those mods.


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Thanks to Fair Strides for creating and updating the TSL Patcher version of the installer.

Special thanks to Zbyl2, DarthStoney, VarsityPuppet, Hassat Hunter, and everybody else who was involved with TSLCRM during its long years of making, for all that they have given us...

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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

 


What's New in Version 1.3   See changelog

Released

Version 1.0 - 1.1 :
1) Updated for 1.8.3 version of TSLRCM - most important removed the "Nihilus always drains" optional component since the issue is addressed in TSLRCM 1.8.3
2) Compatibility patch for M4-78EP updated to M4-78EP 1.1 version of the journal

Version 1.1 - 1.2:
Added Component 5 - Kreia - Atris dialogue modification

Version 1.2 - 1.2.1:
1) Updated for 1.8.4 version of TSLRCM
2) Compatibility patch for M4-78EP updated to M4-78EP 1.2 version of the journal

Version 1.2.1 - 1.2.2:
1) Updated files for 1.8.5 version of TSLRCM
2) New modular TSL Patcher-based installer (Individual component installer) made by Fair Strides which provides improved compatibility with number of other mods.

Version 1.2.2 - 1.2.3:
1) Fix by JC for the Kaevee Removal tweak. Previously, Jorran failed to drop the vaporator module on death, locking out the Farm Equipment quest.
2) Compatibility patch for M4-78EP is removed. Use Individual component installer version of this pack instead for full compatibility with M4-78EP.

Version 1.2.3 - 1.2.4:
1) Fix for the bug where Jorran gave the lightsaber part only if you bought the Jedi items from him in the scavenger camp, otherwise he just gave lightsaber upgrades.
2) Fix for the bug where, if you recruited Suulru into Khoonda militia, after the battle he repeated his pre-battle dialogue once before starting to use the proper (post-battle) line.
3) Minor usage improvements to the Complete installer.

Version 1.2.4 - 1.3:

1) Removed the second part of the Component 5 (Atris-Hadmaiden dialogue tweak), because upon reevaluating the conditions for that conversation to appear and replaying the game, I realized it doesn't stand out as much as I thought it does at first and does in fact have the reason to be there.
2) Added Component 6 - Tweak for Exile-Mandalore dialogue in Trayus academy
2) Component 1 - Removed the leftover lines in Ralon's dialogue which reference the farm equipment thief in the enclave.

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On 11/19/2020 at 8:20 PM, wertwert5555 said:

Does this mod prevent you from completing the Jedi Redemption quest? IIRC, TSLRCM adding the Jedi thief gave new dialogue with Suulru, and if you had Kreia in your party she would defend the Jedi as having sacrificed themselves for people like Suulru. That would update the Jedi Redemption quest, and if you did more sidequests in the settler's favor you would eventually complete the quest.

I checked the scripts and it looks that, as long you have TSLRCM installed, if you have the the quest in your journal and you finish the main quest on Dantooine in the LIGHT side way (protect the settlers from the mercenaries and save the Administrator) quest should complete regardless of how much sidequests you have done by then.

Tweak pack doesn't change that in any way.

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On 11/27/2020 at 2:40 PM, Pavijan357 said:

Upon reevaluating the conditions for that conversation to appear and replaying the game,  I realized that it does in fact make some sense within the general context, so you will be glad to know that I removed Atris-Handmaiden part from the Component 5 in the latest 1.3 version.

What are the conditions, exactly?

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On 11/29/2020 at 10:15 AM, Pavijan357 said:

I checked the scripts and it looks that, as long you have TSLRCM installed, if you have the the quest in your journal and you finish the main quest on Dantooine in the LIGHT side way (protect the settlers from the mercenaries and save the Administrator) quest should complete regardless of how much sidequests you have done by then.

Tweak pack doesn't change that in any way.

Yeah, I figured that out just a couple days ago when I beat Dantooine, but thanks for the heads up. 

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On 11/30/2020 at 2:31 PM, Domino5555 said:

What are the conditions, exactly?

I'm reposting, because I desire an answer to what the conditions were.

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1 hour ago, Domino5555 said:

I'm reposting, because I desire an answer to what the conditions were.

Then use your PMs. Double posting is beneath you. 

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Hi there, now that the game has been released on iOS and Android, and the TSLRCM mod is available on those platforms, is there any way the tweak pack can be made available as well? The TSLRCM mod works on iOS and Android by just copying over the mod files into the game directory, so I'm not sure how you could make the tweak pack work when you can't really run the patcher on mobile.

I own the game on PC - I wonder if I could just install TSLRCM there, run the tweak pack patcher (which presumably just changes the files in the TSLRCM folder?) and copy the resulting TSLRCM folder over...

I've only ever played KOTOR 2 vanilla (played heaps on Xbox back in the day), but now that it's out on iPad and I've just done another vanilla playthrough, I was looking forward to finally experiencing TSLRCM - but reading through your description for the tweak pack it appears they went a little too far with it and I would much prefer this version which seems like it's restoring what could be recovered from what was actually intended, rather than just restoring anything they could find.

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Other things TSLRCM injected that I think rightly belong on the cutting room floor are Toydarian Fassa and Visas taking Kreia before Nihilus.

Visas taking Kreia before Nihilus seems unnecessary when there's the scene with Col. Tobin, and baiting Nihilus through Tobin is much more in line with Kreia's preference for manipulation.

Fassa speaks in smooth-voiced Twi'Lek Huttese in the vanilla game. Unless there are alternate rasp-voiced VOs for his lines, I think the change to a Twi'Lek was a deliberate "How it's supposed to be" type of change. Do you have any interest in fixing these errors as well? Or a Cinematic Battle of Khoonda restoration?

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Apparently, in the most recent version of TSLRCM, the line "Her reasons are unknown to me. But I fear she may no longer be trusted" is now replaced by Atris admitting to sending the handmaiden with the exile, in most scenarios. I explained in a previous comment that this line serves to show Atris' manipulation and lies, which is no longer the case. Could this be added as an additional component?

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I recon it's been a while, but I'm trying to install this with the Individual component installer, and any time I click the "Install Mod", the window says is starting, then it freezes. I think it's expecting me to select the folder where Kotor leaves, but no propmt window appears to do so.

Any idea what could be going wrong? Do I need to run the .exe from any specific folder?

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In my most recent playthrough using the Kaevee removal, I noticed that Dopak in the mercenary camp still has lines related to the thief catching quest. You must have missed that.

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I love these tweaks that you've put together. While the TSLRCM is still great overall, I do agree that it occasionally takes a few too many liberties here and there. I'm not sure if you're still updating the Tweak Pack or not, but if you are then there's a potential tweak that I would like to suggest.

When the Handmaiden returns to Telos she is confronted by her sisters and forced to fight them. In the original version, the game would simply cut to black with the Handmaiden having defeated her sisters and their bodies being aligned in a preset triangle-like arrangement. TSLRCM adds in a couple lines from Atris before the battle begins and makes it into a fully playable segment. You're also given the option to either kill or incapacitate them which results in them either falling where you killed them or awkwardly standing around in a daze as the following scene plays.

However, the problem with this is that it can potentially conflict with how Kreia calls the Handmaiden "a slayer of her own kin" when confronted by the Exile's companions on Malacore in TSLRCM. Kreia's restored dialogue seems to indicate that the Handmaiden killed her sisters, but this statement won't make any sense if the player chose to spare them. Thus, I would like to recommend a tweak which reverts the scene back to the way it was originally presented so that it can be consistent with what Kreia says later on.

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zza

Posted (edited)

When asking Jorran about the Laigreks in the Enclave sublevel he still has a couple of lines saying there are rumors of them getting smarter, setting traps, locking doors and throwing grenades—insisting he's not making this up. This is a leftover from the cut quest.

The salvagers talk about this as well in one of their barks.

Edited by zza

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