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Introducing: Sleheyron Story Mode... A brand new planet expansion to add to your next KOTOR play-through: Sleheyron!

Built upon the Sleheyron demo mod by the legendary SithSpecter (with his permission), this new mod adds a huge new story that brings this lost-absent planet back to KOTOR.

I was inspired by SithSpecter’s work, and I’m hoping in the future my mod will be compatible with his. It would be a worthy venture for me to undertake to make our Sleheyron stories co-exist. After all, I owe him a HUGE debt of thanks for permitting other modders to build off his Sleheyron demo!

This new mod is my first ever mod project, and I’m quite excited to share it with you. Sleheyron will feature:
 
1: A roughly 5 hours long story, voice-acted (no AI voices either).
2: A fully-voice acted new party member, complete with a post-Sleheyron story and romance (The new companion can even do the Leviathan rescue!).
3: 25 new modules of various shapes and sizes (including the four published by SithSpecter, which are amazing and I owe him a huge thanks!)
4: New weapons and armor.
5: Lots of connections to Tales of the Jedi, as I am a big fan of those comics.

The most recent, and presumably final, version of this mod that I have uploaded is called "Sleheyron+." This version of the mod comes with a few useful qualities: It uses Holopatcher for easy installation, it is compatible with other mods, and it has a few improved textures and voice acting.


If you are interested in using other mods, please install them in this order. If you aren't using a certain one, go ahead and skip it.
First Sleheyron first main two folders, then the K1CP, then the Restored Content Demo for the Community Patch, then BOSSR, then the Sleheyron Compatibility Patch (included with Sleheyron).
There are also several other small compatibility patches in Sleheyron for other mods. These are optional, but for peak compatibility, drop them into your Override folder last.
 

The story for Sleheyron: Story Mode starts shortly after the player gets their main mission from the Jedi Council on Dantooine. There is a save file in this mod that will allow players to skip right to that moment with a pre-built character. Then you just need to fly to Sleheyron... But I also encourage players to make their own characters, too!

Sleheyron can be visited at any time between Dantooine and the Unknown World. I, of course, recommend going early to enjoy the new companion as long as you would like.

Some acknowledgements!
 
Modders:
Of all the people I need to thank, there are two above all others:
First and foremost, the absolute biggest thanks to SithSpecter: Not just for creating the Sleheyron Demo that this mod is built off of, but for granting permission to use that Demo. When the day comes your Sleheyron Restoration Mod is complete, I know that it will be the very best Sleheyron mod out there!
And right after SithSpecter is my good friend, The_Chaser_One. Chaser has been an extremely great friend (and a talented new KOTOR modder himself) and is responsible for making this mod compatible. He's talked through many ideas, he was the best beta tester anyone could ask for, and he really did work hard to make this project a better one to share with all of you. Thank you for your help, Chaser- really!

 
Thor110, for helping me out with the basics of module design, as well as introduced me to some cut modules to use.
DarthParametric, for teaching me to retexture NPCs as well as two "larger creature" mods that became resources for Sleheyron (is there a single KOTOR mod out there that he hasn't been credited on?).
SithHolocron, who early on helped teach me how to retexture modules.
ZobiZob, for amazing YouTube tutorials for how to use Holocron Toolset and solving my problem with playing movies.
GlaspyLawson, who learned modding at the same time as me, and shared his knowledge; and for contributing a side quest to Sleheyron!
JC for just answering so many of my questions through the entire modding process.
Really, the whole Mod Development KOTOR Discord Group! Thank you for either offering advice or tolerating my simplistic questions!
 
Testers:
Mikael, the absolute most enthusiastic alpha tester anyone could ask for.
StellarExile, who helped me out with learning how to use the patcher.
MistahJayGarrick for his high praise of the story content (and occasional blunt, but necessary, advice).
 
Tool Developers: 
Cortisol and Th3W1zard1 designed and kept updated the incredible Holocron Toolset, that was instrumental in this mod's design. I owe them a massive thanks for their work, and the hours they spent helping me out with bug-fixing! And also Wizard for a pretty fun voice, too. 
 
Voice cast:
LadyWarden, the talented actress that gave us the incredible voice of Vima; giving this long-standing fan-favorite character a perfectly excellent rendition (she was also an excellent audio assistant and helped design the load screens).
 
Mikael, for various voiceovers around Sleheyron that made the planet feel alive (including the dulcet tones of an exhausted Hutt).
C4 for the excellent performance as Commander Forcay, praised by a tester as "Sounds exactly like a NPC from KOTOR!"
PuckShadows for his Sith Lt. Savage.
Juice Phanta for a pitch-perfect protocol droid.
Black Rose for literally hundreds of Iridorian mercenary lines, giving me an impressively huge range of pitches to work with.
Schofield-HD for an officer of vice and virtue (and more roles to come in Sleheyron 1.1!)
Gwoopp and MerakiSky for two fun little roles in the Sleheyron cantina.
 
Companies:
Of course, BioWare and Lucasfilm, for making this game that we all enjoy so much.
NexusMods and Deadly Stream for being the places to discuss and host mods.
Discord for enabling communication that made this mod a collaborative effort.
 
Final Dedications: 
My wife, who tolerated me spending nearly six months isolated to make this.
To a relative who isn't around anymore to enjoy Sleheyron. I think this mod would make you proud! (even if you did spoil this game for me)

My apologies if I missed anyone else; but I appreciate all of your hard work!

I hope you all enjoy Sleheyron: Story Mode!
 
 
...
 
Updates for 3.1!

NEW MINIGAME: The Arena of the Glorious Jewel! Following the events of the main Sleheyron storyline, return to Sleheyron for some of the hardest KOTOR combat you've ever seen! Jump into the arena- with your Hutt sponsorship behind you- and endure as much as you can of INFINITE waves of the worst machines, mercenaries, and monsters the KOTOR games have to offer! The waves keep getting more difficult, and you'll win 100 credits per wave. You can choose to resign whenever you want with your winnings... But surely you want a chance to see if you're the greatest Knight of the Old Republic ever?

INDUSTRIALIZED LIGHT AND MAGIC IN MALRON: Ever felt like Sleheyron should look a bit more... gaudy? With giant neon lights, like we see on Nar Shaddaa? Thanks to the incredible effort of my very good friend Glaspy Lawson, Malron now looks more alive than ever! You'll see great big signs and advertisements across the Malron District. And also new sounds! And NPC variety! And more one-off dialogues with civilians! Glaspy Lawson really went above and beyond to make the world feel more immersive, so please do follow him as he continues his modding career!

An extra thanks to Cortisol, too, for solving the problem of how to make model changes to the Malron District.

BUG FIXES: Sick of T3 disappearing and soft-locking you from the game? This is now fixed, as with some clever dialogue file changes, T3 no longer has required dialogue where he might not appear. Other small bug fixes have also been made! 

NEW COSMETICS AND COMPATIBILITIES: Love the Green Jedi Robe from Sleheyron, but hate how it doesn't texture if you're using a TSL-style robe mod? Now there's a fix for that in the optional files! Want way more elaborate textures for signage on Sleheyron? Glaspy Lawson made some colorful new options also available to you.

NEW COMPANION PORTRAIT: Big thank you to DarthKhrono for replacing the mediocre AI-made portrait for the new companion with a superbly drawn one! I love it and I hope you all love it too!

NEW TEXTURES: Thank you, Sith Holocron, for the really cool animated sign textures!

And probably more that I am forgetting!

And once more: Thank you to everyone's feedback, ideas, and patience as I got this version of Sleheyron out. It's a labor of love, and I hope you enjoy playing it as much as I enjoyed making it. I hope to see you all when my next mod comes out!

 

Edited by SAO1138


What's New in Version 3.2   See changelog

Released

No changelog available for this version.

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Kätzchen

Posted (edited)

Hello there!

@SAO1138 I didn't mention it the last time I commented on this mod but there were a few other drawbacks that this mod had that you should probably consider fixing in a future patch (if you haven't already that is):

Spoiler

1. Bringing in Nomi Sunrider causes some problems: I know this is supposed to tie into the comics and Nomi is a major part of those, so not having her mentioned would be weird. The problem is that Nomi possesses the ability of battle meditation and as far as the mod was concerned by the time I saw that playthrough, she still has that ability by the time the events of K1 happen. This causes a major consistancy problem with K1, as the game establishes that Bastila, at this point in time at least, is the only one who possesses that ability, hence why she is such a key figure in the war (to the point were she is the only thing preventing the absolute victory of Malak's forces as Carth put it in fact). I'm not suggesting cutting every Nomi reference or to change it as to her having died off-screen, but I do think that this issue needs to be addressed somehow. Some additional detail, establishing a loss of her ability. A disease, age, her losing her connection to the force for unknown reasons, a spiritual or physical injury that may or may not have been caused by Revan, to cripple her abilities so that she doesn't hinder his invasion, anything that doesn't undermine a significant aspect of Kotor and Bastila in particular.

2. The incorporation of Yuthura's backstory is good buuuuut: So, in your mod, Yuthura has an ex-girlfriend on Sleheyron named Kantarra, who is part of the Aratech labour strike and like her, a former slave of the hutts. Now, the (in my opinion) needless sexuality change of Yuthura aside, not having Yuthura's origins from Sleheyron addressed in any way would be weird admittedly but at the same time, if you go to SLeheyron first and then to Korriban sometime later, it gets incredibly noticble that when she tells Revan about her origins, you don't have the option to tell that you have been on the planet, let alone to ask her wether or not she is that Twi'lek girl that Kantarra mentioned growing up with, was separated from and then heared having escaped. Now, I obviously know why that is and I don't have any suggestions on fixing it (at least none that boil down to either using AI or having Yuthura's VA be replaced with the ingame Twi'lek language) but I do think that there needs to be some fix for this issue, because as it's stands, this is a massiv immersion breach for me.

 

Edited by Kätzchen
The_Chaser_One

Posted

@Kätzchen Regarding Nomi's issue, that is indeed quite interesting, not only for @SAO1138's mod but also for my expansion, which will feature Nomi herself. What do you think would be the best in that case ? you mentioned several examples but I'd be interested in your take on it. For Yuthura though, I don't remember that Aratech worker girl being sexually related in any way to Yuthura ? Is she not just a friend of hers ? Anyway, still interesting, maybe the twilek girl could be afraid of Yuthura after she becomes a Sith so she believes it's better if they dont meet again.

  • Influence Gained 1
SAO1138

Posted

3 hours ago, Kätzchen said:

Hello there!

@SAO1138 I didn't mention it the last time I commented on this mod but there were a few other drawbacks that this mod had that you should probably consider fixing in a future patch (if you haven't already that is):

  Reveal hidden contents

1. Bringing in Nomi Sunrider causes some problems: I know this is supposed to tie into the comics and Nomi is a major part of those, so not having her mentioned would be weird. The problem is that Nomi possesses the ability of battle meditation and as far as the mod was concerned by the time I saw that playthrough, she still has that ability by the time the events of K1 happen. This causes a major consistancy problem with K1, as the game establishes that Bastila, at this point in time at least, is the only one who possesses that ability, hence why she is such a key figure in the war (to the point were she is the only thing preventing the absolute victory of Malak's forces as Carth put it in fact). I'm not suggesting cutting every Nomi reference or to change it as to her having died off-screen, but I do think that this issue needs to be addressed somehow. Some additional detail, establishing a loss of her ability. A disease, age, her losing her connection to the force for unknown reasons, a spiritual or physical injury that may or may not have been caused by Revan, to cripple her abilities so that she doesn't hinder his invasion, anything that doesn't undermine a significant aspect of Kotor and Bastila in particular.

2. The incorporation of Yuthura's backstory is good buuuuut: So, in your mod, Yuthura has an ex-girlfriend on Sleheyron named Kantarra, who is part of the Aratech labour strike and like her, a former slave of the hutts. Now, the (in my opinion) needless sexuality change of Yuthura aside, not having Yuthura's origins from Sleheyron addressed in any way would be weird admittedly but at the same time, if you go to SLeheyron first and then to Korriban sometime later, it gets incredibly noticble that when she tells Revan about her origins, you don't have the option to tell that you have been on the planet, let alone to ask her wether or not she is that Twi'lek girl that Kantarra mentioned growing up with, was separated from and then heared having escaped. Now, I obviously know why that is and I don't have any suggestions on fixing it (at least none that boil down to either using AI or having Yuthura's VA be replaced with the ingame Twi'lek language) but I do think that there needs to be some fix for this issue, because as it's stands, this is a massiv immersion breach for me.

 

Hey there. You know those are actually some really good points. I admit I haven’t thought enough about Nomi’s Battle Meditation in the story here… I guess I always just assumed Bastila’s was more powerful. I forgot that Bastila was mentioned as the only one with the art at the time. 
 

Chaser mentioned he has his own expansion mod, which I’m helping a bit with. Between him and I, we can probably come up with an explanation about Nomi’s absence to be mentioned in his mod (and possibly mine in the future).

 

Regarding Yuthura and Kantarra:

Well, I suppose I didn’t exactly say that they were *lovers*, just that they were close. But you do make a good point that there should be some way to ask Yuthura if she met Kantarra. Maybe I can repurpose some other voice lines of Yuthura to get her to say something somewhat relevant.

For what it’s worth, though; Vima does comment to Yuthura that she’s been to Sleheyron if you bring her with you to the Sith Academy.

Thanks for the good points. These are issues worth resolving. I have a patch planned soon (accidentally deleted it last weekend, now I need to remake it), and I’ll see if I can address at least a little of the Yuthura issue before then.

  • Like 1
Kätzchen

Posted (edited)

9 hours ago, The_Chaser_One said:

@Kätzchen Regarding Nomi's issue, that is indeed quite interesting, not only for @SAO1138's mod but also for my expansion, which will feature Nomi herself. What do you think would be the best in that case ? you mentioned several examples but I'd be interested in your take on it. For Yuthura though, I don't remember that Aratech worker girl being sexually related in any way to Yuthura ? Is she not just a friend of hers ? Anyway, still interesting, maybe the twilek girl could be afraid of Yuthura after she becomes a Sith so she believes it's better if they dont meet again.

 I personally would go with something Revan related. Kotor 2 established him/her as a cold, ruthless master tactician who commited acts like bombing Telos, one of the many Jedi bases that the order created in case of a necessary retreat, just to send them a message, one who used precise strikes of assassination and sabotage against the Republic to weaken it without crippling it's machinery and who prefered capturing and turning Jedi rather than killing them unless it was deemed necessary. So it stands to reason that for them, Grandmaster Nomi Sunrider would be a very valuable asset in the war against the true Sith-Empire yet the very power that makes her so valuable as a potential ally would naturally also make her a potential threat to Revan themselves. So I could indeed imagine a scenario were Revan either did something to her that would cripple her abilities for a certain periode of time without actively killing her OR that they tried to capture, torture and turn her like many other Jedi, but that the attempt failed and Nomi managed to get away, but that the event had an unintended side-effect of her connection to the force being damaged someway somehow, forcing her to eitherretreat and try to restore her abilities, while also trying to teach Bastila how to use battle meditation after finding out that she possesses the capabilities to learning and mastering that ability as well. How exactly Revan would accomplish such a thing, I dunno. In case of a genuin assassination attempt however, I could maybe imagine him trying to use a poison made from the blood of a force resistent creature such as the Terentatek (or something in that direction at least).


As for Kantarra in @SAO1138's Sleheyron Mod, there is a throw away line were Kantarra mentions that she and Yuthura got forcibly separated by Omeesh by having Kantarra sold to Aratech and if asked, she says that the reason for it was that, I quote, "slave owners are not fond of pairings between slaves that cannot result in offspring. It is bad business for them". 


Here is a vid from the S:SM playthrough through which I encountered the mod. The aforementioned line comes at 21:25

 

Edited by Kätzchen
The_Chaser_One

Posted (edited)

7 hours ago, Kätzchen said:

 I personally would go with something Revan related. Kotor 2 established him/her as a cold, ruthless master tactician who commited acts like bombing Telos, one of the many Jedi bases that the order created in case of a necessary retreat, just to send them a message, one who used precise strikes of assassination and sabotage against the Republic to weaken it without crippling it's machinery and who prefered capturing and turning Jedi rather than killing them unless it was deemed necessary. So it stands to reason that for them, Grandmaster Nomi Sunrider would be a very valuable asset in the war against the true Sith-Empire yet the very power that makes her so valuable as a potential ally would naturally also make her a potential threat to Revan themselves. So I could indeed imagine a scenario were Revan either did something to her that would cripple her abilities for a certain periode of time without actively killing her OR that they tried to capture, torture and turn her like many other Jedi, but that the attempt failed and Nomi managed to get away, but that the event had an unintended side-effect of her connection to the force being damaged someway somehow, forcing her to eitherretreat and try to restore her abilities, while also trying to teach Bastila how to use battle meditation after finding out that she possesses the capabilities to learning and mastering that ability as well. How exactly Revan would accomplish such a thing, I dunno. In case of a genuin assassination attempt however, I could maybe imagine him trying to use a poison made from the blood of a force resistent creature such as the Terentatek (or something in that direction at least).


As for Kantarra in @SAO1138's Sleheyron Mod, there is a throw away line were Kantarra mentions that she and Yuthura got forcibly separated by Omeesh by having Kantarra sold to Aratech and if asked, she says that the reason for it was that, I quote, "slave owners are not fond of pairings between slaves that cannot result in offspring. It is bad business for them". 


Here is a vid from the S:SM playthrough through which I encountered the mod. The aforementioned line comes at 21:25

 

I think you misunderstand the dialogue, although it was indeed kind of clumsy. Right after the line you quoted, she called Yuthura her friend. Cant get clearer than that :)

Regarding Nomi, I think Revan related wouldnt really make sense, because that would mean he infiltrated Coruscant after having become a Sith ? Or before ? But if it's before, when ? Because he only turns to the Dark Side after his encounter with Vitiate so it would make no sense for him to try to assassinate Nomi before. But if it's after, how to explain he succeeded in going to Coruscant ? Or Nomi would go off planet ?

There's some of my ideas from my conversation with Sao : this war and her 2 lovers' deaths, especially that 2d one (Qel Droma), could be why she's very sad AND why she would potentially cut herself from the Force and go back to her first belief that she didnt want to be a Jedi at first, letting that to her daughter (Vima, who, contrary to her mother, genuinely wanted to be a Jedi) and focusing on rebuilding the Republic a little like Leia in the Thrawn legends trilogy

Edited by The_Chaser_One
Kätzchen

Posted

2 hours ago, The_Chaser_One said:

I think you misunderstand the dialogue, although it was indeed kind of clumsy. Right after the line you quoted, she called Yuthura her friend. Cant get clearer than that :)

Regarding Nomi, I think Revan related wouldnt really make sense, because that would mean he infiltrated Coruscant after having become a Sith ? Or before ? But if it's before, when ? Because he only turns to the Dark Side after his encounter with Vitiate so it would make no sense for him to try to assassinate Nomi before. But if it's after, how to explain he succeeded in going to Coruscant ? Or Nomi would go off planet ?

There's some of my ideas from my conversation with Sao : this war and her 2 lovers' deaths, especially that 2d one (Qel Droma), could be why she's very sad AND why she would potentially cut herself from the Force and go back to her first belief that she didnt want to be a Jedi at first, letting that to her daughter (Vima, who, contrary to her mother, genuinely wanted to be a Jedi) and focusing on rebuilding the Republic a little like Leia in the Thrawn legends trilogy

My idea was based on a character archetype, that I really like, which is that of the "Doomed Hero". A character who is in the process of dying or facing a fate that to them is akin to or worse than death, leading to them using their remaining time for something they deem meaningful, so that they can leave the world without regret (in her case, finding someone with the talent for battle meditation, leading to Bastila learning that ability from Nomi). All Star Superman's Superman, MHA's All Might, ASOIAF's Jon Connington, Pedro and Whitebeard from One Piece and so on just to name a few examples of that archetype. And as to the when, I would've said the beginning of the war. Nomi leaves Coruscant to aid the Republic during the first battles, Revan uses HK or lures her into a trap (creating a parallel to what the Jedi will later do to him/her) or both.

 

At the end of the day however, that's just my idea based on my preferences. I obviously can't tell you two what to do and I admittedly never read her comics, so I don't know what exactly would make sense for her character. 

The_Chaser_One

Posted

6 hours ago, Kätzchen said:

My idea was based on a character archetype, that I really like, which is that of the "Doomed Hero". A character who is in the process of dying or facing a fate that to them is akin to or worse than death, leading to them using their remaining time for something they deem meaningful, so that they can leave the world without regret (in her case, finding someone with the talent for battle meditation, leading to Bastila learning that ability from Nomi). All Star Superman's Superman, MHA's All Might, ASOIAF's Jon Connington, Pedro and Whitebeard from One Piece and so on just to name a few examples of that archetype. And as to the when, I would've said the beginning of the war. Nomi leaves Coruscant to aid the Republic during the first battles, Revan uses HK or lures her into a trap (creating a parallel to what the Jedi will later do to him/her) or both.

 

At the end of the day however, that's just my idea based on my preferences. I obviously can't tell you two what to do and I admittedly never read her comics, so I don't know what exactly would make sense for her character. 

Bastila getting her battle meditation from Nomi would indeed make sense ! This one is a great idea imo. The "doomed hero" though, after having reviewed Nomi's full story on Wookiepedia, doesnt really seem to fit her, although Sao, who's read the comics, would probably give an even more useful insight.


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