Misc Bug Fixes & Restorations 1.0.0

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TSL is a great sequel and has a lot to offer. The TSLRCM team did an outstanding patching up of the game, but there were numerous bugs that still exist in the game (even with the Community Patch). This mod aims to fix those that aren’t fixed as well as to fix consistency issues. While I was at it, I decided to add some restored content as well.

Bug Fixes:

Spoiler

On Korriban, there is a dead Jedi named Nebelish. It may not be noticeable at first, but this NPC uses Dustil’s appearance and was originally intended to be Dustil. I swapped him out for one of the commoner appearances and gave him a Jedi Knight Robe instead of dirty clothing.

Several NPCs had too many hit points due to having too many base HP in their creature files and the game’s auto balancing system. I have changed their base HPs to more sensible values. Queen Talia was an example, who actually had more base HP than Darth Traya.

Several NPCs had the wrong soundsets (Luxa, a boma, Corrun Falt, etc).

The Kreia vision in the Tomb of Ludo Kressh used a blue lightsaber. I swapped this one out for a red since she is portrayed as a Dark Jedi.

Swapped out the bowcasters from Taepalae and another NPC since they aren’t wookies.

The Twi’lek domo had an inconsistency in his appearance. This issue has been fixed.

Restored Ralon’s appearance.

Changed Tolas’ appearance so he is not Davik.

Changed the Onderon journalist’s appearance so he isn’t Deadeye Duncan (to keep these NPCs from KOTOR 1 unique).

Several items have had their textures changed to remove duplicates. The most notable is the Jal Shey Neophyte Armor which had a unique texture but didn’t use it properly.

Fixed the appearance of a quarren sitter on Nar Shaddaa who was using a lite model.

A turret outside the Dxun tomb lacked the proper feat for blaster rifles, rendering it nonfunctional.

Kreia’s model occasionally uses incorrect lighting with a greenish tint. This issue has been fixed with a model edit by redrob41.

PFHC02 had some issues with the neck (fix provided by DarthParametric).

The Ithorian textures were extremely low quality. The original textures from the first game have been restored.

Restored Content:

Spoiler

Restored several unused Mandalorian items. These can be found on the dead Mandalorian on Dxun.

Restored the beast-rider flight suit. It is now used by every beast rider in the cantina and is obtainable from Gregorran.

Restored the beast-hide armor. It can be found on one of Bakkel’s thugs.

Restored the Onderon military armor. It now has a new texture and is obtainable (credit to SpaceAlex for the texture from his K1 Enhancement Pack.)

Restored Ancient Sith Gauntlets. They can now be found in Freedon Nadd’s tomb.

Restored Mandalore’s helmet with a proper icon. Note it is only an item and does not change his appearance in any way.

Khoonda Militia Armor has been restored and is now obtainable from Adum Larp’s shop. Credit to 90Sk for the icon.

Restored several unused appearances, notably for Dillan and Bakkel.

 


What's New in Version 1.0.0   See changelog

Released

No changelog available for this version.

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One more thing you could add is Thorium Charges to the dead Mandalorian on Dxun. The datapad he carried indicated he was attempting to blow open the cache with them. 

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Good call. I was thinking of doing something like that for a separate install.

11 hours ago, JasonRyder said:

One more thing you could add is Thorium Charges to the dead Mandalorian on Dxun. The datapad he carried indicated he was attempting to blow open the cache with them. 

 

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Wow, I thought people had already uncovered all of TSL files, but now, like many other times, new items and other restored files keep appearing. This game is truly a treasure.

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Many of these are already found in my N-DReW's Bug Fix Collection for TSL and my Dxun and Onderon Item Restoration Pack.

 

Players who want to play this mod can disregard my Dxun and Onderon Item Restoration Pack for the time being, it's long over due for an update and even if it is updated there's no point to installing mine when yours already has the restorations.

 

As for my Bug Fix Collection, my mod is twice as big as yours and it would be a determent to both our mods if you continued to add bug fixes I've already added.

 

That being said, there are some bug fixes that are already different in yours, bug fixes I plan to fix differently than you, and things I won't add for my own reasons.

 

 

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On Korriban, there is a dead Jedi named Nebelish. It may not be noticeable at first, but this NPC uses Dustil’s appearance and was originally intended to be Dustil. I swapped him out for one of the commoner appearances and gave him a Jedi Knight Robe instead of dirty clothing.'

My Nebelish fix will have a different appearance.

 

Quote

The Kreia vision in the Tomb of Ludo Kressh used a blue lightsaber. I swapped this one out for a red since she is portrayed as a Dark Jedi.

I won't include this as this fix is subjective as to whether this was a "bug" or not.

 

Quote

Swapped out the bowcasters from Taepalae and another NPC since they aren’t wookies.

I won't include this as this fix is subjective as to whether this was a "bug" or not.

 

Quote

The Twi’lek domo had an inconsistency in his appearance. This issue has been fixed.

I think you fixed this by doing the exact same thing I did where I made his appearance consistent with the 303NAR appearance, but you could make your mod different by using the 306NAR appearance instead.

 

Totally up to you if you'd like to do this,
 

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Restored Ralon’s appearance.

I will make a mod that does this, but it won't be my Patch mod and it won't be labelled as a "bug fix" mod like yours.

 

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Changed Tolas’ appearance so he is not Davik.

I'll do the same but with a different appearance.

 

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Changed the Onderon journalist’s appearance so he isn’t Deadeye Duncan (to keep these NPCs from KOTOR 1 unique).

I did this too but I did this via changing the heads.2da directly.

 

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Several items have had their textures changed to remove duplicates. The most notable is the Jal Shey Neophyte Armor which had a unique texture but didn’t use it properly.

I did this too but we haven't exactly copied each other, you've even added a texture from the K1EP modder's resource whilst I've stuck with reusing Kotor I textures.

 

Quote

Kreia’s model occasionally uses incorrect lighting with a greenish tint. This issue has been fixed with a model edit by redrob41.

You are aware that TSLRCM already fixes the greenish tint issue, right? Though RedRob41 probably added a few minor fixes to Kreia's model beyond what TSLRCM did.

 

Quote

PFHC02 had some issues with the neck (fix provided by DarthParametric).

Here is a fix that is totally unique to your mod and something I cannot alone fix myself.

 

Quote

The Ithorian textures were extremely low quality. The original textures from the first game have been restored.

A lot of Kotor II textures are extremely low quality whilst their Kotor I counterparts are normal. I included the Ithorians plus many more textures in my mod, I even made custom textures for the Telos Droids and Chodo Habat from scratch (before RedRob41 did this mind you).

 

On 5/8/2025 at 1:52 PM, JasonRyder said:

One more thing you could add is Thorium Charges to the dead Mandalorian on Dxun. The datapad he carried indicated he was attempting to blow open the cache with them. 

I won't include this as this fix is subjective as to whether this was a "bug" or not. If you choose to add this bug fix, it'll be unique to your mod.

 

My advice for players would be to install my Bug Fix Collection first and your mod on top of mine, a majority of bugs you fix are already fixed in my mod and the bugs I haven't yet fixed will be fixed via your mod. I don't think there should be any incompatibilities as far as I'm aware.

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