About This File
There's a few reports of people having low framerate when looking in the direction of a force cage. I was able to reproduce this with "disable vertex buffer objects=1" and running in fullscreen. The fix is simple. Just had to remove "proceduretype water" from the texture. I figured I'd release something more than just a simple fix so here's an updated model with upscaled and tweaked textures. If you don't want the changes then just grab "plc_frcdist01.txi" for the lag fix.
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