19 Screenshots

About This File

 

HDBanner.png.58ee7a1a791b7bb44b3feee486e66e65.png

Cathalan Improvement Project

By OzilsEyes

 

What started out as a learning tool for myself, actually turned into quite a fun project... CATHALAN! Orange returns (Sorry!).

 

I was really eager to brush up on my TSL modding skills, I'm fairly new to modding in general. I'd downloaded Cathalan and tried it years back, realising I could never complete it & it was just a buggy mess. When I started working on it, I couldn't believe my eyes (not because of the brightness of the orange either!). It needed a LOT of TLC. It really had the potential when Jaevyn first released it, it was a new planet, new quests, new characters, new items... but, it was let down by the amount of bugs and to an extent, incompletable content.

 

I think I've now got it to a state, where it's actually a viable mod to add to your playthrough, If you've never actually completed the story, please take the time to do so, it's actually got quite a cool ending, which I enjoyed the first time I played through it after finally fixing half the quests. I firmly believe the community is driven by great ideas & great mods, the original creator, once had a great idea & tried to make it work. I don't know the history of Jaevyn or Cathalan, I know it's had it's rough patches, example:  copyrighted music.

 

In this post, I'll run through all the changes I have made, there may be spoilers to please, read at your own discretion.

 

Now compatible with:

TSLRCM

M4-78EP

Coruscant: Jedi Temple Mod

Expanded Galaxy Mod

 

Compatibility install with TSLRCM, M4-78EP & Coruscant will update the galaxy map to include 'Cathalan'. As the game restraints are 16 planet slots, this is not possible with the Expanded Galaxy Mod. To get around this, I have added an additional NPC who spawns on the Ebon Hawk, he has a shop (different items based on main story progression), medical table, some lore & fun dialogs. SM-K1 (Definitely not named like this because it looks like an abbreviation of my dogs name: Smokey)

 

On the expanded galaxy compatibility install, go to the security computer on the ebon hawk, choose 'Device Memory', a cutscene will occur where SM-K1's hologram will appear:

  Reveal hidden contents

He will give you a list of uncharted planets, one being Cathalan which you will be able to travel to.

 

Installation:

Please note: You do not need to have the original Cathalan installed to play this mod, if you do have it installed do not worry just run the installation as normal.

 

Download the package, unzip & run the holopatcher.exe

 

Options:

1.       Install Cathalan Improvement Project - Compatibility with the base game + TSLRCM + M4-78EP

2.       Install Compatibility with Coruscant: Jedi Temple Mod - Compatible with use with Coruscant: Jedi Temple Mod

3.       Install Compatibility with Expanded Galaxy Project - Compatible with Expanded Galaxy Project

 

Choose your preferred option, then let the installer run. Start up your game.

It's advised to start a new game BUT it should be compatible with existing saves.

 

Uninstallation:

Holopatcher will back up your files when installing, you can use the installation / backup folder to re-place your old files.

 

Fixes, changes & additions

General Improvements:

  Reveal hidden contents

 

Quests:

  Reveal hidden contents

 

Level specific improvements:

451CAT - Keralt High Level

  Reveal hidden contents

 

452CAT - Keralt Middle Level

  Reveal hidden contents

 

453CAT - Entertainment Promenade

  Reveal hidden contents

 

454CAT - Keralt Lower Level

  Reveal hidden contents

 

455CAT - Warrior Base

  Reveal hidden contents

 

 456CAT - Wyvern Base

  Reveal hidden contents

 

457CAT - Eastern Dark Lands

  Reveal hidden contents

 

458CAT - Matterson District

  Reveal hidden contents

 

459CAT - Western Dark Lands

  Reveal hidden contents

 

460CAT - Outsiders Enclave

  Reveal hidden contents

 

461CAT - The Crypts

  Reveal hidden contents

 

462CAT - Keralt Sector 51

  Reveal hidden contents

 

New load screens:

All the old load screens were (terrible) not great, so as part of the release I'd created new upscaled versions, they're all 2048x2048, relevant to the area & look a lot better.

Please note: These are subject to change, I've updated a few already since release.

  Reveal hidden contents

  

Overall, working on the project was very fun, it gave me a good insight into modding KOTOR TSL, which is what it was intended to do. I decided to share the project as it's actually quite a fun playthrough, it gives you the benefit of a few extra levels, some credits, items etc. There is so much more I would have loved to do with this but I didn't want to change it too much other than fix the bugs and add a few things.

 

Please, if you do like the changes I've made or the work that has gone into the project, drop me a comment/message. React to this mod / show appreciation :)

Most of all, use it! Have fun!


Legal Disclaimer
=================

All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.

 

Credits:

  Reveal hidden contents

 

Tools used:

  Reveal hidden contents

 


What's New in Version 11/17/2024 07:43 PM

Released

  • Remodelled 208telo model to remove Citadel Station assets, created skybox using same textures as rest of planet to match.
    • Renamed model to 453cato, so it doesn't coincide with Citadel Station.
  • Fixed a patching issue where 'global.jrl' would overwrite.
  • Brand new 'HD' skybox for 453CAT, 454CAT, 457CAT, 459CAT.
  • Removed the old Telos restoration barrier from two models, added some rocks (woo).
  • Restored 3 doors on first level to 'orange theme'.
  • Changed 3 load screens to match the new skybox on 453CAT, 454CAT, 457CAT & 459CAT.
  • Given the planet a new texture, bit less 'bland'.
  • Made some changes to the installer, removed a few files that were not required.
  • Compressed a few textures for disk space.
  • Added an optional patch to remove the 'orange' tone if you prefer to not have it.
  • Like 3
  • Light Side Points 1



User Feedback

Recommended Comments

Having seen playthroughs of this mod, I have some ideas for how the voiceovers for some of the custom dialogs could be improved. I'm currently working on another mod which partly involves the use of AI voice generation and was wondering if it would be possible or allowed to make a mod which improves the audio quality and gives better voiceovers for the lines in it. 

Share this comment


Link to comment
Share on other sites
  On 11/4/2024 at 7:39 PM, EAF97 said:

Having seen playthroughs of this mod, I have some ideas for how the voiceovers for some of the custom dialogs could be improved. I'm currently working on another mod which partly involves the use of AI voice generation and was wondering if it would be possible or allowed to make a mod which improves the audio quality and gives better voiceovers for the lines in it. 

Feel free to go ahead, they aren't great in their current state! I'd be open to working with you on this if you'd like to drop me a pm? It would be great to update these voiceovers to something a bit better.

  • Like 1

Share this comment


Link to comment
Share on other sites

Advising to NOT install this quite yet. Still needs some work.

First thing to happen was my existing quest entries were removed. 

Needs to learn how to add new entries into the existing global.jrl file (from what I can tell) - dialog.tlk as well.

...and the headache goes on...

Share this comment


Link to comment
Share on other sites
  On 11/11/2024 at 9:36 PM, Kaidon Jorn said:

Advising to NOT install this quite yet. Still needs some work.

First thing to happen was my existing quest entries were removed. 

Needs to learn how to add new entries into the existing global.jrl file (from what I can tell) - dialog.tlk as well.

...and the headache goes on...

Whoops! Thanks for pointing that out - all sorted (& new version uploaded).

Looks like I left the global.jrl file in the 'replace' part of the changes.ini (No doubt due to hours of tampering & learning how tslpatcher/holopatcher works 😅), luckily the file that was there had all Vanilla, TSLRCM & M4-78EP quests so wouldn't cause issue for the majority of people.

Teething issues!

Share this comment


Link to comment
Share on other sites

Would I need to install the old Cathalan first, then install this mod, or am I able to just install this mod without needing to install the old Cathalan? I didn't really see any clarification in the mod description and I'm a bit confused.

Share this comment


Link to comment
Share on other sites
  On 11/17/2024 at 7:17 PM, TheNextSeeker said:

Would I need to install the old Cathalan first, then install this mod, or am I able to just install this mod without needing to install the old Cathalan? I didn't really see any clarification in the mod description and I'm a bit confused.

You can install without having to install the original Cathalan, I’ll add something to the post to make it a little clearer - thanks!

Share this comment


Link to comment
Share on other sites
  On 11/12/2024 at 1:01 AM, OzilsEyes said:

Whoops! Thanks for pointing that out - all sorted (& new version uploaded).

Looks like I left the global.jrl file in the 'replace' part of the changes.ini (No doubt due to hours of tampering & learning how tslpatcher/holopatcher works 😅), luckily the file that was there had all Vanilla, TSLRCM & M4-78EP quests so wouldn't cause issue for the majority of people.

Teething issues!

So do you have an append.tlk file set up to install new entries to the existing dialog.tlk yet?

I redownloaded it but want to go through and make sure it wont affect my current playthrough.

Share this comment


Link to comment
Share on other sites
  On 11/26/2024 at 12:33 AM, Kaidon Jorn said:

So do you have an append.tlk file set up to install new entries to the existing dialog.tlk yet?

I redownloaded it but want to go through and make sure it wont affect my current playthrough.

Yes, append.tlk was there from the start.  Global.jrl was the only installation issue which you kindly pointed out, I accidentally left the line in the changes config file to replace from when I was testing - this was since removed (along with the global.jrl file from the tslpatcher directory).

If you install the latest version, you will have no problems - as long as you choose the correct install from the dropdown list. If you do find anything out of the ordinary though, please let me know & I’ll fix asap. 
 

I believe it’s in a good state now.

Share this comment


Link to comment
Share on other sites

Getting a weird error when I try to install this mod with ModSync. I am not sure if the error originates with the mod or Modsync, so I am commenting on Modsync page also. As a work around I have just been making Modsync run or execute, but it should just auto install the mod. For now I have to point the mod at tslpatchdata and game directory.

https://deadlystream.com/files/file/2317-kotormodsync

Edited by Yoohoovoice

Share this comment


Link to comment
Share on other sites
  On 12/16/2024 at 3:22 AM, Yoohoovoice said:

Getting a weird error when I try to install this mod with ModSync. I am not sure if the error originates with the mod or Modsync, so I am commenting on Modsync page also. As a work around I have just been making Modsync run or execute, but it should just auto install the mod. For now I have to point the mod at tslpatchdata and game directory.

https://deadlystream.com/files/file/2317-kotormodsync

Sorry to hear you're having problems man, I'm not familiar with ModSync/never used it.

 

Hopefully you get a response from them soon, if not soon I'll download it and have a go then feedback.

Share this comment


Link to comment
Share on other sites

modsync is amazing, I highly recommend it. I have a 150ish mod build. It just allows me to fresh install so easily if there is an incompatibility. I updated the changes.ini for remove orange tint. It works now. It is how install folder and modules is referenced in the changes.ini.

 

 

changes.iniFetching info...

Edited by Yoohoovoice

Share this comment


Link to comment
Share on other sites

In the crypts, I'm getting a sealed door that just stays locked - there isn't any way to unlock it - I believe it's the one that allows you to access the other missing foragersimage.png.84298f36c24d71b816a083ce2b98490c.png

Share this comment


Link to comment
Share on other sites
  On 3/20/2025 at 5:40 PM, Jeff1742 said:

In the crypts, I'm getting a sealed door that just stays locked - there isn't any way to unlock it - I believe it's the one that allows you to access the other missing foragersimage.png.84298f36c24d71b816a083ce2b98490c.png

Hi Jeff!

 

You'll have to make sure you've killed all the Sharakan and other in the area, make sure you've found all the bodies too and the door will open :)

Share this comment


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.