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Schematic Lightsaber Mod 2024
(SLM 2024)
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for TSLRCM 1.8.6

Author: Kaidon Jorn 
Date: Summer 2024

  This is a large scale lightsaber mod which was built using TSLRCM 1.8.6. This lightsaber mod will not work properly without TSLRCM installed. It should be installed directly after the **DeadlySteam version** of TSLRCM 1.8.6 and on the **LEGACYPC version** of the game from Steam (NOT THE ASPYR VERSION). 
  
  In this mod every party member that is trainable as Jedi will have a uniquely named lightsaber to build on the workbench through new dialog options after they have become Jedi. These initial dialogs will require color crystals to access but will then unlock that specific lightsaber to be built as many times as you like, as long as you have color crystals. These dialogs have been expanded quite a bit to offer a bit more immersion. Both the Jedi Masters and Sith Lords have their own unique lightsabers to wield. These have upgraded stats, weathered and worn textures, and are collectible by the player. 

In this version I went back to the schematics being simple datapads that you must keep in your inventory to be able to build the lightsaber on the workbench. You won't be able to destroy these datapads since they are quest items that will show up in the quest items inventory. 
All saber hilt textures and their icons have been remade. There is also one quest to find the parts of a lightsaber with a uniquely colored blade which you can then build on the workbench. It begins in the Telos military base and ends in the Refugee Sector on Nar Shaddaa. The quest for the Acheron lightsaber has been removed.
The rancor on Dantooine has been removed and the Eloquence saber has been moved to Dxun and you can fight Bralor in the Mandalorian Battle Circle for it. 

Huge thanks to Fair Strides and Darth Parametric for all their scripting help.
Also thanks to Sith Holocron for providing all brand new crystal icons.
        
Install by running the .exe file called "SLM 2024"


Removal: 
1.) Open SLM's BACKUP folder - copy and paste all .MOD files into game's MODULES folder and let overwrite. 
2.) Copy and paste party member .DLG files (including workbnch.dlg) and any .2DA files found in SLM's BACKUP folder into game's OVERRIDE folder and let overwrite.
3.) Copy and paste the dialog.tlk found in SLM's BACKUP folder into KotOR2's main folder. Let overwrite.
4.) Delete all saber files from the game's OVERRIDE folder. (tga's, .txi's, .mdl's, .mdx's, uti's)


Notes: Version 2024
*Some older hilt models have been replaced with some different ones.
*All saber hilt textures have been redone to look a bit more realistic. 
*All blade textures have been remade into thick core blades with slightly colored cores for a more movie/tv show look.
*All saber icons have been remade from scratch.
*All new crystal icons have been provided by Sith Holocron - huge thanks!
*Greatly expanded workbench dialog to include the breaking down of vanilla game lightsabers and retrieving their crystals.

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*Not compatible with any other saber mods (i.e. Varsity Puppet's Duplisaber, USM, HotOR, etc, etc) UNLESS it only changes the default hilt models. This mod uses (almost) every lightsaber model slot available (13 thru 255).
*As always, do not try to put a crystal that was made for a double-bladed saber into a single-bladed saber (except Solace or the personal quest saber) or vice versa because it will crash your game.
*As previously stated, you will not find Vash's or Kaah's hilts unless you have M4-78EP (1.2) and the SLM compatibility patch installed.
*For companions like Visas, Mira, and Kreia, it's probably a good idea to stand off to one side of them when starting their saber making dialogs. They may get stuck trying to path find.
*All 13 schematics should be in your possession after helping Talia or Vaklu on Onderon. All dropped saber loot should be in your possession after the Nihilus fight, except Sion's.
*If you want Nihilus' lightsaber you must ask Visas for it. It will come with the mask.
*Kreia's Peragus saber is lost after Sion cuts her hand off. Don't expect it back.
* Do not try to disassemble a hilt that is already equipped by a party member. If you want to switch a party member's saber, make the new one first, then equip it on them before disassembling the one they had (or be controlling the character you want to disassemble on). No clue why this happens but it will crash the game.
* At time of release, there may be a small bug in 903MAL where Sion doesn't walk to his spot where the assassins circle around him directly after the Atton fight. (903Kreia.dlg) (((UPDATE:7/7/2021 It works fine)))

Credits:
Special thanks to Crazy34 for releasing his new saber blade models and letting me convert all my lightsabers to his blade models.
Special thanks to SithSpecter for use of his unstable blade textures.
Thanks to Darth Parametric, Varsity Puppet and Fair Strides (and all the Holowan Labs modders) for coding and general modding help over the years.
Thanks to Deadman for making the training sabers power on and off and providing the textures.
Thanks to DeadlyStream for hosting my mods.


Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my undeniably expressed consent.


THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
 

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Is it possible to use this alongside mods that alter the blade color, like JP's Sabers or the CJP OG Trilogy Sabers?

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Hi, this mod is very good but I do have one question? When you first meet Visas and start to talk to her, there is no option for her to rebuild her lightsaber like you do with Kreia? Is that normal or does she build one later in the game? 

 

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Here is the small change I had made to Atton's Shadowblade texture that was supposed to be included in this version - but i accidentally deleted it when I reinstalled everything before releasing it.

It's just turning the bottom pommel piece silver instead of black.

shadowblade.tga

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Hi, 

Where can I find the Coruscant Knight Schematic? I finally found the Honoured Duellist Emitter :) 

Edited by 9847268@gmail.com

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On 11/15/2024 at 1:35 AM, BilboSaggins said:

So where do i look to find schematics besides getting them from existing jedi masters

Just play naturally and you'll end up getting most of them.

On 11/16/2024 at 3:02 AM, BilboSaggins said:

Also im confused on how to use the 3 schematics i have im not able to use them

Have you completed your lightsaber quest? Do you have a color crystal?

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When i was playing this mod i got a schematic at the jedi academy on telos and after i built my lightsaber i couldn't use the schematic from the quest tab so i waited to get other schematics and they didnt work either apparently i didnt have the read schematic feat even tho i built my lightsaber and i had plenty color crystals also kreia and visas both have read schematic but i dont

Edited by BilboSaggins

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On 11/23/2024 at 11:32 AM, Kaidon Jorn said:

Now that IS weird.

im just gonna remove the mod and put in default hilt replacement cuz im worn out trying to figure whats wrong the models are great but never had a chance to use the schematics cuz it was broken for me

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Hey, there. I was an active user of the previous version of the mod, and I found something I haven't seen before. There's a hidden plasteel container in the Enclave sublevel, and I am absolutely dumbfounded as to how to open it. I have no idea if this is part of your mod or not, but I don't use too many mods that put stuff in the game world. I even set my Security skill to 99 and it still wouldn't open. I don't mind spoilers, so I would appreciate it if you told me if this is part of your mod, and if it is, how to open it.

 

Edit: Ahhh, I'm such a derp. Had to get the key from Gerevick. I always wondered what that key was for, and I didn't read the datapad in the past.

 

Edit 2: I am also unable to read schematics, it says I need the "Read Schematic" feat.

Edited by fabulouzgamer

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8 hours ago, fabulouzgamer said:

Hey, there. I was an active user of the previous version of the mod, and I found something I haven't seen before. There's a hidden plasteel container in the Enclave sublevel, and I am absolutely dumbfounded as to how to open it. I have no idea if this is part of your mod or not, but I don't use too many mods that put stuff in the game world. I even set my Security skill to 99 and it still wouldn't open. I don't mind spoilers, so I would appreciate it if you told me if this is part of your mod, and if it is, how to open it.

 

Edit: Ahhh, I'm such a derp. Had to get the key from Gerevick. I always wondered what that key was for, and I didn't read the datapad in the past.

 

Edit 2: I am also unable to read schematics, it says I need the "Read Schematic" feat.

you too huh its not just me then

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I have the same thing with the missing feat. Finished my lightsaber quest and it didn't pop up, but Kreia and Visas got it after building their lightsabers. Tried adding it with KSE, still couldn't use schematics.

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42 minutes ago, darthacerbus said:

I have the same thing with the missing feat. Finished my lightsaber quest and it didn't pop up, but Kreia and Visas got it after building their lightsabers. Tried adding it with KSE, still couldn't use schematics.

Okay, so I got it to work. I added the Read Schematic feat to my character with KSE, and I didn't have to read the schematics, they showed up in the workbench lightsaber creation menu.

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23 hours ago, fabulouzgamer said:

Okay, so I got it to work. I added the Read Schematic feat to my character with KSE, and I didn't have to read the schematics, they showed up in the workbench lightsaber creation menu.

Right. That's how it's supposed to work. But why isn't it granting the feat when you build your lightsaber?!

Will investigate asap.

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Finally!

Here is a patch of sorts to fix the Coruscant Knight's lightsabers to how I originally wanted them. Just had to remap and detach the faces on the model since it was mulching the UVW map or whatever. YAY.

Well I finally got it mostly correct, but the grip area still has a bit of a problem with stretching the texture. Will continue to tinker with it and I'm forming an idea for the next version of the mod which will make saber building a bit more complicated.

 

c_knights_remapped.zip

Unzip this folder and drop the models and texture into SLM's patch data folder and let overwrite. Then just copy to override. 

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