About This File
Mahalo for checking out my mod! I promise I will get updated pictures down the road.
I just hated how ugly the melee weapons looked, especially in comparison to all of the upscaled and re-done textures and models we can get nowadays. While not quite the job that something like High Quality Blasters does, this mod upscales all of the vanilla textures for both melee and ranged weapons using a mixture of ESRGAN and waifu2x AI upscaling to around 512-by-512px wherever possible with the goal of being as mod-friendly as it can be (so no model overhauls or anything like that - this is just a straight-up retexture). I offer both Melee and Ranged weapon textures separately so users can drag-and-drop whichever ones they want to use.
The mod itself should be pretty simple to install - just download the file, go into the folder of the weapons you want to replace, and drop the loose files directly into your Override folder (should be something like C:\Program Files (x86)\GOG Galaxy\Games\Star Wars - KotOR2\Override, for example). Note that this won't be compatible with mods that change the models or retexture weapons, so if you want to use my textures be sure to overwrite the ones in your Override with the ones from this file! For major overhauls like High Quality Blasters or Quarterstaff Replacement where the weapons look physically different, textures from this file won't work with those models.
Why should I use these textures over something like High Quality Blasters or Quarterstaff Replacement?
Honestly, if the mods doesn't break anything in your game, you should just use those mods instead since they offer actually good weapon models and textures. This is more of an alternative for those who have problems with those kinds of mods or can't run those kinds of mods for whatever reason, or are looking to complement other high-res textures from those mods. Or you really, really like the vanilla textures and want to be a purist.
What's New in Version 08/20/2022 06:17 PM See changelog
Released
* Re-did all the upscaling of each texture using different upscaling models and layering techniques. Every texture should now be accurate to what they were supposed to look like in vanilla.
* Added in ranged weaponry textures upscaled to 512x512px and with less of a saran wrap look.
* Grey quarterstaff (Genosian Shockstaff and Handmaiden's Staff) texture downgraded to 256x256px due to texture not displaying properly on the weapon with too high of a resolution.
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