27 Screenshots

About This File

A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 20.06.2021


Installation:
Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.

WARNING: If you wish to use Gloveless Sith Officers and Albino Sith Officers at the same time, please install Gloveless Sith Officers FIRST and Albino Sith Officers SECOND!


Uninstallation:
Depends on what you've chosen to install.
Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.


Description:
July 15 2003 was the day Kotor 1 was released for the first time on Xbox. If you've played Kotor on the Xbox or have played my Knights of the Old XBOX mod then you might be aware that the Xbox version and the PC version of these games are different, but what if I told you there was a 3rd version of Kotor which you might not have heard of before?

Between 2002 and early 2003, the original Kotor website published a series of images which ranged from concept art to promotional screenshots of the game during its Beta/Pre-Release stage of development.

Whilst these promotional screenshots might appear worse than the vanilla game (As these are pre-release/in-development screenshots), a few eagle eyed observers might notice some features in said screenshots which the vanilla game lacks.
What this mod will do is add these features into the vanilla PC game.

 

WARNING: Please be sure to consult the mod's screenshots before installing (Or ask the mod author in the comments), the installer for this mod is modular allowing you to install things at your leisure, however, some features might be perceived as lower quality than others so
it is recommended to be 100% sure of what you want to install before installing anything. None of the features should break your game, it's merely a matter of your own opinion on whether or not you like the aesthetic of a specific feature or not.


Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.

Gloveless Jedi Robes do not receive the grey Dark Side transitions, meaning the player character will have a grey head with normal hands. The best way to fix this would be to use a mod which removes the Dark Side transitions. 


Incompatibilities:
Would be incompatible with any mods which modifies Mission Vao's body/underwear/head texture and portraits, Trask Ulgo's unique head texture and portraits, Jedi Robe textures and models, Sith Officer body/head textures or models


Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.


Thanks to:
Bioware: For such an amazing game
Fred Tetra: For Kotor Tool
Stoffee: For TSLPatcher
Everyone who downloads the mod!


Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 1.3   See changelog

Released

* Added the Beta Juhani reskin.

* Removed the Beta Endar Spire Floor, it has instead been added to 

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17 hours ago, djh269 said:

How about:

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All the screenshots on the back of the old XBOX Covers are Pre-Release Screenshots, I actually have most of the OG Pictures on my hard drive so I shall be making features of them eventually.

 

Quote

- HK-47 on Taris

 

(I do have plans on making a slight addon to that mod so that HK-47 is more balanced for a Taris start and that he interacts with Taris NPCs through dialogue)

 

Quote

- Large Rancor on Unknown World

This will eventually be a feature in the K1 Pre-Release pack.

 

I would also like to point out that a K2 Pre-Release mod is in development and that any Pre-Release feature in the K1 and K2 versions will be added to the other game. For example, the gloveless Commoner Clothing from K1 will be an option for K1 players whilst a K2 feature (If I can justify it) might be added as an option for this mod.

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I like the idea behind the mods for sure! Always nice to have variety.

Funnily enough I actually searched for the large Rancor on one of my earliest playthroughs.

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