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About This File

This mod will replace and update Sith Soldier texture files.

 

To Install

1. Download: Sith Soldier HD

2. Copy all files to the Knights of the Old republic's Override folder.

(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)

3. When/if prompted to overwrite files, press okay.

4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

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  • Light Side Points 2
  • Dark Side Points 1



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I am really impressed that you also reskinned the corpse model, good job remembering that. This mod looks terrific!

Would you ever consider making a version of this for the Sith Commando from Kotor 2 (The Sith soldier you see in Malachor V)?

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4 hours ago, StellarExile said:

Phenomenal work, as usual! Especially on the placeable! One question, are you also going to do it for the texture shown in this mod (the restored one)?

The created texture is something between the original armor and white. I do not plan an alternative version. But it's not hard to make it.

3 hours ago, Mephiles550 said:

I am really impressed that you also reskinned the corpse model, good job remembering that. This mod looks terrific!

Would you ever consider making a version of this for the Sith Commando from Kotor 2 (The Sith soldier you see in Malachor V)?

I methodically work on Kotor 1 textures, I plan to switch to Kotor 2 in the long term.

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Question: Is it possible to use your custom CM_Baremetal.tga only for the Sith Soldiers? I love the way it looks on them, but it makes other textures designed with the vanilla baremetal in mind much more shiny than they're meant to be.

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14 minutes ago, ScrierOne said:

Question: Is it possible to use your custom CM_Baremetal.tga only for the Sith Soldiers? I love the way it looks on them, but it makes other textures designed with the vanilla baremetal in mind much more shiny than they're meant to be.

You can delete it. And see the result.

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4 minutes ago, Dark Hope said:

You can delete it. And see the result.

I did, but I'd like to still see your version of CM_Baremetal on the Sith Soldiers specifically. I'm not familiar enough with modding to know if it's even possible, though.

Still, the Sith texture itself looks great either way, so good work!

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57 minutes ago, ScrierOne said:

I did, but I'd like to still see your version of CM_Baremetal on the Sith Soldiers specifically. I'm not familiar enough with modding to know if it's even possible, though.

Still, the Sith texture itself looks great either way, so good work!

I'm pretty certain there's a line for the Sith Soldiers in appearance.2da, you should be able to rename Dark Hope's CM_Baremetal to something like CM_Baremetal2 and change that as well in appearance.2da for the Sith Soldiers. Don't quote me on that, but I might be able to make the edit then make a TSLPatcher for it.

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1 hour ago, LordMerek said:

I'm pretty certain there's a line for the Sith Soldiers in appearance.2da, you should be able to rename Dark Hope's CM_Baremetal to something like CM_Baremetal2 and change that as well in appearance.2da for the Sith Soldiers. Don't quote me on that, but I might be able to make the edit then make a TSLPatcher for it.

That was the first thing I tried, but it didn't work, so I was wondering if there was something more to it. Not that it's a huge deal, the texture still looks good with the vanilla baremetal, it was just something that I thought to try.

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20 hours ago, LordMerek said:

I'm pretty certain there's a line for the Sith Soldiers in appearance.2da, you should be able to rename Dark Hope's CM_Baremetal to something like CM_Baremetal2 and change that as well in appearance.2da for the Sith Soldiers. Don't quote me on that, but I might be able to make the edit then make a TSLPatcher for it.

This is partially correct, I worked on this today, but just now getting around to posting...First, edit appearance.2da to change the 3 Sith Soldier entries envmaps to DEFAULT...4 entries, if you are using https://deadlystream.com/files/file/1258-kotor-1-community-patch/, or https://deadlystream.com/files/file/1291-k1-lite-upgrader/ as these upgrade the lite Sith Soldiers as well...Next rename DH's CM_Baremetal to, say for example, CM_Baremetal01...Then open up notepad(or similar) and create a txi file(CM_Baremetal01.txi) and give it the instruction cube 1...Then create txi's with instruction(envmaptexture CM_Baremetal01) for the other textures, including the placeable...drop the txi's and the renamed cubemap texture in Override...it should work...I tried it out and it worked for me...

 

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21 minutes ago, ConansHair said:

This is partially correct, I worked on this today, but just now getting around to posting...First, edit appearance.2da to change the 3 Sith Soldier entries envmaps to DEFAULT...4 entries, if you are using https://deadlystream.com/files/file/1258-kotor-1-community-patch/, or https://deadlystream.com/files/file/1291-k1-lite-upgrader/ as these upgrade the lite Sith Soldiers as well...Next rename DH's CM_Baremetal to, say for example, CM_Baremetal01...Then open up notepad(or similar) and create a txi file(CM_Baremetal01.txi) and give it the instruction cube 1...Then create txi's with instruction(envmaptexture CM_Baremetal01) for the other textures, including the placeable...drop the txi's and the renamed cubemap texture in Override...it should work...I tried it out and it worked for me...

 

Dude you're awesome! It's sad my knowledge was incomplete, but I always enjoy learning new things.

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3 minutes ago, modder 9 said:

Too bad I finished my playthrough yesterday

Well, that's the magic of the game...infinite playthroughs, play it again!! Lol:thumbsu::thumbsup:

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