Repair Your Airspeeder... Again! 1.0.0

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About This File

Spoiler-Free Description:
       Nobody likes to see a group project go to waste! This mod allows you to repair your speeder once and for all upon completing the Nar Shaddaa main story, and restores some of Obsidian's original game dialogue along the way. Rather than being told that the speeder has been sabotaged beyond your ability to repair, you will be told specifically which part that you installed needs to be replaced, and given an opportunity to find it at a location made available towards the end of the Nar Shaddaa main story (for the exact location, see step #8 of the full walkthrough provided below or attached images).
       This mod restores original dialogue for certain party members, and the opportunity to gain/lose influence with them as you see fit.
       You should install TSLRCM prior to installing this mod. For an existing game, use a save file made before visiting Nar Shaddaa for the first time (this mod won't affect any areas of the game you have already been to).

Full Description (Contains Spoilers):

Spoiler

       If you have ever fixed up your own speeder on Nar Shaddaa, you know how much work the whole party puts into it. Unfortunately, it all goes south when your speeder is mysteriously sabotaged beyond repair once Visquis comes calling. Your speeder's lack of mobility is only needed temporarily, but the damage is made permanent. Don't let it all end on such a low note! This mod will allow you to fix the speeder once again after completing the Nar Shaddaa main story. When approaching the speeder you fixed up after Visquis calls, you find that someone has robbed you of the power cells you installed. Alternatively, if you try to install them for the first time during this portion of the game, you will find that someone has rigged the speeder to sabotage your power cells. Fortunately, you will get the chance to find some new ones aboard Goto's yacht, in the first plasteel cylinder of the storage room nearby the workbench room. Once you get back to Nar Shaddaa, you can return to the speeder and install the power cells for a working speeder you can use to finish up any remaining missions!
       This mod also restores Obsidian's original dialogue (and influence opportunity) with Mira which was previously inaccessible. You can now have her help you install your power cells. For players who normally do not repair HK-47 until after Nar Shaddaa is complete, you now have the opportunity to let him help you install the power cells as well, making it possible to hear his dialogue as well. You can gain/lose influence with either or both of them, all as you see fit.
       As a bonus, this mod also features new and improved camera angles for the airspeeder at the landing pad and the docks, as well as patching a lot of the general camera bugginess of the original dialogue.
       You should install TSLRCM prior to installing this mod. For an existing game, use a save file made before visiting Nar Shaddaa for the first time (this mod won't affect any areas of the game you have already been to).

Extra Information For The Curious Types:
-- Either Mira or HK-47 can help you install the power cells both times, though only the first time they do so counts for an influence change. You may also have each of them do it once, for influence with both.
-- If both Mira and HK-47 are in your party when installing the power cells, the game will first default to Mira if this is the first time she is helping you, and instead go to HK-47 if Mira has helped you already.
-- You now have the option to dismiss HK-47 from helping you for either an influence loss or no change, same as with everyone else, rather than a forced influence loss.
-- You can attempt to fix the airspeeder for the first time whenever you like, including after completing the main story. The airspeeder will be sabotaged for the duration of the Visquis mission, same as before.
-- You can now switch out party members in the Refugee Sector. No more running all the way back to the landing pad because you forgot to bring Bao-Dur!
-- Bao-Dur and T3-M4's dialogue can now be accessed at any airspeeder location once it has been repaired.
-- The airspeeder placement issue in the docks has been fixed (i.e. this mod includes the fixes from "Don't Let Kreia Fly Your Speeder!").
-- A bug where Lasavvou drops two sets of power cells when killed has been patched.
-- After giving you the power cells (or not), Lasavvou will walk out to the docks before despawning.
-- Two incorrect subtitled lines have been corrected (dialog.tlk is unmodified). 

Installation:
Download the 7z file and extract to somewhere on your computer that is easy to find. 7z files can be extracted with Archive Utility on macOS, or with free programs like PeaZip on Windows and Linux. For full compatibility and your own personal convenience, this mod comes with an installer which comes highly recommended. Simply run the installer, and direct it to your TSLRCM installation. For Steam installations, direct the installer to "Steam\steamapps\workshop\content\208580\485537937", and not the main game folder with the executable. The installer is an executable file that can be run natively on Windows or with free programs like Wine on other platforms. If for whatever reason you have trouble with the installer, open the "Manual Installation" folder and follow the instructions of the ReadMe file inside.

Uninstallation:
Follow the instructions within the ReadMe pertaining to your installation method.

Compatibility:
Users should expect full compatibility with any other mods, so long as they make no modifications to any airspeeder-related files or affect the new airspeeder cameras for other purposes (automatic installation) or replace the included files installed manually. Requires TSLRCM 1.8.3 or higher.

Modifications (Automatic Installation):

Spoiler

- airtaxi.dlg & airtaxi2.dlg re-written for all three main game areas of Nar Shaddaa
- Unescapable set to 0 in 302nar.are
wp_airtaxi location and orientation fixed in 303nar.git
- sw_startloc004 location fixed in 303nar.git
- wp_lasavvou moved in 303nar.git
- camera 40 moved in 301nar.mod
- camera 42 added to 301nar.mod
- camera 209 moved in 303nar.mod
- camera 222 added to 303nar.mod
- airspeeder43.uti replaced in 301nar.mod, 302nar.mod, 303nar.mod, & added to 351nar.mod
- conversation changed to airtaxi2_301.dlg in lndspr003.utp for 301nar.mod
- lndspr003.utp replaced in 303nar.mod
- a_302_inc_airsp.ncs, a_fixspeeder.ncs, & c_302_items_as.ncs added to 301nar.mod and 303nar.mod
- New scripts a_302airdem.ncs, a_302airdem2.ncs, c_302haddem.ncs, c_302haddem2.ncs, c_302haddem3.ncs, c_taxidem_eq.ncs added to 301nar.mod, 302nar.mod, 303nar.mod
- k_def_death_lasa.ncs replaced in 303nar.mod

Modifications (Manual Installation):

Spoiler

- 301nar.mod, 302nar.mod, 303nar.mod, & 351nar.mod replaced
- 301nar_loc.mod & 303nar_loc.mod added

Full Walkthrough (Contains Spoilers):

Spoiler

In case you find this useful, I am providing a full walkthrough on how to repair your speeder, including where all necessary speeder parts can be found, and every party member with whom you can gain influence throughout the process. Note that this contains spoilers.
The airspeeder can be found in the Nar Shaddaa Refugee Sector (not the landing pad area), within the Serrocco territory. It requires three parts to be repaired: an airspeeder navigation interface, maneuvering flaps, and cryogenic power cells.
1. Find the airspeeder navigation interface in the Refugee Landing Pad, not far from your ship. It is in a plasteel cylinder to the right of Tienn Tubb's workbench.
2. The manuevering flaps can be found in the Nar Shaddaa Docks, in a plasteel cylinder at the farthest traffic pylon. This is the same location the Bith scientist asks you to meet his contact.
3. Lasavvou the Ithorian has a supply of cryogenic power cells. He is in one of the apartments at the Nar Shaddaa docks. Obtain one from him by helping him settle his trouble with the local docking authorities, or by lifting it off of his corpse.
4. Go to the Refugee Sector proper and gain access to the Serrocco territory with either their permission or your lightsaber. The speeder can be found near their leader.
5. Install all components to the airspeeder and unlock the controls. The airspeeder's condition will be dependent on your skill levels, so if you are sporting more brawns than brains, you have one more reason to let some of the following party members help!
   -- Mira and HK-47 can help install the cryogenic power cells if in your party. Note that your first dialogue option with them results in an influence gain, and the fourth in an influence loss. Your character must be light side or neutral-aligned by the time you go to meet with Visquis for Mira to join your party. We don't let Hanharr near delicate machinery.
   -- Once the navigation interface is installed, you have to unlock the speeder controls. Atton can help with this. Same influence rules apply.
   -- If all components are successfully installed, Bao-Dur and T3-M4 can both help improve the condition of the speeder. T3-M4 will only step in if the speeder's condition is poor, but you can still gain influence with him either way.
6. If you have not made contact with Visquis at this point, the airspeeder should be fully operational, and can take you to the docks or landing pad if in good enough condition.
7. Once Visquis invites you to meet with him, the airspeeder will have its power cells stolen. If you install the power cells for the first time after this point, they will be sabotaged instead.
8. Progress through the main story until you reach Goto's yacht. Take a right through the torture chamber containing the lab station and head right again. You can find new power cells in the leftmost plasteel cylinder in the storage room beyond.
9. After completing the main story, you can return to the airspeeder at any time to reinstall the power cells. HK-47 or Mira can help install them if in your party. The airspeeder should be functional and ready-to-fly once again!

Acknowledgments:
Big thanks to Fred Tetra for KotORTool and Cortisol for the Holocron Toolset for making file extraction, module editing, and .mod file building easy, Fair Strides for the DLG Editor, JdNoa and Dashus for simple script decompiling with DeNCS, Blue for the KotOR Script Editor, and to Stoffe and Fair Strides for easy .mod extraction with ERFEdit, and for making inter-mod compatibility infinitely more feasible with TSLPatcher. It really does take a village to make one speeder fly.

Have a bug to report? Visit this mod's "Get Support" page and let me know!

This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
 

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In all my history of playing this game, I could NEVER finish the dam speeder without either getting all of the pieces I needed or accidentally starting the Jekk'Jekk Tarr quest.

 

Tell me, if I don't manage to complete the speeder does the DLG still say "it is once again fully assembled". 'Once again' suggests that I already completed the speeder bike when it's possible to not complete it in time, so what happens?

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You now have total freedom to repair the airspeeder whenever you like, it will just be temporarily immobile for the duration of the Visquis and Goto story. When Visquis contacts you, someone will steal the power cells if they were installed, or rig the speeder to destroy the cells upon installation otherwise. You could wait until after completing the whole planet to start repairing the speeder if you like; the first time you install the power cells they will still be destroyed via sabotage, but if you picked up the extra cells on Goto's yacht then you can just immediately install the new ones. Thus you still have the opportunity to gain influence with both HK-47 and Mira. The "once again" message will appear only after the power cells are installed for the second time, though it just refers to whenever the speeder was usable last, whether that be under your care, or its previous owner's. It just acts as confirmation to the player that the game successfully registers the airspeeder as now in its final stage, one of permanent functionality.

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On 5/8/2022 at 11:01 PM, StellarExile said:

Is this mod compatible with PartySwap?

Yes, they should be compatible, though with the disclaimer that I have not tested them together. Looking through PartySwap's file changes, it modifies nothing specific to Nar Shaddaa, while this mod was designed with compatibility in mind even with other Nar Shaddaa-specific mods, so long as they do not change scripts or dialog specific to the airspeeder. This mod also makes no changes relevant to the Handmaiden or Disciple, so it is safe to say they deal with separate areas of the game.

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