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About This File

Bao-Dur's Liberator's\Oppressor's Armor 2021
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Authors: Kaidon Jorn/Effix

Compatible with TSLRCM 1.8.5 - 1.8.6

This mod adds a small quest to have Bao-Dur build his own non-force restrictive armor once he reaches 10th level . 
It's important to talk to him as soon as he hits 10th level so you can get the quest parts afterward on Nar Shaddaa, which you will find in both Tien's shop and in the Serroco thugs area.
The quest will have you find some military fatigues and armor plating so that he may build the new Liberator or Oppressor's Armor depending on your alignment.
The armor itself is medium class 7 with a dexterity bonus of +3, and was lovingly reskinned by none other than Effix of DeadlyStream and Steam Workshop notoriety. All credit for the reskinned Jamoah Hogra armor goes to him.

Run the .exe to install

***IMPORTANT***
I strongly advise to install TSLRCM (and SLM) first before this mod. 
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Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.


THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE 
IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
 


What's New in Version 08/04/2021 09:28 PM   See changelog

Released

No changelog available for this version.

  • Like 6
  • Light Side Points 2

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Recommended Comments

Effix

Posted

Quite hard to see in the screenshots, because it's subtle, but parts of the armors have a mesh texture (Kaidon's idea). Not the medieval kind, the sports gear/modern sneaker kind.

I'll be honest, I probably won't do a replay anytime soon, but the quest part sounds really cool and additions like that are very welcome for enriching the game.

I'm glad I could assist with the texture part, it was fun. Keep up the good work! :)

p.s. don't use that headgear in screenshots lol

Kaidon Jorn

Posted

LOL. 

Yeah, ok. Had to make screenies really quick.

Pope_Duwang_I

Posted

That Headgear will haunt my nightmares.  That armor will be a blessing.

Kaidon Jorn

Posted

Notice how I kept the one screenshot in there so the joke would make sense? And haunt you 'til the end of your days? 

Muuwaahahahahahahahah!

  • Haha 1
Pope_Duwang_I

Posted

13 hours ago, Kaidon Jorn said:

Notice how I kept the one screenshot in there so the joke would make sense? And haunt you 'til the end of your days? 

Muuwaahahahahahahahah!

Even in My Final Hours of Life, I will still see that image.

StellarExile

Posted

What is the difference between this mod and your Electromesh Armor one?

Domino5555

Posted (edited)

On 8/18/2021 at 2:16 PM, Kaidon Jorn said:

...the armor.

Would your previous Electromesh Armor mod work with the current TSLRCM build?

And does the Liberator's/Oppressor's armor work without SLM?

Edited by Domino5555
Kaidon Jorn

Posted

16 hours ago, Domino5555 said:

Would your previous Electromesh Armor mod work with the current TSLRCM build?

And does the Liberator's/Oppressor's armor work without SLM?

1. I'm going to say no for that because i replace 301 and 303NAR i think. This time I'm just inserting files.

2. Yes it should.

M481

Posted

The Quest name and description are blank in journal, is this normal?

StellarExile

Posted

@Kaidon Jorn this mod seems to be causing issues with lightsaber crafting. When I complete the quest not lightsaber shows up in my inventory. Removing baodur.dlg fixes the issue. Could you look into this with the attached file?

baodur.dlg

Kaidon Jorn

Posted

17 hours ago, StellarExile said:

@Kaidon Jorn this mod seems to be causing issues with lightsaber crafting. When I complete the quest not lightsaber shows up in my inventory. Removing baodur.dlg fixes the issue. Could you look into this with the attached file?

baodur.dlg 667.96 kB · 4 downloads

So you're using SLM 2021 and Bao-Dur's Liberator armor?

Honestly I can't see the problem. I'm looking and looking but don't see it. It's just the generic "a_give_item" script granting the saber, so it should work.

I could say try this one baodur.dlg but it's really the same dialog. Even if you don't have a color crystal it should give you a green one anyway.

 

 

StellarExile

Posted

15 minutes ago, Kaidon Jorn said:

So you're using SLM 2021 and Bao-Dur's Liberator armor?

Honestly I can't see the problem. I'm looking and looking but don't see it. It's just the generic "a_give_item" script granting the saber, so it should work.

I could say try this one baodur.dlg but it's really the same dialog. Even if you don't have a color crystal it should give you a green one anyway.

 

 

Don’t have SLM installed. I Installed it after and it worked (the lightsaber appeared in my inventory). It looks like this mod isn’t compatible with vanilla TSLRCM. The issue being once you craft your lightsaber it won’t be added to your inventory.

Is it possible to add a vanilla TSLRCM version?

StellarExile

Posted

18 minutes ago, Kaidon Jorn said:

Ok.

 

Hopefully that makes sense. Was it intended to only be used with SLM? 
I hope a TSLRCM standalone version is possible. This mod adds very vital content.

Kaidon Jorn

Posted

Alright here you go. 

Non SLM version of his dialog that I forgot to make when I released the mod in the first place. 

Now it gives vanilla lightsabers.

baodur.dlg

I think I may have just copied his SLM dialog into the BD armor mod with the new entries for armor building...Ooops. 

But if you have already installed SLM then you should use the original one you posted. 

  • Light Side Points 1
StellarExile

Posted

Awesome! Thank you KJ! I would suggest maybe making an option in the download.

Kaidon Jorn

Posted

Yeah I never updated BD armor mod to be compatible with SLM2024 either (I don't think)...so that's another thing I need to fix.

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