JC's Fashion Line I: Cloaked Party Robes for K1 1.1

   (2 reviews)

7 Screenshots

About This File

Summary

This mod alters the appearance of Jedi robes worn by party members in Star Wars: Knights of the Old Republic, giving them new models based on their basic clothing with added cloaks.

Installation

Note: If you intend to use this mod in conjunction with either my Cloaked Jedi Robes or Cloaked Hybrid Robes, they should be installed first.

  1. Extract files from the downloaded archive.
  2. Run Fashion_I_Cloaked_Party_Robes_K1.exe.
  3. Select one of the installation options:
       a) 100% Brown
       b) Brown-Red-Blue
  4. Click "Install Mod" and select your game directory (default name SWKOTOR).

Uninstallation

  1. Remove the installed files or replace from backups if necessary.

Compatibility

This mod uses my Supermodel Port for K1. This makes it super cripplingly incompatible with any other mods that alter the game's supermodels (the S_Female and S_Male files) unless the other mods utilize my Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the cloaks to animate.

This mod's supermodels include my Supermodel Fixes for K1. So you don't have to worry about using that, or if these files are overwriting those. Use this mod's files.

These supermodel edits somewhat alter some animations in the game. These adjustments were necessary to prevent the old stuff from clipping with the new stuff. It's essentially what Obsidian did when they added the new bones to the supermodel, but I've reversed the changes a bit to bring the animations closer to the original K1 style.

Some models aren't so happy with the new rig. I've made some hotfixes for such cases where I can, but they won't be compatible with other mods that alter these models. I've instructed TSLPatcher not to overwrite these.

P_JuhaniBB.mdl and P_Juhani.mdx are two such files that will be skipped. If you use the Juhani Catlike Head Mod, I suggest that you use my version because I happened to fix the same thing that mod fixes anyway. You can copy those two files manually from tslpatchdata to Override.

While this mod adds skirt bones to the player supermodels, at this time it does not add the bones or the necessary animations to the cutscene models. So the skirt flaps may appear stiff in scenes that use those.

Credits

KOTOR Tool – Fred Tetra
TSLPatcher – stoffe, with updates by Fair Strides
NWMax – Joco
KOTORMax & MDLEdit – bead-v
waifu2x – nagadomi

This mod contains assets ported from Star Wars: Knights of the Old Republic II – The Sith Lords by Obsidian Entertainment.

Permisisons

I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.

I have uploaded a separate mod resource with essentially all of these assets free for anyone who wants to use them. But I want to keep them separate for simplicity's sake, so this release here is strictly a mod.

Disclaimers

OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.

Donations

If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.

For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.

I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.


What's New in Version 1.1   See changelog

Released

  • Reduced arm clipping for female models.
  • Tweaked Bastila and Juhani's black robes to be a little less saturated.
  • Added 100% brown texture option.
  • Supermodel port updates.
  • Like 6
  • Thanks 1
  • Light Side Points 5



User Feedback

Recommended Comments

Now this is a cool mod!!! It makes sense too, why wouldn't they have robes with their clothing lol? I wonder would it be possible to make a hooded version? In fact, is there some specific reason why no one has ever made a hooded robes mod for both this game and it's sequel? Is it due to spotty animations or is it impossible? Anyways, great work as usual JC!!

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I know that hoods aren't really possible for the player because the head and body animations get out of sync a bit. That's why Kreia and the Handmaiden use full body models in the second game. for their clothing appearance.

It could potentially be done for other party members, but I don't know if I have the modeling skills for it yet. I don't think KOTOR 1 supports the appearance.2da hack that Obsidian used to let the Handmaiden and have a different appearance for her clothing, but there are probably other ways to do it.

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Is there a way that these robed outfits could replace the party's default appearances using KSE? I want to keep the stats from the Improved Party Outfits mod but still have the Jedi robes for looks.

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It's not possible with KSE, but you can do so by editing appearance.2da to make their modelb and texb columns match modeli and texi. I'll see about adding this as an optional thing. It had occurred to me before but either I forgot or I was too lazy to do it.

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So I'm using KP's prequel robes with DMs movie robes for K1. I take it this isn't compatible with that build ! I was thinking since DM's mod must use your supermodels for the master robes, maybe it could be. Maybe if it were to replace the default clothing for Juhani or Bastila for example ?

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On 10/12/2024 at 9:06 PM, mackmitchell94 said:

So I'm using KP's prequel robes with DMs movie robes for K1. I take it this isn't compatible with that build ! I was thinking since DM's mod must use your supermodels for the master robes, maybe it could be. Maybe if it were to replace the default clothing for Juhani or Bastila for example ?

It would be possible to use my cloaked party robes for the clothing slot (B) and another mod for the robe slot (I) with some adjustments. If you find and replace all instances of modeli and texi with modelb and texb in the .ini files for my cloaked party robes, that will make the installer change which appearance slot it writes to. Then you should be able to install both mods normally.

I might consider adding that as a standalone option in a future release.

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