Black Vulkar Base Engine Lab Bench For Swoop Accelerator 1.0.1

   (3 reviews)

5 Screenshots

About This File

This mod makes a minor alteration to the Engine Lab room of the lower Black Vulkar base level to remove the Swoop Accelerator from the ground and put it on a bench. Said bench is moved from the other side of the room, where normally it impedes clear access to Kandon and his crew if the situation ends in combat. This has the side benefit of (hopefully) reducing pathing issues if the whole party tries to charge into melee combat.

Additionally, several minor aesthetic fixes to the room are included. The cutting tools that normally have a static plasma (?) beam have been given some animation, and a number of pipes that had missing backfaces causing geometry culling issues have had those added. These fixes are also incorporated into the K1 Community Patch as of v1.9, so it is fully compatible with that as long as you install this mod afterwards.

Installation Instructions

The mod requires a GIT edit to reposition the accelerator (i.e. uses TSLPatcher), so simply run the installer.

Known Issues

There may some pathing issues if you try to loot the accelerator from certain angles. I've positioned it close to the front edge of the bench to minimise this from the most likely (direct) approach, but coming from the sides of the bench, especially towards the back wall end, may not work as desired.

Acknowledgements

  • Thanks to @bead-v for MDLEdit and KOTORMax.

What's New in Version 1.0.1   See changelog

Released

  • Revised the mod's folder name to reduce issues with path character length during installation. No change to the mod itself.
  • Like 7
  • Light Side Points 2



User Feedback

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Emperor Devon

  

This little alteration adds a lot to the Vulkar base. The prototype accelerator drives so much of the story on Taris, and the Vulkars just leave it on the floor? That didn't feel right. (What if someone trips on it?!) Placing the accelerator on a bench makes it feel like the gang attaches more importance to this little MacGuffin.

Solid improvement.

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Guest Qui-Gon Glenn

   2 of 2 members found this review helpful 2 / 2 members

Filename is dangerously long :)

Ran into an unhandled exception because I did a little renaming to make my OCD installation go "smoother". Was fixed by abbreviating things, but a small note. Thanks for this and all of your mods, they are appreciated!

Response from the author:

Quote

Filename is dangerously long

Fair point. I should probably revise it given people's propensity to install into multiple levels deep destinations.

Edit: Updated with a revised folder name.

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Pope_Duwang_I

   2 of 2 members found this review helpful 2 / 2 members

Never realized how much this was needed. Should always be a part of your list of "Mods to Download".

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