Endar Spire Hull Repairs 1.4

   (5 reviews)

10 Screenshots

About This File

Start as you mean to go on. For KOTOR, that apparently means leave lots of holes in your level geometry. This mod plugs some gaps in the hull of the Endar Spire, and fixes a few UV issues.

N.B. - THIS MOD IS NOW SUPERSEDED BY THE K1 COMMUNITY PATCH. DO NOT USE THIS MOD IF YOU ARE USING K1CP. IT ALREADY INCORPORATES ALL THESE FIXES, AND MORE BESIDES.

Fixes:

  • Plugs two strips that run along either side of the dead-end corridor on the Command Deck that are open to space. These are hard to see, but noticeable just above the windows in this section. Additionally, an alteration to the model's hierarchy was made so that the light strips now correctly animate.
  • Removes an extraneous strip of mesh that was causing z-fighting issues (i.e. flickering) in the central corridor where the Jedi vs Sith fight occurs.
  • Plugs two gaps in the room just before the escape pods in the Starboard Section. Additionally adjusts the lightmap UVs to remove a light bloom that occurred during baking due to the offset geometry.
  • Fills some holes in the forked section of corridor in the Starboard Section just before the escape pod room. Also fixes some flipped UVs causing inverted wall trim textures in this area.
  • Corrects some misaligned polys in an inset panel in the end wall of the escape pod room in the Starboard Section. Also adjusts the lightmap UVs of said polys to correct their baked lighting.
  • Fixes some UVs causing inverted wall panel textures in a couple of corridor sections on both the Command Deck and Starboard Section.

Installation:

  • Simply copy the model files across to your Override folder

Acknowledgements:

  • Thanks to @JCarter426 for initially hunting down these holes and pointing them out to me
  • Thanks to @ebmar for finding a number of additional issues
  • Thanks to @bead-v for KOTORMax and MDLEdit

What's New in Version 1.4   See changelog

Released

  • Fixed some some gaps in the Starboard Section. Thanks to @ebmar for bringing it to my attention.
  • Fixed yet more wall panel flipped UVs in the Starboard Section.
  • Like 8
  • Thanks 4



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Asked this in my pm, but again will this conflict with Jorak's Endar Spire Overhaul? I didn't see conflict but, I could be to quote Jeremy Brett's Sherlock Holmes "as blind as a beetle"...

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It didn't look like it was, but wanted to make sure looks amazing when paired with his. Had flickering lights, lockboxes, and everything looked pretty nice too. Only thing were tables and some furniture that seemed to be invisible/see through along with the walls, I'd have to look again. Other issue was Trask's uniform being blue which might be another mod I've got installed (doing a clean install) to try and fix that while also fiddling with the dialogue a bit to change scoundrel to smuggler, and give sarcastic responses lol *grin* because let's face it the responses were sooo lame/tame, they needed ones like "who the kriffin' he** are you?" in it, or "every woman/man for herself/himself" lol among others for a self-serving smuggler type ;) 

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