Jump to content

30 Screenshots

About This File

This mod attempts to address some of the issues with holograms in TSL. In the vanilla game, the majority of holograms have things like eyeballs and teeth being visible through the head. This is caused by the way the game handles transparency, in conjunction with the order in which it renders the individual meshes that a model is comprised of. By changing the hierarchy of the meshes within these models, certain elements can be occluded, resulting in less cases of “bug-eyed” holograms. This is not a perfect solution however. Because meshes do not self-occlude, visual glitches still remain during certain animations and camera angles, but this is likely the best that can be done without being able to make alterations the game engine itself.

Additionally, because their interactions are primarily via hologram, this mod includes a revised version of Jinger/Kreia’s Admiralty Mod, which changes the appearance of Admirals Cede and Onasi to give them outfits more fitting of their rank. And while I was at it, I also revised certain appearances with head swaps and custom model merges (hair, etc.) to try and reduce overuse of the same heads and make NPCs a little more distinct.

N.B.: TSLRCM is a requirement for this mod. It is not compatible with the vanilla version of the game.

Specific Changes:

  • Ebon Hawk: Bastila hologram (Light Side male Revan)
  • Ebon Hawk: Bastila hologram (Dark Side male Revan)
  • Ebon Hawk: Carth hologram (Dark Side female Revan)
  • Ebon Hawk: Carth (Admiral Onasi) hologram (Light Side female Revan)
  • Ebon Hawk: Canderous hologram
  • Ebon Hawk: Jedi Master Atris hologram
  • Ebon Hawk: Jedi Master Kavar hologram
  • Ebon Hawk: Jedi Master Vash hologram
  • Ebon Hawk: Jedi Master Vrook hologram
  • Ebon Hawk: Jedi Master Zez-Kai Ell hologram
  • Peragus: Administration Officer hologram
  • Peragus: Dock Officer hologram
  • Peragus: Maintenance Officer hologram
  • Peragus: Medical Officer hologram
  • Peragus: Security Officer hologram
  • Peragus: Coorta hologram
  • Peragus: Coorta thug #1 hologram
  • Peragus: Coorta thug #2 hologram
  • Harbinger: Republic Captain hologram
  • Harbinger: Republic Navigation Officer hologram
  • Harbinger: Republic Doctor/Med Officer hologram
  • Harbinger: Republic Soldier hologram (partial)
  • Harbinger: Admiral Cede hologram
  • Harbinger: Admiral Onasi hologram
  • Telos: Admiral Cede hologram
  • Telos: Admiral Onasi hologram
  • Telos: Admiral Onasi physical appearance
  • Dantooine: Jedi Master Vandar hologram
  • Dantooine: Jedi Master Vrook hologram
  • Dantooine: Admiral Cede hologram
  • Dantooine: Admiral Onasi hologram
  • Nar Shaddaa (Goto's Yacht): Goto hologram/projector VFX
  • Korriban: Bastila hologram (Dark Side male Revan)
  • Korriban: Jedi Master Vash hologram (M4-78)
  • Korriban: Jedi Kaah hologram (M4-78)
  • Malachor V: Bao-Dur hologram

Known Issues:

  • There are still visual artefacts from overlapping sections of individual meshes, particularly noticeable in the case of the neck being visible through the jaw which occurs with certain animations and/or camera angles. This is not addressable by model edits. The problem is the way in which the engine renders overlapping transparency within a single mesh.
  • The Republic soldier on the Harbinger has been replaced as of v1.3, however the helmet is still somewhat problematic. I'm not sure that is addressable without completely remodelling it, and perhaps not even then given its shape.
  • Hair planes with alpha transparency don't function as intended as holograms, so typically look pretty terrible (e.g. Peragus Maintenance Officer). There's not much that can be done about those, other than completely remodelling the hair to rely on geometry rather than texture transparency.
  • Dangly meshes used for hair bangs tend to look conspicuous due the requirement of placing them under the head mesh in the hierarchy. Particularly egregious examples may warrant having these elements being turned into skinned meshes in a future update.
  • No doubt there are still a few holograms that need attention that I have missed. If anyone can provide a list of such cases, I may address it in a future update. Note that some holograms look fine in their vanilla state. I am only interested in hearing about ones with issues like those already addressed in this mod ("bug eyes", etc.).

Compatibility:

  • I've edited UTCs to point to custom appearance.2da entries, so the mod should be compatible with any other mod that only edits the vanilla 2DA entries. However, it will not be compatible with any mod that forcibly overwrites the module files this mod edits, that outright replaces the UTCs in question, or that also edits the UTC appearance values. Install any such mods first, then this mod afterwards.
  • To make it clear, do not use this in conjunction with Jinger/Kreia’s Admiralty Mod or Darth Hayze's TSLRCM Compatibility Patch for said mod. They are superseded by this mod.
  • A separate patch is provided for M4-78 to handle its version of the Korriban academy module. After installing the main content of the mod, run the installer a second time and select the "Additional Patch" option from the drop down menu.
  • An optional patch has been added to give the robe-wearing holograms unique named textures for use with robe mods that use the same filenames as vanilla robe textures. This will prevent texture issues (but note that they will still be wearing the vanilla-style robes).

Acknowledgements:

  • Thanks to Fair Strides for creating a customised version of TSLPatcher to handle filename clashes, which made this mod practical.
  • Thanks to Jinger/Kreia for permission to release a revised version of the Admiralty mod's content, the textures from which (with modification) are used in this mod.
  • Thanks to zbyl2 for permission to redistribute TSLRCM's module files to ensure compatibility for Steam Workshop users
  • Thanks to JCarter426 for permission to use the female Republic soldier body model from "JC's Republic Soldier Fix for K2" and his adjusted N_CommM04 texture from "JC's Minor Fixes for K2".
  • Thanks to bead-v for KOTORMax and MDLEdit, and ndix UR for MDLOps 2K18 Edition, all of which were required at various points to get this to work.
  • Thanks to ndix UR for TGA2TPC
  • Thanks to Malkior for providing the impetus for the mod via this thread.
  • Thanks to L0ki194 for offering input on the case of the Harbinger's "Doctor" vs "Medical Officer".

What's New in Version 1.61   See changelog

Released

  • Added an optional patch to switch DS Bastila's appearance to a K1-style robe.
  • Like 4
  • Sad 1

User Feedback

Recommended Comments



DarthParametric

Posted

Should be no crashes, you just won't get any changes to Kaah or Vash's holograms. Bastila (if Revan was DS male) should still have her holocron appearance changed, as that UTC in 702KOR should be edited by default.

ShadyChaos

Posted

Okay, cool, thanks for that.

 

While playing I found a bug with Bastila's holo model. Take a look...

 

c9EjI0V
 
JogQ6sc
 
dW1qOqP

DarthParametric

Posted

I'm not sure what I am supposed to be looking at. That doesn't appear to be vanilla game visuals. Are you using some post-processing hack, like Reshade?

ShadyChaos

Posted

The hair on the model is not attached properly. It's kinda hard to describe, but if you look closely at the 1st pic then it's more visible.

 

Yes, I am using Rehade, but I don't see how that affects this issue as I have tested most of the other Holo models and nothing weird happens.

DarthParametric

Posted

It affects the screenshots because it is dark as hell and I couldn't see anything.

 

On closer inspection, I can see the issue in the first shot with the bangs. It's a model issue, nothing on your end. I'll address it in the next update.

ShadyChaos

Posted

Okay, that's reassuring, thanks for your help.

 

I'll let you know if I find anything else.

LadySith84

Posted

Holograms stops playing. Any idea what is it?

DarthParametric

Posted

Should be nothing to do with this mod. Only appearances are changed, not the cutscenes/dialogues themselves. Any problem with installing the mod would likely cause a crash rather than not playing the holograms.

221BBakerStreetBabe

Posted

On the Harbinger hologram between the republic Captain and Cede, I still have Carth appearing as the hologram. The dialogue is fine. If it helps, I'm DS female and so was Revan. Any suggestions on why I can't get Cede's hologram to appear?

DarthParametric

Posted

Cede only appears when Revan was set as male. That's the game determining that, it has nothing to do with the mod.

  • Like 1
221BBakerStreetBabe

Posted

16 minutes ago, DarthParametric said:

Cede only appears when Revan was set as male. That's the game determining that, it has nothing to do with the mod.

I think I know what happened. Corrupted save file I recovered. The game crashed while I was talking to Atton for the first time. Thanks for the fast answer!

Arson Hole

Posted

Is this mod compatible with the DeadlyStream version of M4-78?

DarthParametric

Posted

Yes. M4-78-specific content is provided as a second patch. There are options for both v1.2 (DS/Mod-DB) and v1.3 (Steam).

Domino5555

Posted

So if I install the mod, Carth/Cede should be wearing their new uniforms at the Battle of Telos?

N-DReW25

Posted

4 hours ago, Domino5555 said:

So if I install the mod, Carth/Cede should be wearing their new uniforms at the Battle of Telos?

Yes, this mod comes with the Admiralty mod and makes it 100% compatible with TSLRCM meaning you don't need to install the old incompatible versions.

Domino5555

Posted

10 hours ago, N-DReW25 said:

Yes, this mod comes with the Admiralty mod and makes it 100% compatible with TSLRCM meaning you don't need to install the old incompatible versions.

Then where are the texture files for the mod?

N-DReW25

Posted

1 hour ago, Domino5555 said:

Then where are the texture files for the mod?

This mod uses tpc files instead of tga I think. Think of a texture file combined with a txi. 

 

It's new.

Ashton Scorpius

Posted

Thank god for this mod. Those hologram eyeballs were repulsive.

Sith Holocron

Posted

@DarthParametric, is this mod OK to use with M4-78 EP version 1.5?  Your mod came out before 1.5 was released so I thought I should double check. (The last version listed in your mod was version 1.3 which was Steam exclusive.)

This is where I should have posted the question, not in the other mod's comments. ::slapping my forehead::

Sith Holocron

Posted

1 minute ago, DarthParametric said:

You also should have read the changelog.

Then I'll need to download the new one then. OK

DarthParametric

Posted

No, the only thing that has changed is the description/readme. There is no material difference in M4-78 v1.5 vs 1.3 as far as Korriban goes, so there is nothing new in this mod.

  • Like 1
Sith Holocron

Posted

Good to know!  I downloaded the new version anyway to replace the old one in my archive.

Ashton Scorpius

Posted

Just wondering, do you plan on adding fixed PC hologram models in the future? Particulary for this scene.

Spoiler

512829702_StarWars_KnightsoftheOldRepublicII_TheSithLords2_5_20198_10_46PM_Moment.thumb.jpg.0d63f121f90b60d4ea90402caf976910.jpg

 


Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.