34 files
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Minimaps K1 shadowlands and Czerka
By Stoney
these are the mini maps I made fore the lost shadowlands and czerka office on korriban. these are for K1 feel free to use them as you wish.
179 downloads
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Mission Vao Player's Head (Modder's Resource)
This is something I fished out of my junk pile that I thought someone may find a use for. It is Mission's head model that has had the UVs adjusted to fit her face and lekku onto a single texture (because I am lazy, just her face and body texture side-by-side). This allows for DS transitions, which is not possible with the vanilla Mission head because it uses two different textures.
The model is supplied with placeholder textures (colour shifted to test DS transitions), temp portraits, and a full TSLPatcher setup. All it needs is some new textures/portraits and it is ready to go.
The revised version includes an optional head mesh with the lekku UVs scaled to make better use of the available UV space, including revised placeholder texture. UV templates are now included for both versions.
328 downloads
0 comments
Updated
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Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack
By JasonRyder
SpaceAlex's Unfinished K1 Enhancement Pack
Modder's Resource for: KoTOR.
I DID NOT CREATE THIS. SpaceAlex did. It was intended to be both a cosmetic NPC upgrade, a loot upgrade that added new items for Knights of the Old Republic, and more. Sadly, it was never finished, but plenty of work was completed by the time the project was cancelled as these screenshots display. Since SpaceAlex's K1 Enhancement Pack was not hosted on the website, I decided to host it myself and provide an easy link to all the assets so someone can either finish it or use bits and pieces of it in their own mods. Personally, I would like the entire mod to be finished as SpaceAlex intended with the NPC Modification Pack Bonus Content, Party Member Reskins, Player Character Clothing and Head Reskins, and Miscellaneous items implemented as optional add-ons.
Also, there is a fix for invisible heads for some reason, here: https://deadlystream.com/files/file/417-spacealexs-k1ep-invisible-head-fix/ . Please download this too if you're using it as a mod or just using it for editing.
Lastly, do not use this with K1 Restoration because it will cause cosmetic glitches such as Outcast Children looking like Mandalorians.
NOTE: I just realized that I took out a few pieces of the file so it would work. I took out anything related to Darth Bandon and Calo Nord, as these additions cause game-breaking bugs.
Credits:
-The Deadlystream Website Team for creating this website.
-SpaceAlex for creating all these assets
-All the great modders and users in this community
-Fred Tetra for his KOTOR Tool which makes this possible
-The original creator of TSL Patcher, which makes mod installation so much easier
-BioWare for creating the Odyssey Engine and this awesome game.
-milestails and Fallen Guardian for providing the files themselves: https://onedrive.live.com/?id=AF290B5E544EBB56!121&cid=AF290B5E544EBB56
1,625 downloads
- k1 enhancement
- spacealex
- (and 7 more)
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Modder's Tool: Power/Gonk Droid
By newbiemodder
I give you the Power Droid!! Also commonly referred to has the Gonk/GNK droid. The model itself was part of the damaged Ebon Hawk module at the beginning of KOTOR2:TSL. I ripped the droid model from the room model. I gave him limited animations which I borrowed from the protocol droid model. The power droid can walk and stand/pause/at rest. After all, it is only a power droid. He looks good. An essential NPC for any new area!!!
Open the .zip file and follow the Readme instructions.
File contains the necessary .mdl/.mdx files, .2da entry, .utc file, .dlg and voice files.
I hope you find him useful.
newbiemodder
183 downloads
- power droid
- gonk droid
- (and 1 more)
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New_Lightsaber_Blades_Modder's_Res
By Crazy34
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KNIGHTS OF THE OLD REPUBLIC SOURCE FILE
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New_Lightsaber_Blades_Modder's_Res
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Author: Crazy34
Contact: PM me on Deadlystream
For: K1/TSL
Date: 03/24/2021
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DESCRIPTION:
This modder's resource contains a detailed step-by-step instruction on how to use and modify the new lightsaber blade system introduced in my recent mods.
You can find this instruction in the file: manual.pdf.
The folder resources contains example textures, saber models in the ascii format and example batch file to generate color copies of a given saber.
I HOPE that in the future some talented texture artist will create better looking blade textures using these new blade models.
CREDITS:
Kaidon Jorn:
Lightsaber Hilts models and textures and icons are created by Kaidon Jorn and taken from his SLM 2.0 mod, which you can find here: https://deadlystream.com/files/file/551-schematic-lightsaber-mod-slm/
Thank you very much for the permission to use your models and hilts here. They are amazing and I enjoyed working with them.
Sithspecter:
The new layout for the lightsaber blades plane models are inspired by Sithspecter's animated Crossguard Lightsabers mod for KOTOR which can be found here: https://deadlystream.com/files/file/1314-crossguard-lightsabers/
Thank you very much for the permission to include your animated unstable blade texture and to modified them to include the new TSL colors.
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COMPATIBILITY:
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INSTALLATION:
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BUGS:
The tip of the blade has a spike which comes from a deformation of the lightsaber planes. This is also present in the original model. I was not able to find a fix. (Sorry about that.)
The lightsaber hilts will clip through the blades. (Unfortunately, DarthParametric has said that it is not possible to fix this.)
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PERMISSIONS:
You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. Use it to update your own mod or use it as a basis to start your own lightsaber mod. However, please give credit where it's due.
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THANKS:
Fred Tetra: All the thanks for KotOR Tool.
TK102: All the thanks for K-GFF.
ndix UR: All the thanks for the kotorblender plugin, which I used to create the blade 3d models.
bead-v: All the thanks for Mdledit and constantly updating it. Without it this mod would not be possible. Thanks also for the comments on the ascii code.
Kaidon Jorn: All the thanks for giving me the permission for using the hilts textures and icons. With these included this is a real mod. Thank you so much.
Sithspecter: All the thanks for giving me the permission to include his animated blade textures and to modify them. Also i want to thank you for inspiring me to start modding KOTOR in the first place.
Jorak Uln: All the thanks for the constant feedback, suggestions and beta testing of the preliminary versions of the mod.
JCarter426: I want to thank him for providing information regarding lights in KOTOR and the documentation.
DarthParametric: I want to thank him for answering all my questions and being so helpful when creating and tuning of the models.
Sith Holocron: For minor proofreading of the mod documents.
For the initial feedback on the ambient light, I want to thank: DarthVarkor, Stormie97, ebmar.
Also, I want to thank all the modders out there whose work I've consistently studied and learned from.
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LEGAL:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK. NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
387 downloads
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Sleheyron Arenas
By Thor110
Just the files needed to access the three Sleheyron Arenas that are contained within the kotor 1 files.
They aren't perfect, the walkmeshes are a little off and this results in the player getting stuck at points.
The crowd is also non-existent.
This won't work without the Sleheyron Demo by SithSpectre : https://deadlystream.com/files/file/391-sleheyron-demo/
Because it needs the following files which are included in the Sleheyron Demo.
m31aa_00l.mdl
m31aa_00l.mdx
The .wok file isn't necessary.
NOTE : This is a modders resource and isn't intended for use by non-modders, all it does is add three empty levels for the Sleheyron Arenas that can only be accessed via the warp command.
Thor110
20 downloads
0 comments
Submitted
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SWTOR Icons Modder's Resource
This is a dump of various icons from The Old Republic, converted to PNGs for ease of use. The full dump is the 315MB archive which are untouched besides the format conversion, while the smaller 58MB archive is a subset of ones I considered useful/interesting and ran through an upscaler to resize and clean them up a little. I extracted these a while back, so it's not completely up to date with the latest version of the game.
Use how you see fit, since they don't belong to me. But credit Bioware/Broadsword/EA as the original source.
73 downloads
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SWTOR Saber Hilt Resource
This is a dump of most of the double and single saber hilts from The Old Republic (as-of May 2025) as FBX files. There are 207 single hilts and 158 double hilts, although note that somewhere between half to two thirds of these are just texture variants, while a not insignificant number of the rest are just minor mesh variations (e.g. different emitter shroud).
Notes:
The meshes have been scaled to a rough ballpark approximation of KOTOR's hilt size, but will need manual adjustment as well as scene setup (addition of blade planes, etc.). Some will probably also require custom low poly shadowcasters as well, assuming you want to enable shadows. TOR uses texture-based emissive, which will necessitate either mesh splitting or custom mesh creation to replicate/approximate in Odyssey. I have left out some of the more fancy things that TOR gets up to with VFX involving separate meshes with emissive and multiple UV channels.
Textures vary in their quality. Many of the launch-era textures are low resolution (256x256) compared to more recent additions (1024x1024), as well as very simplistic and cartoony. The models are similar, with launch hilts often being oversized with minimal geometry detail. Although note that even some more recent additions occasionally have low res textures, even when the models are more detailed.
Each hilt archive includes a text file that specifies its material and texture names.
Textures are included in their original DDS format. For PS users, install the Intel DDS plugin. For everyone else, you can use TexConv from MS's DirectXTex utilities to convert them to TGA. I have provided pre-swizzled and normalised normal maps in TGA, already in OpenGL format with a blank alpha, ready for conversion to TPC (thanks to ndix UR's normun tool). Check this SWTOR Slicers wiki page for information about TOR's texture setup. Note that the diffuse textures are made for TOR's renderer, so will likely require some adjustment to work correctly in Odysssey. You'll also need to make your own envmap masks.
Given the sheer volume of files and the process of manually converting them, it's quite possible I have missed some textures or the like. Let me know if that's the case.
If you're looking for a particular hilt and you only know its in-game name (from, for example, Swtorista) check TORCommunity's database (warning, site is often slow as hell) and find its model name in the Detailed Data tab of the item (search for gr2, for example - "Model": "\\art\\dynamic\\weapon\\model\\saber_high12_a01_v01.gr2"). Refer to the SWTOR Slicers wiki page for more detailed information.
Posted in the K1 section, but naturally they'll work for either game depending on what format you export the models in.
Terms of Use:
I make no claims of ownership. This is all taken from TOR's asset files, I just extracted them. Credit belongs to Disney/EA/Bioware/Broadsword. Use as you see fit, although if you use them in a mod release an acknowledgement would be nice.
141 downloads
0 comments
Submitted
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Topaz GigaPixel AI Upscales - K1
By Thor110
WARNING : THIS IS A MODDERS RESOURCE NOT INTENDED FOR USE WITH THE GAME!
Modder's Resource - Topaz GigaPixel AI Upscales - Source
These are all of the first games textures upscaled by Topaz GigaPixel AI.
While they are intended for use eventually with my overall project, for the time being I have handed them off to a texture artist to clean up beforehand, after which they will also be released for the standalone game as well.
It was also suggested to me that I should upload them here as a Modder's Resource and backup for people to use when repainting any textures for the game.
So here they are.
The images shown aren't from the game, but they are the only reference imagery I have to show the upscaling in action. ( added some screenshots of the actual textures )
All TXI files as well as the few textures that had issues being upscaled in their own packages.
139 downloads
0 comments
Updated