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Force Dustil
By forgetcanon
This mod has a very simple purpose: It forces Dustil to spawn in the Sith Academy whether Carth has told you about him or not.
This is a "no frills" mod. If you go to Korriban first, Carth will tell you about his son as though you've never met him later on. If you enter Korriba, Carth will harp on about Dustil until you resolve the quest. Future versions might revise it to account for these issues, but for now, all it does is make sure you're not screwed over on Carth's personal quest by doing Korriban first.
KNOWN BUGS:
The journal entry for the quest will only appear once you've spoken to Dustil should you choose to force the quest. If you encounter any others, please report them to me.
1,553 downloads
- dustil onasi
- carth onasi
- (and 1 more)
0 comments
Submitted
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Saber Colors Overhaul animated - SWTOR Edition
By Jorak Uln
This small Overhaul covers the standard saber colors in the game. Unlike the other big LS Overhauls it focuses not on hilt textures but on the blades itself.
Ive retextured them in very closely to the SWTOR look and animated them with 64 pics. Ingame you dont realize the animation actively, but they feel very "fluid" indeed.
Compatibility: Should be compatible with the major LS overhauls. Since these focus mainly on the hilts, i recommend to install them first, then my mod and override if necessary.
Install: Unlike my other files no XnView needed, just drag & drop the into your Kotor\Override folder.
21,989 downloads
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No Dark Side Transitions
By R2-X2
I was always bothered by the abhorrent grey your face becomes as soon as you wander down the dark side a little too much, up to the point where I switched to a light side playthrough just because I couldn't stand the grey face anymore.
So I made a quick search and was actually quite surprised that nobody made such a small edit yet, so I made it myself.
What this tiny mod does is to simply remove the dark side's visual effects on your face. If this makes any sense lore-wise - I don't know and honestly don't care. I figured that there might be others sharing my displeasure over having your face all dead and grey, so I thought I'd upload it.
It uses the TSLPatcher to edit the heads, portraits and appearance.2da files, simply ****-ing out (nothing censored here, there are actually 4 aterisks) the dark side texture entries. Shouldn't give any compatibility problems with anything that doesn't specifically alter the dark side face transitions, dark side portraits and dark side underwear.
1,830 downloads
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Sandpeople Disguise Drop Fix
By Kexikus
I didn't like the fact that as a lightside player you have to attack the sandpeople guards to get their clothing so that you can enter their enclave and help them.
And that fight was also really annoying. So I did some research and it seems as if in the XBox version, you can get the disguise from the sandpeople ambushing you.
I don't know why that was removed in the PC version, but I decided to add this option back in.
INSTALLATION
There are several possible versions of this mod available, depending on the number of disguises you want to get.
1. (Recommended): 1 Tusken per ambusher group drops the disguise. Since you only need two or at maximum three disguises and you get attacked quite often, this version should easily give you enough of them.
Copy tat18_tusken06.utc from this archives main folder into your Override folder.
2. 2 Tusken per group drop disguises.
Copy tat18_tusken05.utc from "Optional Files" into your Override folder. If you choose this version, do NOT copy tat18_tusken06.utc.
3. All 3 Tusken per group drop the disguises.
Copy tat18_tusken06.utc from the main folder AND tat18_tusken05.utc from "Optional Files" into your Override folder.
4. The Tusken attacking the sandcrawler drop disguises as well. This option can be combined with all three prievous options.
Copy tat18_tusken04.utc from "Optional Files" into your Override folder.
UNINSTALLATION
Delete tat18_tusken04.utc, tat18_tusken05.utc, tat18_tusken06.utc from your Override folder. Note: Depending on your installation choices, not all of those files may exist in your Override folder!
CREDITS
UTC Editing: Kexikus
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
5,108 downloads
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Cipher Gear
By darkbirdie
This mod will give your female player character a variation on the Scout clothes as their basic clothing--albeit sleeveless, and recolored for all your fashion needs. The vest part comes in brown, red, blue, and green; all are available for all skin colors (including a Chiss mod, detailed in the readme). There is also an optional .uti file for anyone who wants to be able to fight in this gear, which will allow you to spawn in a fairly strong armored version (no armor restrictions or Dex bonus cap, upgradeable, etc.).
Note: your height will change to that of a Scout if you're playing a Scoundrel or Soldier, run this mod, and put on basic clothing or the Cipher Gear armored version. If you wear anything else, it'll go back to normal.
326 downloads
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Scoundrel Trousers
By darkbirdie
It is a truth universally yadda yadda: the lady Scoundrel's starting gear looks uncomfortable. Put bluntly, F!Scoundrel has a stupendous wedgie. Her butt crack is alarmingly defined through her leggings AND underwear--which should not be happening unless those leggings are, like, industrial-vacuum-sealed. Which would be painful. And impractical. And also painful. Overall, not conducive to running around an exploding starship while fighting Sith troopers.
So I fixed it. I gave the female Scoundrel basic clothing a bit of a tune-up, making the butt crack less egregious and tweaking the texture to match.
May these new and improved trousers bear your Scoundrels to a comfortable and aesthetically pleasing victory!
Effusive burbling gratitude to forgetcanon, for extracting those pesky .mdl and .mdx files and for being a source of endless support and patience during my first foray into modding.
37,064 downloads
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Kotor 1 10 New Robes
By Rece
Hey guys, I'm back here with another mod This time it's a robe mod for the game. This mod adds in 10 new robes [based off of the BoSSR robes (I got permission from Silveredge9 to use them)] to Kotor 1.
Each robe has a different texture to it. This is also a "continuation" of my clothing texture mod for K1. Link here: http://deadlystream.com/forum/files/file/531-kotor-1-clothing-texture-enhancement/
Specs of robes:
Dexterity +5
Damage Resistance: Electrical, Resist 15/-
Defense Bonus of +3
Immunity: Fear
Improved Force Resistance: Bonus +20
Installation: Just drop all of the files into your override.
Uninstallation: Just take them out!
Compatibility: Any mods that use these files are incompatible: ia_jedirobe_020 (through) 29, PFBI20 (through) 29, PMBI20 (through) 29, and g_a_extrarbe01 (through) 10
Thank you for downloading this, and be sure to leave reviews so I can improve!
828 downloads
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Kotor 1 Clothing Texture Enhancement
By Rece
Kotor Retextured Clothing
I'm very proud to announce that Malkior, and I have teamed up to make this mod. Basically what this mod will do is replace all of the boring normal clothing/armor/robes from Kotor 1 and replace them with cooler textures, new stats for them, and other things. Just a heads up, some armors might look a little goofy, but I wanted to replace the boring stuff from the vanilla game
I edited all of the textures, editing uti’s and collaborated with community members about certain things.
Malkior extracted several files (robe files), edited the robes uti’s, and guided me through this very interesting first project (for me).
This is my first mod, and I did this all on a Mac. See, Mac players can mod too
I would like to thank those of you who suggested several textures, stats, and other things to help me out through this process. I’d like to thank forgetcanon for helping me through the process of getting Kotor Tool to work on my Mac. I’d also like to thank Malkior for guiding/helping me through my first mod, and not backing off even though I rushed him with the robes on my last day of editing (sorry). Finally, I’d like to thank Fair Strides for everything that he has done for me. Even though I’ve only known him for about a month, he’s helped me more than anyone else has with gaming.
All of the armors and clothing replace the core games files. I adjusted the stats of every item (Except for clothing). I made it so that people would want to use the lighter armor, so be aware of the heavy armor. And by the way, there’s one armor that I purposefully made super over powered. It costs 100,000 credits, so be ready to spend some money.
The codes for all of the armors are the same as the vanilla codes, so look them up.
I didn’t replace the games core game robes. I placed them randomly through the game.
Installation: Unzip all of the separate 7z files, and then place all of the files into the override.
I really hope you guys enjoy this mod, be sure to make a review so that I can improve on anything!
1,791 downloads
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Mandalorian Battle Blades
By InSidious
Blades such as this one are the weapon of choice for Mandalorians. A warrior used to make his first battle blade after his first victory. Each one is unique in its construction, and it is very rare to find one that is not with it's owner - most great Mandalorians are buried with their blade.
This mod adds two new weapons to the game, based on the bat'leths wielded by Klingons in Star Trek: The Next Generation etc. They are called Mandalorian Battle Blades.
One can be found in a strongbox in Davik’s Estate on Taris and has +2 Attack Bonus and +2 Slashing damage.
The other is Mandalore's Battle Blade, which can be found in the tomb of Tulak Hord on Korriban. This second weapon has +2 AB, +2 slashing damage, and the Keen item property. Its model is based on the Sword of Kah'less.
569 downloads
- kotor mod
- kotor mods
- (and 8 more)
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Halo Energy Sword
By InSidious
The blades of this weapon are generated from charged plasma held together by magnetism. The technology is similar to that underlying the lightsaber, though this weapon is not nearly so powerful.
Originally developed for the Republic for close-quarters combat during the Mandalorian Wars, it was ultimately rejected by the Republic military, on grounds of production cost, and its ineffectiveness against most energy shields.
Since then, a small number of prototypes such as this one have quietly turned up for sale in markets across the galaxy.
This mod adds my version of the energy sword from Halo to the game. It's called the "Aratech Energy Sword", and does 1d6 Energy damage, 2 electrical damage, and has +3 attack bonus. It can be found on Taris, in the Garage Head's desk in the Black Vulkar Base.
580 downloads
- halo
- energy sword
- (and 5 more)
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Green Pazaak Base Cards for K1
By Kexikus
Here's a small continuity fix. I recolored KotORs Pazaak base cards green to match those we see in TSL since that's the version most people remember when thinking about pazaak (I think^^).
2,118 downloads
0 comments
Submitted
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Saul Karath Enhancement
This mod changes Admiral Saul Karath's uniform to that of a Grand Admiral Uniform; seeing as he was Malak's top Admiral, I felt he should get something extra. This mod also includes a Chiss reskin of Saul Karath.
The mod itself has 6 skins total- 2 for Chiss, 2 for Standard 2 for Both Chiss and Standard Saul.
As a bonus, seeing as this is my first mod- I've decided to make the uniform the default clothes, and also
included a chiss head- (roughly done sorry.)
793 downloads
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Bearded PMHC01 Head Replacement
By inyriforge
Installation Instructions
First, select whether you plan to install the FULL BEARD or GOATEE. You can only install ONE of these mods. Once selected, copy the following folders into the override folder in your SWKOTOR directory.
PMHC01.tga
PMHC01d.tga
PMHC01d1.tga
PMHC01d2.tga
PMHC01d3.tga]
po_pmhc1.tga
po_pmhc1d.tga
po_pmhc1d1.tga
po_pmhc1d2.tga
po_pmhc1d3.tga
Each head option features normal KotOR dark side transitions with Sith Eyes (yellow with red rings). If you prefer dark side transitions that feature Sith Eyes only and no change to the skin tone copy the files from Alternate Darkside in your selected head and overwrite these files in your override folder.
To uninstall, remove the above files from your override folder.
Description
I almost always play with the first male caucasian head when I play Knights of the Old Republic however I prefer my gentleman a little scruffy. Years ago I created a similar reskin that became very popular and I decided it was time to rehash the same ol' same ol' with some more advanced texturing skills.
This mod will add either a goatee or a full beard to this particular head. The two versions are mutually exclusive so you can only select one at the moment. This mod will also be incompatible with any other mod that replaces the files above.
2,544 downloads
- PHMC01
- head reskin
- (and 3 more)
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N7 Valiant
By inyriforge
Installation Instructions
Copy the following folders into the override folder in your SWKOTOR directory.
iw_BlstrCrbn_002.tga
me3-valiant.tga
me3-valiant.txi
w_BlstrCrbn_002.mdl
w_BlstrCrbn_002.mdx
To uninstall, remove the above files from your override folder.
Description
This is a custom model of the N7 Valiant sniper rifle from Mass Effect 3, which was originally released with the Collector's Edition of the game and then later added to multiplayer for everyone as a possible reward for the game's weekend operations.
This gun took an extensive amount of modeling and, more importantly, texture work to complete. Construction began on June 12th 2012 and completed on February 7th 2013 for an insane build time of almost 7 months. I am easily distracted, which is the only reason it took this long. Probably because I've clocked over 400 hours in ME3 multiplayer...
This mod will replace the 2nd blaster carbine model, which corresponds to the Sith Assault Gun. The choice was made to overwrite an existing gun to maximize compatibility, however with a little elbow grease you can add this as a custom gun that you can add to your inventory with whatever crazy stats you'd like. This gun includes a TXI file to make bits of the gun shine at different angles. This is used minimally to emphasize the gun's battle damage.
608 downloads
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Sonic Screwdriver
By InSidious
Description
The sonic screwdriver comes from the planet Gallifrey, in the constellation
of Kasterborus, in a galaxy far, far away. Not only can it unscrew and unlock
things, it also has its uses as a weapon, particularly against machines.
Damage Bonus, Sonic +2
Damage Bonus vs. Droids, Ion +1-4
Repair +2
To get it in-game, it can be purchased from Crattis Yurkal on Dantooine.
Alternatively, you can get it by typing "giveitem di_ssd_01"
and "giveitem di_ssd_02" into the console, without quote,
and hitting the return key.
This mod adds two items to the game: a weapon, the stats of which are
outlined above, and a useable item. The useable item will allow the player
to open closed doors and unlock placeable items, dependent on scoring 15 or
higher on a random number generator out of 20. If not, the effect will fizzle.
The player also needs to have the sonic screwdriver weapon actually equipped
at the time in order to use this.
N.B.: This mod is incompatible with any other which modifies the file
"dan13_crattis.dlg".
Installation
Double click on "Install Sonic Screwdriver for KotOR I", and hit the "Install Mod" button.
Uninstallation
Remove the following files from your Override folder:
di_ss_01.ncs
di_ss_01.tga
di_ss_01.txi
di_ssd_01.dlg
di_ssd_01.uti
di_ssd_02.uti
ip_pltuseitem_241.tga
iw_SonicPstl_241.tga
w_SonicPstl_241.mdl
w_SonicPstl_241.mdx
If you installed this mod on top of other mods, DO NOT delete the files "globalcat.2da" OR "spells.2da", as this may cause problems with your game.
Credits & Thanks
-Thanks are especially due to Fair Strides 2, whose help was invaluable in getting the scripting for the sonic screwdriver functioning properly;
-Thanks also to VarsityPuppet for the inspiration to revisit this mod, and for feedback on the model;
-Thanks as always to the folk at Holowan Labs, without whom KotOR modding would never have got off the ground.
-Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
Disclaimer
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
ask me first.
430 downloads
- kotor mod
- kotor mods
- (and 8 more)
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Revan's Jedi Robes
By ZimmMaster
***********************************
Knights of the Old Republic
***********************************
TITLE: Revan's Jedi Robes (2.0)
AUTHOR: ZimmMaster
FILENAME: ZM_JediRevanV2.0.7z
FILESIZE: 7.56 MB when unzipped
WEBSITE: http://knightsoftheoldrepublic.filefront.com/developer/ZimmMaster;29005
-----------------
» DESCRIPTION
-----------------
This mod takes the ever popular Darth Revan Robe and gives it a Jedi feel to it. This version includes the robes as a seperate item so it can be used in conjunction with the original Darth Revan robes. Also included are several items that can be used only by Revan. The robes and mask come with unique icons. All complete with TSL Patcher installation. All the items can be obtained in the game without the cheats.
-----------------
» INSTALLATION
-----------------
Simply run the TSL Patcher and follow the on-screen instructions.
------------------------------------
» HOW TO OBTAIN THE ITEMS IN-GAME
------------------------------------
Immediately following the second Bastila-Malak confrontation scene (the scene where Bastila throws her lightsaber at Malak) look for a datapad near the sealed door. This datapad is essential to get the items. It talks about a secret compartment in the cargo hold on the Ebon Hawk.
Escape the Leviathan and proceed through the conversation following as normal. After which you should find yourself in the cockpit. In order for the compartment to appear, you must speak to Carth about how he feels about you being Revan. It was not my first choice to have the mod work like this but sometimes you have to work with what you have.
Following the conversation the compartment should appear. Proceed to the cargo hold and near the spice container. It should be on the floor to the left. It will be locked and it will stay that way unless you have the datapad that Bastila dropped. If you have it, the compartment will open and you will get the items.
---------------
» KNOWN BUGS
---------------
- During the installation, you may receive a warning saying 'Warning: Invalid column label "driveanimrun" encountered! Skipping entry...' I have no idea why this happens. If you get this you have to input the entry yourself. Simply open your modified appearance.2da file found in your Override folder using the KOTOR Tool, scroll down to the bottom of the list to the new entry, and input "3.96" in the driveanimrun column.
If you find any more feel free to send me a Private Message over on LucasForums (username: ZimmMaster).
-----------
» CREDITS
-----------
- Fred Tetra, for creating his awesome KOTOR Tool that makes us modders job a lot easier
- GIMP, awesome image editing program that I use for my texture edits
- HazardX, for creating his very useful script compiler
- Sithspecter, for creation the Revan's Flowing Cape and Belt Fix that I altered for use in this mod
- MrObiWan, for creating a script used to help test the in-game functionality of this mod
- harIII, for his video tutorials which helped me with my scripting
- DarthJango/Weasley, for his idea that helped get the mod completed when I was completely stuck
- Various tutorials found in Holowan Labs that helped with the scripting parts of this mod that was causing me so much trouble
----------------
» PERMISSIONS
----------------
- Permission granted by Sithspecter to modify and use his Flowing Cape and Belt Fix in this mod.
---------------------------------
» DISTRIBUTION AND USAGE NOTES
---------------------------------
This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
---------
» LEGAL
---------
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
4,697 downloads
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Teta's Royal Band Restored
By InSidious
A.M.D.G.
Teta's Royal Band Restored
==========================
by Darth InSidious
------------------
Description
-----------
This mod restores Teta's Royal Band to the game. The object
grants stealth field nullification. As such, it isn't actually
of any use in the game at all, but it's still quite interesting.
I've also restored the model for the item, which for some reason
Bioware cut before they cut the item itself.
It can be found in Woorwill's home on Kashyyyk, or cheated into
your inventory by typing 'giveitem g_i_mask13', without the
quotation marks.
Installation
------------
Double click on "Install Teta's Royal Band Restored.exe", and then click "Install mod".
Uninstallation
--------------
Remove from your Override folder:
g_i_mask13.uti
i_mask_015.mdl
i_mask_015.mdx
ii_mask_015.tga
If you have not installed another mod which modifies kas23ab_cont_01.utp,
remove that file as well.
Contact me
----------
In case of bugs, queries, feedback, or comments,
I can be contacted at www.lucasforums.com ,
or by email at cringe909@hotmail.com.
Disclaimer
----------
LucasArts and Obsidian Entertainment Inc. own all the copyrights etc. It all belongs to them.
This mod, or any derivate or part thereof, may not be uploaded to any website, ftp, server,
or as part of a torrent, except with the expressed permission of the author.
Credits & Thanks
----------------
With thanks to:
The various KotOR 1 Restoration Project teams, whose work inspired this very small mod;
Andargor whose item mods first made a version of this object available;
Fred Tetra, stoffe, and Edward T. Smith for KotOR Tool, TSLPatcher, and NWNNSSCOMP respectively;
Holowan Labs for being the pre-eminent resource for modding information and feedback;
and to Obsidian, Bioware, and LucasArts, for making both KotOR games.
L.D.S.
774 downloads
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War Torn Mullet Man
By ZimmMaster
------------------------------------------------
» Star Wars Knights of the Old Republic
------------------------------------------------
AUTHOR: ZimmMaster
NAME: War Torn Mullet Man
TYPE: Reskin
VERSION: 2.0
SIZE: 2.81 MB (UNZIPPED)
DATE RELEASED: 9/24/14
WEBSITE: http://knightsoftheoldrepublic.filefront.com/developer/ZimmMaster;29005
----------------------
» DESCRIPTION
----------------------
The War Torn Mullet Man is a mod that adds a new selectable head for your PC. Similar to my New PMHH01 mod for TSL, this mod goes for the older, more worn look befitting someone who has been through wars, rather than someone in their twenties fresh out of the Jedi Temple. This mod tries to reflect that look, making him appear to be in his mid-thirties. There are no zombie style dark side transitions here. They are more subtle so as to appear similar to the movies' version. In addition to the head, this character comes with custom clothes as well, which are a reskin of the default Scout clothing. To top it all off, this mod comes with custom portraits modeled after the default ones.
-----------------------
» INSTALLATION
-----------------------
After extracting the archive, click and run the TSLPatcher executable file and follow the on-screen instructions.
---------------------
» KNOWN BUGS
---------------------
- None that I can tell.
-----------------------
» CONTRIBUTORS
-----------------------
- Fred Tetra, for creating his awesome KOTOR Tool that makes us modders job a lot easier.
- GIMP, the awesome tool that I use to manipulate my image files.
- Shem, for creating his PMHC04 reskin which I used for reference to make part of the beard in a previous version.
- My Intro to Digital Imagery teacher (shall remain anonymous by request) who is teaching my class new techniques that made me decide to make this mod.
----------------------
» PERMISSIONS
----------------------
- Permission re-obtained from Shem to continue referencing his texture from my old mod.
---------------------------------------
» DISTRIBUTION AND USAGE NOTES
---------------------------------------
This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
----------------
» LEGAL
----------------
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,141 downloads
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NinkoKotOR KotOR Launcher
By Ninko
This is the NinkoKotOR KotOR Launcher that I made to support my YouTube Channel!
It is currently a bit rough, and will be better eventually when I get the time to make it look better.
If you don't like it simply delete it, and if you don't even want to download it, then you don't have to.
Thanks to anyone in advance who says that it is good (even for a beginner).
My YouTube Channel Link - https://www.youtube.com/user/NinkoKotOR
Ninko out...
164 downloads
- NinkoKotOR
- KotOR
- (and 2 more)
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The EbonHawk-HDTP
By desmasic
Feel free to edit and reuse the textures. No need to contact me for any permissions (for distributing or editing these files).
HDTP will provide a huge boost in visual quality in-game but it does have some missing details here and there. Some details were intentionally removed because I wanted EbonHawk to have a smooth metallic look like the droids do in SW universe (but the ships don't, so yeah).
There are also some color/glass tweaks for computer display panels (obvious in screenshots) to make them look like LCD panels and increased specularity on ship surface to give the ship a droid-like metallic look compared to the vanilla textures (you can remove the increased specularity for vanilla look).
Website
YouTube Channel
4,104 downloads
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[KotOR] Fixed Proficiency/Focus Feat Icons
Author:
Kainzorus Prime
Mod Name:
Proficiency/Focus Feat Icons Fix
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod fixes the oversight which set the icons for weapon proficiency feats to use the ones meant for weapon focus feats, and vice versa.
2. Installation:
=========
Drop all the files into the override. Overwrite as necessary.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
14,784 downloads
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PC Response Moderation
Author:
Kainzorus Prime
Mod Name:
PC Response Moderation
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
Ever since my first playthrough, I always found some of the PC responses to range from jarring to downright idiotic. Mainly the ones ending with exclamations.
The light side responses sounded childish, naive and overly enthusiastic at random points, rather than adhere to a code which said to moderate emotions.
The dar kside responses on the other hand lacked any sort of finesse, and sounded like they were spoken by a perpetually angry pubescent child.
This mod was designed to tone down these particular sets of responses by removing the exclamations and replacing them with fullstops, and/or rewriting the lines to more apropriate ones.
2. Instalation:
=========
Unpack the dialog.tlk file into the main KotOR directory. When asked to overwrite the original, select yes.
3. Usage
=========
The mod will replace the lines as soon as the dialog.tlk is placed into the main KotOR folder.
4. REMOVAL:
===========
Download default dialog.tlk file here - http://www.starwarsknights.com/tools.php#de
Replace the modded file with the one downloaded from the link above.
5. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
6. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyysey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
25,485 downloads
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SpaceAlex's K1EP - Invisible Head Fix
So, not too long ago, SpaceAlex released his long-awaited K1 Enhancement Pack to the public as a modder's resource. However, for those wishing to use it as just a mod, not a resource, it was frustrating to discover that some heads had been rendered invisible by some head models being missing. With this little fix (installed by the TSL Patcher) I have corrected the missing head problem.
2,272 downloads
- KotOR 1 Enhancement Pack
- K1EP
- (and 3 more)
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[KotOR] NPC Overhaul Mod
Author:
Kainzorus Prime
Mod Name:
KotOR NPC Overhaul Mod
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod attempts to rectify the clone effect as much as possible by differentiating the characters where applicable, reassigning the sound sets and giving the characters different equipment to fit better with the story.
2. Installation:
=========
Run the patcher and let it do its magic. If you also use the Sunry Murder Recording Enhancement mod, copy the .mod file from the compatibility folder and overwrite the one in the game's "modules" folder.
3. Compatibility:
=========
The patcher ensures compatibility with most other mods, except those which also use .mod files that alter the same areas as this mod.
A compatibility patch for Sunry Murder Recording Enhancement mod is included.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
17,040 downloads
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L0ki194's Sith Officer Armors
By L0ki194
L0ki194's Sith Officer Armors
==============================
Description
============
This mod replaces the Sith Officer Uniforms with Armors. I'm not really sure what else to say, other than I hope you like it.
Installation
=============
Dump the files in your corresponding Override Folder. If you don't have one, make one.
The folder titled "KotOR Version" is the models for KotOR 1 *ONLY*. Same goes for the TSL folder
Legal
======
This mod is not supported by BioWare, Obsidian, or LucasArts. Don't contact them for support of mods.
891 downloads