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Green Pazaak Base Cards for K1
By Kexikus
Here's a small continuity fix. I recolored KotORs Pazaak base cards green to match those we see in TSL since that's the version most people remember when thinking about pazaak (I think^^).
2,117 downloads
0 comments
Submitted
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Saul Karath Enhancement
This mod changes Admiral Saul Karath's uniform to that of a Grand Admiral Uniform; seeing as he was Malak's top Admiral, I felt he should get something extra. This mod also includes a Chiss reskin of Saul Karath.
The mod itself has 6 skins total- 2 for Chiss, 2 for Standard 2 for Both Chiss and Standard Saul.
As a bonus, seeing as this is my first mod- I've decided to make the uniform the default clothes, and also
included a chiss head- (roughly done sorry.)
793 downloads
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Bearded PMHC01 Head Replacement
By inyriforge
Installation Instructions
First, select whether you plan to install the FULL BEARD or GOATEE. You can only install ONE of these mods. Once selected, copy the following folders into the override folder in your SWKOTOR directory.
PMHC01.tga
PMHC01d.tga
PMHC01d1.tga
PMHC01d2.tga
PMHC01d3.tga]
po_pmhc1.tga
po_pmhc1d.tga
po_pmhc1d1.tga
po_pmhc1d2.tga
po_pmhc1d3.tga
Each head option features normal KotOR dark side transitions with Sith Eyes (yellow with red rings). If you prefer dark side transitions that feature Sith Eyes only and no change to the skin tone copy the files from Alternate Darkside in your selected head and overwrite these files in your override folder.
To uninstall, remove the above files from your override folder.
Description
I almost always play with the first male caucasian head when I play Knights of the Old Republic however I prefer my gentleman a little scruffy. Years ago I created a similar reskin that became very popular and I decided it was time to rehash the same ol' same ol' with some more advanced texturing skills.
This mod will add either a goatee or a full beard to this particular head. The two versions are mutually exclusive so you can only select one at the moment. This mod will also be incompatible with any other mod that replaces the files above.
2,539 downloads
- PHMC01
- head reskin
- (and 3 more)
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N7 Valiant
By inyriforge
Installation Instructions
Copy the following folders into the override folder in your SWKOTOR directory.
iw_BlstrCrbn_002.tga
me3-valiant.tga
me3-valiant.txi
w_BlstrCrbn_002.mdl
w_BlstrCrbn_002.mdx
To uninstall, remove the above files from your override folder.
Description
This is a custom model of the N7 Valiant sniper rifle from Mass Effect 3, which was originally released with the Collector's Edition of the game and then later added to multiplayer for everyone as a possible reward for the game's weekend operations.
This gun took an extensive amount of modeling and, more importantly, texture work to complete. Construction began on June 12th 2012 and completed on February 7th 2013 for an insane build time of almost 7 months. I am easily distracted, which is the only reason it took this long. Probably because I've clocked over 400 hours in ME3 multiplayer...
This mod will replace the 2nd blaster carbine model, which corresponds to the Sith Assault Gun. The choice was made to overwrite an existing gun to maximize compatibility, however with a little elbow grease you can add this as a custom gun that you can add to your inventory with whatever crazy stats you'd like. This gun includes a TXI file to make bits of the gun shine at different angles. This is used minimally to emphasize the gun's battle damage.
607 downloads
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Sonic Screwdriver
By InSidious
Description
The sonic screwdriver comes from the planet Gallifrey, in the constellation
of Kasterborus, in a galaxy far, far away. Not only can it unscrew and unlock
things, it also has its uses as a weapon, particularly against machines.
Damage Bonus, Sonic +2
Damage Bonus vs. Droids, Ion +1-4
Repair +2
To get it in-game, it can be purchased from Crattis Yurkal on Dantooine.
Alternatively, you can get it by typing "giveitem di_ssd_01"
and "giveitem di_ssd_02" into the console, without quote,
and hitting the return key.
This mod adds two items to the game: a weapon, the stats of which are
outlined above, and a useable item. The useable item will allow the player
to open closed doors and unlock placeable items, dependent on scoring 15 or
higher on a random number generator out of 20. If not, the effect will fizzle.
The player also needs to have the sonic screwdriver weapon actually equipped
at the time in order to use this.
N.B.: This mod is incompatible with any other which modifies the file
"dan13_crattis.dlg".
Installation
Double click on "Install Sonic Screwdriver for KotOR I", and hit the "Install Mod" button.
Uninstallation
Remove the following files from your Override folder:
di_ss_01.ncs
di_ss_01.tga
di_ss_01.txi
di_ssd_01.dlg
di_ssd_01.uti
di_ssd_02.uti
ip_pltuseitem_241.tga
iw_SonicPstl_241.tga
w_SonicPstl_241.mdl
w_SonicPstl_241.mdx
If you installed this mod on top of other mods, DO NOT delete the files "globalcat.2da" OR "spells.2da", as this may cause problems with your game.
Credits & Thanks
-Thanks are especially due to Fair Strides 2, whose help was invaluable in getting the scripting for the sonic screwdriver functioning properly;
-Thanks also to VarsityPuppet for the inspiration to revisit this mod, and for feedback on the model;
-Thanks as always to the folk at Holowan Labs, without whom KotOR modding would never have got off the ground.
-Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
Disclaimer
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
ask me first.
427 downloads
- kotor mod
- kotor mods
- (and 8 more)
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Revan's Jedi Robes
By ZimmMaster
***********************************
Knights of the Old Republic
***********************************
TITLE: Revan's Jedi Robes (2.0)
AUTHOR: ZimmMaster
FILENAME: ZM_JediRevanV2.0.7z
FILESIZE: 7.56 MB when unzipped
WEBSITE: http://knightsoftheoldrepublic.filefront.com/developer/ZimmMaster;29005
-----------------
» DESCRIPTION
-----------------
This mod takes the ever popular Darth Revan Robe and gives it a Jedi feel to it. This version includes the robes as a seperate item so it can be used in conjunction with the original Darth Revan robes. Also included are several items that can be used only by Revan. The robes and mask come with unique icons. All complete with TSL Patcher installation. All the items can be obtained in the game without the cheats.
-----------------
» INSTALLATION
-----------------
Simply run the TSL Patcher and follow the on-screen instructions.
------------------------------------
» HOW TO OBTAIN THE ITEMS IN-GAME
------------------------------------
Immediately following the second Bastila-Malak confrontation scene (the scene where Bastila throws her lightsaber at Malak) look for a datapad near the sealed door. This datapad is essential to get the items. It talks about a secret compartment in the cargo hold on the Ebon Hawk.
Escape the Leviathan and proceed through the conversation following as normal. After which you should find yourself in the cockpit. In order for the compartment to appear, you must speak to Carth about how he feels about you being Revan. It was not my first choice to have the mod work like this but sometimes you have to work with what you have.
Following the conversation the compartment should appear. Proceed to the cargo hold and near the spice container. It should be on the floor to the left. It will be locked and it will stay that way unless you have the datapad that Bastila dropped. If you have it, the compartment will open and you will get the items.
---------------
» KNOWN BUGS
---------------
- During the installation, you may receive a warning saying 'Warning: Invalid column label "driveanimrun" encountered! Skipping entry...' I have no idea why this happens. If you get this you have to input the entry yourself. Simply open your modified appearance.2da file found in your Override folder using the KOTOR Tool, scroll down to the bottom of the list to the new entry, and input "3.96" in the driveanimrun column.
If you find any more feel free to send me a Private Message over on LucasForums (username: ZimmMaster).
-----------
» CREDITS
-----------
- Fred Tetra, for creating his awesome KOTOR Tool that makes us modders job a lot easier
- GIMP, awesome image editing program that I use for my texture edits
- HazardX, for creating his very useful script compiler
- Sithspecter, for creation the Revan's Flowing Cape and Belt Fix that I altered for use in this mod
- MrObiWan, for creating a script used to help test the in-game functionality of this mod
- harIII, for his video tutorials which helped me with my scripting
- DarthJango/Weasley, for his idea that helped get the mod completed when I was completely stuck
- Various tutorials found in Holowan Labs that helped with the scripting parts of this mod that was causing me so much trouble
----------------
» PERMISSIONS
----------------
- Permission granted by Sithspecter to modify and use his Flowing Cape and Belt Fix in this mod.
---------------------------------
» DISTRIBUTION AND USAGE NOTES
---------------------------------
This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
---------
» LEGAL
---------
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
4,682 downloads
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Teta's Royal Band Restored
By InSidious
A.M.D.G.
Teta's Royal Band Restored
==========================
by Darth InSidious
------------------
Description
-----------
This mod restores Teta's Royal Band to the game. The object
grants stealth field nullification. As such, it isn't actually
of any use in the game at all, but it's still quite interesting.
I've also restored the model for the item, which for some reason
Bioware cut before they cut the item itself.
It can be found in Woorwill's home on Kashyyyk, or cheated into
your inventory by typing 'giveitem g_i_mask13', without the
quotation marks.
Installation
------------
Double click on "Install Teta's Royal Band Restored.exe", and then click "Install mod".
Uninstallation
--------------
Remove from your Override folder:
g_i_mask13.uti
i_mask_015.mdl
i_mask_015.mdx
ii_mask_015.tga
If you have not installed another mod which modifies kas23ab_cont_01.utp,
remove that file as well.
Contact me
----------
In case of bugs, queries, feedback, or comments,
I can be contacted at www.lucasforums.com ,
or by email at cringe909@hotmail.com.
Disclaimer
----------
LucasArts and Obsidian Entertainment Inc. own all the copyrights etc. It all belongs to them.
This mod, or any derivate or part thereof, may not be uploaded to any website, ftp, server,
or as part of a torrent, except with the expressed permission of the author.
Credits & Thanks
----------------
With thanks to:
The various KotOR 1 Restoration Project teams, whose work inspired this very small mod;
Andargor whose item mods first made a version of this object available;
Fred Tetra, stoffe, and Edward T. Smith for KotOR Tool, TSLPatcher, and NWNNSSCOMP respectively;
Holowan Labs for being the pre-eminent resource for modding information and feedback;
and to Obsidian, Bioware, and LucasArts, for making both KotOR games.
L.D.S.
770 downloads
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War Torn Mullet Man
By ZimmMaster
------------------------------------------------
» Star Wars Knights of the Old Republic
------------------------------------------------
AUTHOR: ZimmMaster
NAME: War Torn Mullet Man
TYPE: Reskin
VERSION: 2.0
SIZE: 2.81 MB (UNZIPPED)
DATE RELEASED: 9/24/14
WEBSITE: http://knightsoftheoldrepublic.filefront.com/developer/ZimmMaster;29005
----------------------
» DESCRIPTION
----------------------
The War Torn Mullet Man is a mod that adds a new selectable head for your PC. Similar to my New PMHH01 mod for TSL, this mod goes for the older, more worn look befitting someone who has been through wars, rather than someone in their twenties fresh out of the Jedi Temple. This mod tries to reflect that look, making him appear to be in his mid-thirties. There are no zombie style dark side transitions here. They are more subtle so as to appear similar to the movies' version. In addition to the head, this character comes with custom clothes as well, which are a reskin of the default Scout clothing. To top it all off, this mod comes with custom portraits modeled after the default ones.
-----------------------
» INSTALLATION
-----------------------
After extracting the archive, click and run the TSLPatcher executable file and follow the on-screen instructions.
---------------------
» KNOWN BUGS
---------------------
- None that I can tell.
-----------------------
» CONTRIBUTORS
-----------------------
- Fred Tetra, for creating his awesome KOTOR Tool that makes us modders job a lot easier.
- GIMP, the awesome tool that I use to manipulate my image files.
- Shem, for creating his PMHC04 reskin which I used for reference to make part of the beard in a previous version.
- My Intro to Digital Imagery teacher (shall remain anonymous by request) who is teaching my class new techniques that made me decide to make this mod.
----------------------
» PERMISSIONS
----------------------
- Permission re-obtained from Shem to continue referencing his texture from my old mod.
---------------------------------------
» DISTRIBUTION AND USAGE NOTES
---------------------------------------
This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
----------------
» LEGAL
----------------
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,140 downloads
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NinkoKotOR KotOR Launcher
By Ninko
This is the NinkoKotOR KotOR Launcher that I made to support my YouTube Channel!
It is currently a bit rough, and will be better eventually when I get the time to make it look better.
If you don't like it simply delete it, and if you don't even want to download it, then you don't have to.
Thanks to anyone in advance who says that it is good (even for a beginner).
My YouTube Channel Link - https://www.youtube.com/user/NinkoKotOR
Ninko out...
164 downloads
- NinkoKotOR
- KotOR
- (and 2 more)
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The EbonHawk-HDTP
By desmasic
Feel free to edit and reuse the textures. No need to contact me for any permissions (for distributing or editing these files).
HDTP will provide a huge boost in visual quality in-game but it does have some missing details here and there. Some details were intentionally removed because I wanted EbonHawk to have a smooth metallic look like the droids do in SW universe (but the ships don't, so yeah).
There are also some color/glass tweaks for computer display panels (obvious in screenshots) to make them look like LCD panels and increased specularity on ship surface to give the ship a droid-like metallic look compared to the vanilla textures (you can remove the increased specularity for vanilla look).
Website
YouTube Channel
4,097 downloads
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[KotOR] Fixed Proficiency/Focus Feat Icons
Author:
Kainzorus Prime
Mod Name:
Proficiency/Focus Feat Icons Fix
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod fixes the oversight which set the icons for weapon proficiency feats to use the ones meant for weapon focus feats, and vice versa.
2. Installation:
=========
Drop all the files into the override. Overwrite as necessary.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
14,763 downloads
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PC Response Moderation
Author:
Kainzorus Prime
Mod Name:
PC Response Moderation
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
Ever since my first playthrough, I always found some of the PC responses to range from jarring to downright idiotic. Mainly the ones ending with exclamations.
The light side responses sounded childish, naive and overly enthusiastic at random points, rather than adhere to a code which said to moderate emotions.
The dar kside responses on the other hand lacked any sort of finesse, and sounded like they were spoken by a perpetually angry pubescent child.
This mod was designed to tone down these particular sets of responses by removing the exclamations and replacing them with fullstops, and/or rewriting the lines to more apropriate ones.
2. Instalation:
=========
Unpack the dialog.tlk file into the main KotOR directory. When asked to overwrite the original, select yes.
3. Usage
=========
The mod will replace the lines as soon as the dialog.tlk is placed into the main KotOR folder.
4. REMOVAL:
===========
Download default dialog.tlk file here - http://www.starwarsknights.com/tools.php#de
Replace the modded file with the one downloaded from the link above.
5. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
6. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyysey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
25,464 downloads
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SpaceAlex's K1EP - Invisible Head Fix
So, not too long ago, SpaceAlex released his long-awaited K1 Enhancement Pack to the public as a modder's resource. However, for those wishing to use it as just a mod, not a resource, it was frustrating to discover that some heads had been rendered invisible by some head models being missing. With this little fix (installed by the TSL Patcher) I have corrected the missing head problem.
2,271 downloads
- KotOR 1 Enhancement Pack
- K1EP
- (and 3 more)
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[KotOR] NPC Overhaul Mod
Author:
Kainzorus Prime
Mod Name:
KotOR NPC Overhaul Mod
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod attempts to rectify the clone effect as much as possible by differentiating the characters where applicable, reassigning the sound sets and giving the characters different equipment to fit better with the story.
2. Installation:
=========
Run the patcher and let it do its magic. If you also use the Sunry Murder Recording Enhancement mod, copy the .mod file from the compatibility folder and overwrite the one in the game's "modules" folder.
3. Compatibility:
=========
The patcher ensures compatibility with most other mods, except those which also use .mod files that alter the same areas as this mod.
A compatibility patch for Sunry Murder Recording Enhancement mod is included.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
17,012 downloads
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L0ki194's Sith Officer Armors
By L0ki194
L0ki194's Sith Officer Armors
==============================
Description
============
This mod replaces the Sith Officer Uniforms with Armors. I'm not really sure what else to say, other than I hope you like it.
Installation
=============
Dump the files in your corresponding Override Folder. If you don't have one, make one.
The folder titled "KotOR Version" is the models for KotOR 1 *ONLY*. Same goes for the TSL folder
Legal
======
This mod is not supported by BioWare, Obsidian, or LucasArts. Don't contact them for support of mods.
890 downloads
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Extreme Conditions Combat Robes
By InSidious
A.M.D.G.
Extreme Conditions Combat Robes
Description
Defense bonus vs. Slashing 1
Damage Resistance Cold 10/-
Damage Resistance Fire 10/-
Blaster Bolt Deflection Increase +1
Designed for combat in extreme weather conditions, these robes are seen mostly in ue by Jedi in arctic and desert environments
Members of the Jedi Order typically wear plain or unassuming garments.
These robes can be bought at the Dock on Tatooine.
Installation
Double-click the "Install Extreme Conditions Combat Robes Mod" executable (.exe file),
then just click the “Install mod” button and follow the on-screen instructions.
Uninstallation
To uninstall the mod from a fresh install, you will need to delete the following files:
di_eccr_01.uti
kas_twostore.utm
PFBI56.tga
PFBI56.txi
PMBI56.tga
PMBI56.txi
ia_jedirobe_056.tga
Incompatibilities
This mod uses the TSLPatcher, and should be compatible with most other mods. However, you may
experience compatibility issues with other mods that alter the file "kas_twostore.utm", or which
use a file called "PMBI56.tga" or "PFBI56.tga".
1,022 downloads
- kotor mod
- kotor mods
- (and 5 more)
-
The Grid:KotOR - Endar Spire
By Rtas Vadum
A Modification for:
Star Wars: Knights oF The Old Republic
"The Grid - KotOR - Endar Spire"
Author: Rtas_Vadum
I.Description
II.Installation
III.Compatability
IV.Removal
V.Credits
VI.Permissions
VII.Disclaimer
----------------------------------------------
I.Description
A reskin of the Endar Spire modules, giving them a TRON theme(More from the Legacy film than the original).
----------------------------------------------
II.Installation
Extract the tga and txi files from the rar, and add them to KotOR's override folder.
----------------------------------------------
III.Removal
Find all tga and txi files with the LHR_ prefix, and delete them.
----------------------------------------------
IV.Compatability
Using any other texture mod with this one(That effects the Endar Spire textures), depending on the order of install, may either cause some overlap(meaing appearance issues of the related modules in-game), or overwrite one of the mods completely.
----------------------------------------------
V.Credits
Most of the work for this mod was done soley by me. Some insperation may have been taken from other texure mods, but no file resoruces were used.
----------------------------------------------
VI.Permissions
If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlyStream, or LucasForums.
----------------------------------------------
VII.Disclaimer
Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
modification and either Obsidian Entertainment, or any affiliated companies.
456 downloads
- Endar Spire
- Tron
- (and 1 more)
-
Quanons Saberhilt Pack
By Quanon
Quanons Lightsaber Pack
================================================================
IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.
WARNING: THIS INSTALLER MAY REPLACE ANY FILES OF THE SAME NAME THAT ARE ALREADY PRESENT IN YOUR OVERRIDE FOLDER!
================================================================
Description: This mod adds 4 new lightsaber hilts to the Kotor 1 game.
================================================================
Directions:
Use the TSLpacther.exe to easely install this mod or for manual install copy the following files
from tslpatchdata folder to your Override folder:
Dialogue files:
- dan14_jon.dlg
- kas24_jolee_01.dlg
- tar04_shaleena.dlg
- tat17_01cust_01.dlg
MDL and MDX files:
- w_lghtsbr_065.mdl
- w_lghtsbr_065.mdx
- w_lghtsbr_066.mdl
- w_lghtsbr_066.mdx
- w_lghtsbr_067.mdl
- w_lghtsbr_067.mdx
- w_lghtsbr_068.mdl
- w_lghtsbr_068.mdx
NCS, script files:
- q_saberpack01.ncs
- q_saberpack02.ncs
- q_saberpack03.ncs
- q_saberpack04.ncs
TGA and TXI files:
- QSablillyTex.tga/ .txi
- Var_Sab4Tex.tga/ .txi
- Var_SabTex01.tga/ .txi
- Var_SabTex003.tga/ .txi
Icon TGA files:
- iw_lghtsbr_065.tga
- iw_lghtsbr_066.tga
- iw_lghtsbr_067.tga
- iw_lghtsbr_068.tga
UTI and UTP files:
- Q_evenstlghtsbr.uti
- Q_lilylghtsbr.uti
- Q_rightlghtsbr.uti
- Q_sceptlghtsbr.uti
- q_backpack.utp
- q_chewcorpse.utp
- q_lostpile.utp
- q_rubblepack.utp
================================================================
USING CHEATS:
When you're not planning to replay the game from the start or your further in and want to use the hilts
just copy the UTI files, MDL and MDX files, TGA and TXI files to your override.
Use the following cheats or KSE_333 to get the items:
giveitem q_evenstlghtsbr
giveitem q-righlghtsbr
giveitem q_lilylghtsbr
giveitem q_sceptlghtsbr
================================================================
SPOILER LOCATIONS:
Talk to shaleena on Taris to find The Lily of Felucia in a backpack.
Go out of the camp, through the gate, turn right. Next to big block of concrete you'll
find the backpack.
When finishing your Jedi training on Dantooine, you're free to explore it's plains.
Not far out the doors of the academy, you'll meet Jon. Who's upset by the Mandalorians raiders
killing his daughter. After that brief conversation, follow the left path to the old Rakata Ruins.
On the way you'll encounter a pack of Kath Hounds, between some rocks. Defeat the beasts, look between
the rocks for a 'chewed up' corpse of a poor Jedi. The Righteous Hand of Mercy is on the body.
On Tatooine the dock officer approaches you when you first land on the planet.
Look at the back of the docking area, left of the Ebon Hawk to find a pile of clothes.
You just found the The Evenstar of the Blue Dawn.
On Kashyyk when you first meet Jolee; follow him to his hut. After some chit chat with the
old Jedi, follow the right branch/ path (south west on the map), just after where Jolee is located. Walk to the end, under
the big branch/ root you'll find some rubble. It contains the Sceptre of Conthu.
================================================================
Credits:
All made by Quanon.
================================================================
Disclaimer: By downloading and using this mod you agree that we will not be held responsible if anything goes wrong with your computer because of your use of our files. Use our mods and files at your own risk.
================================================================
Star Wars Knights of the Old Republic (KotOR I) and Star Wars Knights of the Old Republic II: The Sith Lords (KotOR II) are copyright © LucasArts, Bioware and Obsidian Entertainment respectively. No copyright infringement is intended by me.
My special thanks to everyone who's made a tool or program that helps out with modding KotOR, especially those found at http://www.starwarsknights.com/tools.php
Questions? Contact any of us at Lucas Forums in this thread: http://www.lucasforums.com/showthread.php?p=2839164#post2839164
2,799 downloads
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K1 Player Character Height Adjustment
By L0ki194
Name: KOTOR Main Character Height Adjustment
Installation: Dump the files in your override.
Description: For those who don't know, in Knights of the Old Republic, Your Player Character's height depends on what class you pick at the beginning of the game. Soldier is the tallest (PMBBL), Scout is in between (PMBBM), and Scoundrel is smallest (PMBBS). In TSL, however, you're stuck at Medium height no matter what (At least I think so.).
Now, personally, I like my character's to be as tall as they can be, but I've also included files for if you want to be Medium, or Short.
NOTE: These should only affect the models of YOUR character when they wear Armors, and Jedi robes. Does NOT affect Clothing, Underwear, or Revan/star Forge Robes
2,321 downloads
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Better PMHC04 Male head
This mod changes the Male Caucasian 04 head, to a (hopefully) slightly less dopey, and higher quality version. Dark side faces are included.
These textures are quite large (2048*2048), so if you happen to be playing on a laptop from '98, you should probably resize them a bit.
2,722 downloads
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Sleheyron Demo
By Sithspecter
Ladies and gentlemen, I have a very special treat for you today.
Several years ago my laptop containing all my former mod files was stolen. Obviously there was no option to recover any of those files. I had assumed that all the Sleheyron files were lost with this theft. However, today, almost five years after the fact, I discovered that I had uploaded the Sleheyron mod in its entirety onto my old Mediafire account! After checking it out, I've got good news and bad news.
Bad news! It's not finished. Much is incomplete and there's not a whole lot there.
Good news! What's there works, and it works great! There are 3 brand new areas that function quite flawlessly. Included are the landing pad, a Sleheyron street module, and a cantina. The landing pad is in a pretty solid state and has NPCs and dialog and sounds. The street is completely desolate, but there are a number of doors that could eventually be put to use. The cantina is about 1/4 finished, but it's something.
I encourage you to download this, create a new override folder, and check it out for old time's sake.
Throw everything except the .mod files in your override folder. The .mod files go in the modules folder. Have fun!
Also, feel free to use these modules in any mods you want to make. Credit would be nice, but not required.
1,198 downloads
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Lost Modules Pack
By InSidious
Not really a mod, more of a modding resource. Here I've gathered the 7 most useful
'lost' modules for KotOR 1 - that is, modules that had no .rim files, and were essentially
just room models in the game files. Why do I say 'most useful'? There are a few more -
one of which is a slice of corridor, and several bits of the Unknown World temple-top,
but none of these are much different or much more useful than the already existing modules,
or the ones I have packaged here. Neither are they particularly exemplary.
And so, here they are. I would guess that the modules' functions would be:
m19aa - the original Tatooine temple, in which you had to retrieve the information from
the Star Map inside a Sarlacc's maw.
m21aa - Evidently a Czerka depot, possibly on Korriban.
m25ab - Part of Kashyyyk, possibly the level of the Shadowlands that was cut?
m45mg - Some kind of early Tatooine swoop racing area?
m47aa - ? Used for a cutscene that no longer appears in-game?
PLCaa - Some kind of basic area functionality test, at a guess.
MQATester - Darkkender thought this was possibly for Quality Assurance,
and it would seem likely that it was either for this, or E3.
A few notes
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-M45MG - The booster pads and obstacles were set in the .git and .lyt files, as I recall,
and are copied straight from the ones in the final version of the Tatooine swoop
track. I would recommend caution when editing these settings. Also, for using
this area in-game, it is very much advisable to use the included .vis file.
Otherwise you won't be able to see where you are going.
-M19AA - Likewise on the .vis file being compulsory.
-M21AA - I have heard that this can sometimes crash. If this is a problem,
try removing the placeables from the .git file, and recompiling.
722 downloads
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Korriban Academy Workbench
By InSidious
A little while ago it struck me - The Dantooine Jedi academy has a workbench,
but the Korriban Academy didn't, which can be very inconvenient. In fact, there
wasn't one on all Korriban.
This mod fixes all that! Now there is a workbench in the little room which leads
to the Valley of the Dark Lords. It's just on the left as you come in.
The only mod conflict that there might be is if someone else's mod modifies Master
Uthar's dialogue.
30,803 downloads
- korriban
- korriban workbench
- (and 8 more)
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Sleeveless 'Starkiller' Robes
By InSidious
This mod replaces the default game male Jedi robe models with sleeveless ones, inspired by Starkiller’s robes
in The Force Unleashed 2. The mod also reskins the Qel-Droma Robes for males so that they look more like
the robes worn by Starkiller at the start of TFU2. These changes will only affect the PC and Jolee.
Other characters will wear ‘sleeved’ robes as normal.
703 downloads
- starkiller
- robes
- (and 8 more)
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