jc2's Journal

  • entries
    19
  • comments
    44
  • views
    17,949

Modding Checkup (Sept 2019)

Sign in to follow this  
jc2

2,042 views

Since  JCarter426 made a blog about it, I'm going to do it. Cannot let my freeloading identity of jc2 go to waste!

With further ado, much further. I offer you a warm welcome to what my colleague calls a "mod round up," which actually is a decent title, albeit a bit boring. *shot fired*

Here is my equally as mediocre attempt at informing whatever public audience I might have about the status of my mods.

Welcome to jc2's Modding CHECKUP - EXTRAVAGANZA !

 

Alright, it's been nine months since I've released LME and I've heard of no bugs, only a few spelling errors. The dlg editor eats all of your apostrophes if you copy and paste text into that, I learned this way later, and, as it turns out, I use a fair amount of them in my content. But, still, I'm glad to know that my testing and my testers were able to find all of the major bugs. So for those who care greatly about grammar, well, there are a few lines that might hurt your eyes, my apologies. 

LME remains at version 1.00. until someone reports some bug or I get around to playing through it and find the bugs/typos myself. 

Shanilia was updated to 1.7 version. There were several dialogue options that would get locked because of poor scripting, just resulting in less immersive content. 

I went to all the effort of adding them in, only for them to be bugged, so that's been fixed. Minor overall, but still important to the added content for Shanilia to speak about Jolee, Korriban, Manaan, Leviathan, etc...      Not sure if my portrayal of Revan in that mod was as good as it could have been, but it was nice to have someone who actually knew Revan still care. The Sith betray you and the only one that actually admires what you did as Revan is Canderous, so Shanilia is meant to off-balance that and reveal a bit more about the Mandalorian Wars. And thanks to this update more of that content can be explored. 

Train the Disciple was released, which allows the PC to train the Disciple in the ways of the force, just like Atton and other companions can be. It was designed to be compatible with any Disciple mod, for it uses its own jc2_disciple.dlg file.

It's sister mod, Train the Handmaiden, was updated to 2.00 to match the genius of Train the Disciple and also be compatible with other Handmaiden mods, in the same way. 

Save Mission 1.5a is the current version. It was updated slightly, reworked some of the lines to better match responses/replies and fixed a typo.

 

I now understand why modders do not want their files scattered across the four corners of the internet, because they'd have to update all of them, which is tedious! Just deadlystream and nexusmods alone cause me a headache to update. Not that either  site are not modder friendly, far from it, just tedious to document all the changes, update readme, update description, screenshots, files, etc...

 

According to Deadlystream:

Improved Grenades 3,848 downloads

Revenge on Sassy Sith Lady  3,664 downloads

While on nexusmods:

Save Mission 4.2k downloads, 3.1 unique downloads

Train the Handmaiden 4.3k downloads, 3.4 unique downloads

 

Very strange to me that these different communities would value different mods, but as someone said, being on /r kotor's mod build list affects the download count, which is the case for the deadlystream mods.

However, the nexusmod mods do not have the blessing of /r kotor but stand quite tall on their own.

*Cough cough* maybe Train the disciple & handmaiden might be included some day *cough cough*

 

 

here.jpg

  • Like 1
Sign in to follow this  


7 Comments


Recommended Comments

Cannot let my freeloading identity of jc2 go to waste

You need to pick up your copycat game by changing your avatar to a picture of an Exile in a black t-shirt shrugging. It could still have the Mythosaur logo on it.

The dlg editor eats all of your apostrophes if you copy and paste text into that

Tsk, tsk. That's what you get for being a dirty local string user and not properly appending new strings to the TLK.

  • Haha 2

Share this comment


Link to comment
8 hours ago, DarthParametric said:

 

You need to pick up your copycat game by changing your avatar to a picture of an Exile in a black t-shirt shrugging. It could still have the Mythosaur logo on it.

 

Tsk, tsk. That's what you get for being a dirty local string user and not properly appending new strings to the TLK.

Wow, I had never thought about either of those things. I just assumed TLK editing was for major projects or whatever; I don't even know how to do it... What a gap in my modding knowledge!

Share this comment


Link to comment

Well in truth, local strings - be they in DLGs or UTIs, etc. - are probably sufficient in 99% of cases. But if you want to follow best practice then adding strings would be the proper approach. Then if someone ever wanted to translate your strings, all they need to do is alter the append.tlk, not directly edit every file (which, I'm sure you'll agree, is a real pain in the ass in the case of DLGs).

As to the how, it's not particularly difficult. Have a read of the PDF that comes with TSLPatcher and it should cover most of what you need to know.

Share this comment


Link to comment
6 minutes ago, DarthParametric said:

Well in truth, local strings - be they in DLGs or UTIs, etc. - are probably sufficient in 99% of cases. But if you want to follow best practice then adding strings would be the proper approach. Then if someone ever wanted to translate your strings, all they need to do is alter the append.tlk, not directly edit every file (which, I'm sure you'll agree, is a real pain in the ass in the case of DLGs).

As to the how, it's not particularly difficult. Have a read of the PDF that comes with TSLPatcher and it should cover most of what you need to know.

Never read the TLK section, but I have read that PDF many times over, even yesterday just to be sure. Yeah, I can see your logic on translating, I'll have to consider that if I make any larger mods.

Share this comment


Link to comment
9 hours ago, Sith Holocron said:

If you want attention of r/kotor, promote your mods on r/kotor with a thread. Many will likely be glad you did.

Possibly. I have considered it. Most of my blogs are just my quirky side narrating recent events to get a few chuckles from myself or others. Yet at the same time, they serve as announcements/advertisement of content. Huh. I'm not sure where my motivation from blogging is coming from, but that's certainly a byproduct of modding, and where does that come from? So if my goal of blogging was to gain attention for my mods, then advertising on /r kotor would be a proper course of action. I haven't thought about this in some time, would be an interesting topic to broach... 

Share this comment


Link to comment

I was thinking of doing that too, but probably not until I'm sure I'll have a regular update schedule. So there's still time for you to beat me to it and claim you were the trendsetter.

Share this comment


Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.