Submitter
File Information
- Submitted: Aug 15 2011 07:36 AM
- Last Updated: Sep 11 2011 04:58 PM
- File Size: 1.16K
- Views: 8830
- Downloads: 3,155
- Reviewed by: Sith Holocron
- Reviewed on: 11 September 2011 - 05:12 PM
- TSLRCM Compatible: No
Download Revenge of Revan (Demo) 1.0
7 Votes
Revenge of Revan Demo (Beta)
The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords).
The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.
An event on Corellia will set events in motion as you try to unravel this mystery before its too late.
RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.
The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.
New Features:
Well over 50 PC heads including aliens with the ability to wear head gear.
Species optional based attributes setup.
Around 2 hours of gameplay
There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.
A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.
Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.
With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.
In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale.
--------------------------------------
Note:
This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later.
The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords).
The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.
An event on Corellia will set events in motion as you try to unravel this mystery before its too late.
RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.
The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.
New Features:
Well over 50 PC heads including aliens with the ability to wear head gear.
Species optional based attributes setup.
Around 2 hours of gameplay
There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.
A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.
Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.
With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.
In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale.
--------------------------------------
Note:
This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later.
Staff Review
The review for this is long delayed but... better late than never, right?
Logan finally brings us a working demo of his precious brain-child after around 3 years of development.
However, the much vaunted Revenge of Revan does not shine as brightly as you might think - which considering the fact that this is only the beta, is a bit more reassuring.
What it does good: Character skins and Atmosphere. A fantastic job to Redrob for all the work he's done on the NPCs and the player characters as a whole. I mean, take a look at the species appearances for the PC and tell me that you're not impressed.
And the Atmosphere - wherever I go, I feel like there is much more to the galaxy than just myself, and that is a good thing. Almost every NPC has something fairly unique to say and every area just seems... lively.
What needs work: The dialog writing is lacking, but that's understandable because not everyone can be a great writer. Hopefully for the final release, this will be fixed.
Voice overs - which usually make me cringe in any mod are surprisingly tolerable - well, okay don't get me started on Bao-Dur... but generally speaking they're acceptable.
Also, if you're looking for some groundbreaking new gameplay tricks, you might be a little disappointed. The Lightsaber creation system (as far as I know) didn't make it's way fully into the beta, so there's that missing. In terms of game balancing, there are some annoying issues there - don't expect to be challenged when it comes to fights, for instance. Also, your Master, Quan Drayen, has only 35 hit points (you start with 40) despite being a whole 10 levels above you.
It's not the most polished endeavor - not yet anyways - I just hope by the time the final release comes that it takes a few quantum leaps and fixes those issues.
VarsityPuppet
Logan finally brings us a working demo of his precious brain-child after around 3 years of development.
However, the much vaunted Revenge of Revan does not shine as brightly as you might think - which considering the fact that this is only the beta, is a bit more reassuring.
What it does good: Character skins and Atmosphere. A fantastic job to Redrob for all the work he's done on the NPCs and the player characters as a whole. I mean, take a look at the species appearances for the PC and tell me that you're not impressed.
And the Atmosphere - wherever I go, I feel like there is much more to the galaxy than just myself, and that is a good thing. Almost every NPC has something fairly unique to say and every area just seems... lively.
What needs work: The dialog writing is lacking, but that's understandable because not everyone can be a great writer. Hopefully for the final release, this will be fixed.
Voice overs - which usually make me cringe in any mod are surprisingly tolerable - well, okay don't get me started on Bao-Dur... but generally speaking they're acceptable.
Also, if you're looking for some groundbreaking new gameplay tricks, you might be a little disappointed. The Lightsaber creation system (as far as I know) didn't make it's way fully into the beta, so there's that missing. In terms of game balancing, there are some annoying issues there - don't expect to be challenged when it comes to fights, for instance. Also, your Master, Quan Drayen, has only 35 hit points (you start with 40) despite being a whole 10 levels above you.
It's not the most polished endeavor - not yet anyways - I just hope by the time the final release comes that it takes a few quantum leaps and fixes those issues.
VarsityPuppet
Screenshots
26 user reviews
Download Statistics
- Total Files
- 125
- Total Categories
- 14
- Total Authors
- 34
- Total Downloads
- 128,449
- Latest File
- The latest file submitted was More Vibrant Skies by Malkior
(submitted 16 May 2012 - 07:43 AM)

Help










Rofl. Great job logan!
I'm guessing that Canderis was pulling everyone's leg :D
Yep, that is Bao-Dur, working for the Republic, but it isn't Dxun (since RoR doesn't visit that planet).
http://www.moddb.com...tch-10-ror-demo
Confirm Delete
Manage Comments