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Posted

Is there any tutorial on how to make a new transition area to a new module?

I haven't found any such tutorial here or on lucasforums on archive.org...

 

All i know so far is that i must record the XYZ coordinates of where i want the new transition area using the whereami console command, but i have no idea how to implement the transition area to the module. :(

I want to insert the new transition area here on Lehon:

image.thumb.png.eec8fdff052db76110397b106dc6171d.png

Many thanks in advance!

Posted

You need to add a trigger to the area's GIT file and have it linked to a waypoint in another module. Your best bet would be to find an existing transition in the area and copy what it's doing.

  • Thanks 1
Posted

You can also use doors as well. Either via script, if you want it to remain permanently closed, or the door itself can act as a transition trigger simply by passing through it.

The K1 Dantooine Enclave module (danm13) is a good reference, since it has one of each. The transition to the Ebon Hawk uses a trigger, the transition to the Courtyard uses a door.

Edit: Ah, I see you have updated your post. Your proposed transition would need to use a trigger.

  • Thanks 1
Posted

Thank You both very much for the help and great advice!

I'll tinker around and see what i can come up with...

 

@JCarter426

Could You please tell me exactly where can i find this GIT file? Ive been looking for an hour into Kotor Tool and could not find it anywhere... :(

Excuse me, i'm a complete noob...

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