ebmar Posted May 13, 2019 Posted May 13, 2019 Greetings, fellow Jedi! Have a good day y'all. I have a question - just like the title says; What is clamp -in KotOR implementation- that were oftenly used with most player heads? I asked of this because earlier I fiddle around with LSP_planettari01* by using this parameter - blending punchthrough clamp 3 on the TXI and then the planet's gone. The alpha were applied appropriately, because later when I used only this - blending punchthrough the planet's there. Many thanks for considering this, and may the Force be with you! _____ __ _____ * Taris planet texture that were used in the turret mini-game backdrop Quote
DarthParametric Posted May 13, 2019 Posted May 13, 2019 https://deadlystream.com/topic/5632-black-line-in-middle-of-face/?do=findComment&comment=59000 The short answer is that it should limit how far in pixels the texture can wrap. 1 1 Quote
ebmar Posted May 13, 2019 Author Posted May 13, 2019 (edited) Thanks for the link! I'm reading that just right now. Edit: 15 minutes ago, DarthParametric said: ...it should limit how far in pixels the texture can wrap. Again, thank you for elaborating - much appreciated. Edited May 13, 2019 by ebmar Quote
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