Canderis 180 Posted June 27, 2018 Now that porting is allowed, I'd love to see someone port the canonical heads from SWTOR into their respective games. It would be cool too to make use of the SWTOR sound files and replace the combat voices for them both to use the canonical actors 3 Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted June 27, 2018 I think the Reven head would require some fairly extensive texture work, as it has those scars/wounds. There is no unique appearance for Meetra that I can see. They just used a generic NPC and slapped a ghost VFX on it. 1 Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted June 27, 2018 25 minutes ago, DarthParametric said: There is no unique appearance for Meetra that I can see. They just used a generic NPC and slapped a ghost VFX on it. To better illustrate this, here is a screen cap. 1 Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted June 27, 2018 You can see all the pertinent model/texture details here - https://swtor.jedipedia.net/en/npc/jedi-entity She uses the same head as Jedi Knight companion Kira Carsen. 1 Quote Share this post Link to post Share on other sites
Canderis 180 Posted July 6, 2018 Sweet! Thanks DP! 1 Quote Share this post Link to post Share on other sites
JDub96 54 Posted July 8, 2018 At the risk of sounding like an absolute jerk... wouldn't you be able to port the Revan head sans the scars? Seeing as how he only got those after the events of KotOR? I love the Meetra port and the Revan port would be perfect. 1 1 Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted July 9, 2018 If you are volunteering to hand paint out the scars/wounds from the texture, then sure. 3 Quote Share this post Link to post Share on other sites
UnusualCharacters 105 Posted July 9, 2018 I might be down to do a shopjob to achieve that. Do you have the texture from the game that I could edit? I, like JDub, am really interested in having that head. Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted July 9, 2018 The left cheek has mirrored UVs in order to maximise pixel density, which is why that corner is cut off. head_human_caucasian_revan_m_d.7z Quote Share this post Link to post Share on other sites
ebmar 893 Posted July 9, 2018 15 minutes ago, DarthParametric said: head_human_caucasian_revan_m_d.7z Would this work with KotOR? Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted July 9, 2018 Unless you have a head matching the UV layout, no. 1 Quote Share this post Link to post Share on other sites
JDub96 54 Posted July 9, 2018 So does this mean you're working on porting the head? Again, sorry if I seem like a jerk. Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted July 9, 2018 No, not at the moment. There's no point without a suitable texture. Quote Share this post Link to post Share on other sites
JDub96 54 Posted July 9, 2018 As in the texture for the new head? Is that what UnusualCharacters is working on? Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted July 9, 2018 A non-scarred/wounded version, yes. Quote Share this post Link to post Share on other sites
UnusualCharacters 105 Posted July 9, 2018 Here's my take on it, DP. Have no idea if it will look solid in-game or not, but I guess we'll see. In addition to removing the scars, I also darkened his beard a bit to remove some of the gray. Figured this Revan is at least 5 years younger than when he gets put into stasis. Didn't mess around with the sort of deathly look of the texture around his eyes because my shop skills are not nearly that good. Thanks for providing the texture, and if you're willing to do the heavy lifting of getting his head in game, that'd be tops! head_human_caucasian_revan_m_d.tga Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted July 9, 2018 It's a good start, but it still needs work IMO: I might get around to it playing with it at some point, but it's low on the priority list. Quote Share this post Link to post Share on other sites
UnusualCharacters 105 Posted July 9, 2018 Thanks for posting that. It helps to understand how everything fits. I cleaned him up a bit more, mostly on the forehead and toned down the harsh lines near his chin. Hopefully this makes him look less sickly, especially once you give him his beautiful brown eyes. head_human_caucasian_revan_m_d.tga Quote Share this post Link to post Share on other sites
JDub96 54 Posted July 9, 2018 I'm getting all excited now. Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted July 9, 2018 Added my own touchups: Could still use a little bit of touchup around the beard. Oh, and the UV map. Revan_Head_d_v3.7z TOR_Revan_Head_UV_Map.7z 2 Quote Share this post Link to post Share on other sites
UnusualCharacters 105 Posted July 9, 2018 Looks great to me, DP! I can't be of much more help unfortunately. Don't know anything about UV maps. Quote Share this post Link to post Share on other sites
JDub96 54 Posted July 9, 2018 It's looking great so far. With any luck DP will add the finishing touches and we can enjoy the head in-game soon. Quote Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted July 11, 2018 Now that I look at it, the sharp angles of Revan's face make him look very close to Adam Jensen. Just give him a sharp tip beard, glasses, and spiked hair, and the resemblance is uncanny. Quote Share this post Link to post Share on other sites