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Hunters Run

MOD:Operation Kill Bastla Remade

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Operation Kill Bastla Remade


Knights of the old Republic: Operation kill Bastila remade.

 

 

 

As the original site that hosted the mod went down so I decided to recreate the mod operation kill Bastila. This mod will turn the sith troopers patrolling on taris hostile unless Bastila has a disguise on. Bastila must be in the party for this to happen. It is recommended that you start a new game.

 

INSTALLATION:
There are two options Roleplay and Gameplay:
1. Select the option roleplay if you don’t mind the disguise giving a -1 to wisdom. The reason for this is in the item’s description.
2. Select the option gameplay if you don’t want a -1 wisdom decrease.

3. OPTIONAL- If you have the Kotor Restoration Patch installed place the file from the compatibility\K1R folder into the override. Replace as needed.

4. OPTIONAL- If you have DarthParametric's Taris escape sequence adjustment, Run the Compatibility Patch option of the installer.


UNINSTALLATION:
That may not be a good idea but if you insist:
1. Delete the following files from override- appearance.2da, bast_des.mdl\mdx, bast_desh.mdl\mdx, bast_des.uti, feat.2da, heads.2da, kill_bast.ncs, kill_bastsg.ncs, p_bastila.utc, tar02_sithguard.utc, tar02_sithpat22.utc, tar02_sithpat023.utc, tar02_canttroope.utc, cowl.tpc, mask.tpc.
2. Go to the mods folder and find the folder marked backup. Copy appearance.2da, feat.2da, heads.2da from the backup folder to the override folder. Copy dialog.tlk to your knights of the old republic root folder (the folder that has the game).

 

INCOMPATIBILITIES UPDATED PART 2:
Any mod that modifies the following files will be incompatible:

k_ptar_alertsith.ncs

k_ptar_strgrd_en.ncs

Do not put the following files into the override folder after installation:
P_Bastila.utc
tar02_sithguard.utc
tar02_sithpat22.utc
tar02_sithpat023.utc
tar02_canttroope.utc

KNOWN ISSUES:
None that I know of. Be sure to report a bug if you find one.

 

PERMISSIONS:
You may not upload this mod to any other websites. You may use this mod in your mod as long as you credit me and you upload it to either deadlystream, nexusmods, or both.

 

Do note that if you include it in your mod you are now responsible for maintaining your fork of the mod (in other words don’t come to me with user issues). The only exception of course is adding updated versions of this mod (if any) to your mod.

 


FOR MODDERS:
Look in the folder marked source. I organized the folders for each thing modified. The idea behind this is compatibility.


  • Submitter
  • Submitted
    03/11/2018
  • Category
  • K1R Compatible
    Yes

 

  • Like 2

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I love the idea of this mod. It makes perfect sense, and I don't know why the game wasn't that way already by making you give her a disguise, or force you to keep her in the apartment (like on Korriban). I also love the idea of the Sith patrols randomly killing each other. It just sounds hilarious.

 

I will definitely give this a download.

  • Like 1

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The first time she was playing, my partner asked if she would be attacked by the Sith guards on Taris. I had never considered this before and I am so glad someone made a mod addressing this issue! This mod will be a great addition to my override folder!

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Hello, @Hunters Run!

First, thanks for creating this modification. I was reminded of it when discussing one of Snigaroo's issue with the original game in his topic "Mod Build Request" under Bastila Needs to Hide. I was wondering if it could be possible to offer a combat free alternative, which may sound less fun but would make more sense, in my opinion.

In short, I'd welcome an option where Bastila is automatically and forcibly using her disguise all the time while on Taris. Spawning her with the disguise on shouldn't be a problem by simply checking the area she spawns in, but I'm not sure how to lock access to the body and head slots in the Inventory page and how to forbid the use of the lightsaber. In fact, to maintain total anonymity Bastila should not use her lightsaber on Taris either.

Snigaroo commented about the disguise itself here. Perhaps there may be space for improvements in terms of description and texturing?

Cheers!

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