enVy 4 Posted March 22, 2018 Thanks DarthParametric you answered all of my question and thanks for the tip with using a 2x1 layout i haven't thought about it. You're right sorry for highjacking the thread, i'll open a new one once i have some progress down. Have a good one. Quote Share this post Link to post Share on other sites
Kexikus 994 Posted March 22, 2018 I can confirm that it works on Max 2017. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted March 23, 2018 It has worked in 2018 Max for me so far Quote Share this post Link to post Share on other sites
enVy 4 Posted March 23, 2018 Thanks guys, 2017 was the latest option i could download in my subscription center and from what i can tell it seems to work. I still get some overlapping faces on some meshes, not sure where they originate from but they are easy to fix. Quote Share this post Link to post Share on other sites
ebmar 893 Posted August 23, 2018 Greetings, fellow Jedi and TS! I'm trying to get support here. I am using gmax with KotORmax installed for the first time. And when I tried to import a model, an error was shown like this one: Spoiler As I am new with 3D modelling and had zero experience with the said program, I have no idea of what's going on here. Any constructive feedback about this issue I am having are very much appreciated then. With respect and all the best, -eb Quote Share this post Link to post Share on other sites
DarthParametric 3,777 Posted August 24, 2018 You can only import ASCII files. Make sure you have decompiled the model with MDLEdit first. Quote Share this post Link to post Share on other sites
ebmar 893 Posted August 25, 2018 On 8/24/2018 at 11:18 AM, DarthParametric said: You can only import ASCII files. Make sure you have decompiled the model with MDLEdit first. Thanks for the feedback! I have decompiled the model to ASCII using MDLEdit back then, but still it didn't work. Good news is; I've got the import feature working now, and the issue was because I set the "usemax" inside the kotormax.ini to 1- which should have been 0 for the import feature to work on my end. 1 Quote Share this post Link to post Share on other sites
ebmar 893 Posted October 11, 2018 Greetings, bead-v! This is the follow-up to an earlier post. The ASCII successfully loaded by MDLedit as seen in the screenshot: Spoiler But when I try to load the ASCII with KOTORmax, I got this error again with different number shown, and the model won't loaded: Spoiler I decided to post it here as on my end the problem appear with the using of KOTORmax, and I'd like to request for your kind support here. Many thanks for considering this. Quote Share this post Link to post Share on other sites