Hey everyone my name is Chris, i'm new around here.
As some of you might already know i'm trying to rework some of the player/companion characters. I'm aiming at redoing the UVs for faces, adding better hairstyles and fixing overall topology errors. Why? Because let's face it in 2005 it was necessary to use mirrored face/hair textures and keep meshes at a low polycount, these days however we can afford a bit more in both areas. Don't worry i'm not going to throw 4k or even 8k textures at you and i'm not going crazy on the polycount either, i'll try to stay as close as possible to the originals so that they don't look out of place after all the game is pretty low poly.
Thanks to help of DarthParametric i have a somewhat clear picture of what is possible and what is not and so far things are going as planned.
Now even tho i've already started with the first player character (as you can see below) i'm not sure how long one character will take since i have to do new textures and the hair itself and both tasks take a while, so don't get your hopes to high in seeing a release in the next days.
Besides that i'm a Maya kid and utterly incompetent when it comes to working with 3DS, so i have to export the head meshes from Max to Maya, do the UVs there and reimport it back to Max so that i can copy the UVs from my "proxy" mesh over to the original. It works but some may laugh at me because of the extra steps but hey it gets the job done so peep it.
One last note before i get to the end of the first progress update. I don't know if i ever will be able to do all characters since judging from the first one they do have some errors who are extremely tedious to fix, overlapping tris, open edges and horrible mangled UVs to name a few. But i try to do as much as i can manage and in the end it's a mod so i don't have a deadline chasing me .
I'll also try to come up with a way to make creating textures for the "new" head mesh as easy as possible, so that anyone who wants to make their own textures can modify them, maybe through the use of Substance Painter or Photoshop layers, we'll see.
Now if you have any suggestions, wishes or spot anything i might have overlooked please feel free to let me know, i'm pretty open when it comes to modding so i'll share as much as i can with you guys.
Update #1:
The UV Layout is not final yet since it's missing the left side of the hair and the bun but you get the idea of what is coming.
NinjaEdit: Does someone know how the jiggle bones (hair strands that move) work? Would love to know how i can add them or if anyone has the skill to do it will be willing to add them after i'm finished with the hair.
That's it for now, looking forward to your feedback.