djh269 264 Posted July 9, 2017 A while back I was able to find a post on Lucasforums (through the wayback machine) from one of the original writers / designers of Kotor, it was a Q&A topic where people asked him about his thoughts on the game and some of the uncut content. Me and JC2 have hunted for this topic on Lucasforums due to the writers original concept for the uncut quests / side quests involving the Sand People and Czerka. Is anybody able to find it / is there a post on Deadlystream that people know of that links the original post on Lucasofurms? Quote Share this post Link to post Share on other sites
LDR 234 Posted July 10, 2017 Here. Took a little bit of digging. 3 Quote Share this post Link to post Share on other sites
djh269 264 Posted July 11, 2017 I can't thank you enough LDR, I hunted for this beast for a while Quote Share this post Link to post Share on other sites
DarthParametric 3,782 Posted July 14, 2017 The smuggling missions sound far more interesting to me. Also seems like the kind of thing the community could reasonably develop for either/both games. Quote Share this post Link to post Share on other sites
djh269 264 Posted July 14, 2017 The smuggling missions sound far more interesting to me. Also seems like the kind of thing the community could reasonably develop for either/both games. Well if SS isn't developing smuggling for Sleheyron maybe it could be done as an add on ? It's very easy to track those type of quests through scripts. Me and JC2 were just looking to enrich the Tatooine main quest and adding a cheeky side quest to Korriban. Quote Share this post Link to post Share on other sites
N-DReW25 1,336 Posted July 14, 2017 It's very easy to track those type of quests through scripts. That is if there is any trace of it left in the game files. 1 Quote Share this post Link to post Share on other sites
djh269 264 Posted July 14, 2017 That is if there is any trace of it left in the game files. Oh man, I should have worded it better. I should've said: It's very easy to create quests of that sort through Global Variables. Hmm. I don't think the Devs left many scripts leftover from Sleheyron, did they? Quote Share this post Link to post Share on other sites
DarthParametric 3,782 Posted July 14, 2017 Well if SS isn't developing smuggling for Sleheyron maybe it could be done as an add on ? Either way, there's room for it in TSL. Possibly it could be tied in with the fuel for Citadel Station plot. You could set up fuel shipments as cover for illicit cargo. Quote Share this post Link to post Share on other sites