danil-ch 68 Posted December 12, 2013 File Name: Extended Carth Meeting File Submitter: danil-ch File Submitted: 13 Dec 2013 File Category: Mods TSLRCM Compatible: Yes 1. Description: ---------- This is an improved version of the Carth audience. *Restored the option to deny Carth an audience. *Additional changes based on developer notes. *Bug fixes and tweaks to this scene to make it run smoothly. Female Revan version This mod scene: 2. Install: ---------- (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.3 Required This is a mod for TSLRCM, it will not work otherwise. So have that installed. To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR2 folder. Simply run 'install.exe' from within the "Main Patch" folder. 3. Uninstall: ---------- There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy the 205TEL.mod into your Modules folder, 205TEL_loc.mod into lips folder and you will have reverted to TSLRCM 1.8.3 4. Bugs: ---------- This has been tested several times to make sure nothing weird happens. If you find anything, let me know. 5. Thanks: ---------- Thanks go the entire TSLRCM team, your work has been outstanding. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted December 12, 2013 Watching both of them at the same time to view the changes is... trippy... Carth echo. Nice job! And motivates me to make some changes for 1.8.3 here. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted December 14, 2013 Still need to do something about the movement at the very end, but I think the rest will stay as such. Opinion(s)? Quote Share this post Link to post Share on other sites
danil-ch 68 Posted December 14, 2013 Still need to do something about the movement at the very end. Opinion(s)? About exactly which moment do you speak? P.S. Whats is the point of turning head to exile when she leaves? Carth probably heard the sound of closing door. Quote Share this post Link to post Share on other sites
Malkior 476 Posted December 14, 2013 Still need to do something about the movement at the very end, but I think the rest will stay as such. Opinion(s)? Are you also referring to the abrupt ending of the last line Carth speaks? That was the most obvious/jarring thing for me. Maybe a half-second pause to let his words sink in?.. Otherwise, the animations seemed fine to me. (albeit stiff since there's no "head-turning" animation available with this game ) Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted December 14, 2013 Around 3:01, last line... Turning around the wrong way... EDIT: Fixed that. And it may seem to end abrupt, but after that a movie loads, giving plenty of time for the words to sink in before the next cutscene is triggered... Quote Share this post Link to post Share on other sites
Todd Hellid 16 Posted December 16, 2013 Does this mod work with the compatible version of Jingers Admiralty mod for restored content 1.8.2? Quote Share this post Link to post Share on other sites
danil-ch 68 Posted December 17, 2013 Does this mod work with the compatible version of Jingers Admiralty mod for restored content 1.8.2? Should work if you install it after Admiralty mod. Quote Share this post Link to post Share on other sites
Darth Hayze 19 Posted January 6, 2014 It should. I'll check. Quote Share this post Link to post Share on other sites
Todd Hellid 16 Posted May 5, 2017 http://deadlystream.com/forum/files/file/366-extended-carth-meeting/ I'm using the latest restored content mod with NPC Overhaul Mod. How do I get Carth to show up on Telos station? Quote Share this post Link to post Share on other sites
Squall Lionhart 81 Posted May 5, 2017 Did you set Revan as light side? Quote Share this post Link to post Share on other sites
Todd Hellid 16 Posted May 5, 2017 Yes, during the conversation with Atton on Peragus. Does NPC Overhaul mod overwrite the extended Carth meeting mod? Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted May 6, 2017 Merged with release thread. I suggest you PM the original mod author. Quote Share this post Link to post Share on other sites
danil-ch 68 Posted May 6, 2017 There is an error in NPC Overhaul mod installer. Solution: 1) Open - Overhaul TSL\tslpatchdata\205TEL\205TELchanges.ini 2) Find string "Replace0=carth.utc" replaсe with "Replace1=carth.utc" 3) Start installer and choose 205TEL Quote Share this post Link to post Share on other sites