Kexikus

MOD:Full Jedi Council

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Did some mesh and UV edits of Bastila's clothes with a super quick and dirty texture mockup. If someone wants to do a proper retexture, I think it would work pretty well.

 

K1_Vima_Sunrider_Clothes_01_TH.jpg

 

  On 4/18/2017 at 4:58 PM, Sith Holocron said:

So perhaps adding Juhani's hairstyle to a different head?

Since this is TSL, PFHB04 might work as a basis. Already has the dangly bits at the front, and a ponytail. Just move the ponytail up a bit, do a bit of minor reshaping, edit the texture.

 

 

  On 4/18/2017 at 9:18 AM, superSzym said:

The red-haired commoner head used on Belaya, if it's present in TSL, could serve that purpose well.

Yes, it's still in TSL - Comm_W_F. Obsidian even provided an improved texture, Comm_W_F_M (512x512 vs the 256x256 Comm_W_F01 used in K1), although it is a little darker, with the hair brown rather than redish. It would be fairly easy to colour correct though. You could probably also transplant some dangly bits from another model, like the aforementioned PFHB04.

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Looks great! I'm no good at texturing though but if someone were to make this Vima model I'd include it in this mod. The same goes for the Duros head to get some more Alien variety.

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  On 4/19/2017 at 8:21 AM, Kexikus said:

The same goes for the Duros head to get some more Alien variety.

Download JC's Duros heads from this post and put them in your tslpatchdata folder, along with copies of the original versions of heads.2da and appearance.2da. Then use this modified changes.ini:

 

 

  Reveal hidden contents

 

 

I set it to edit jedi_006 and swap it to Duros head 1, but you can change that as you see fit by editing the filename of whichever UTC you prefer, and choose between memory tokens 6 to 10 for whichever of the 5 Duros heads you prefer.

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  On 4/19/2017 at 8:21 AM, Kexikus said:

Looks great! I'm no good at texturing though but if someone were to make this Vima model I'd include it in this mod. The same goes for the Duros head to get some more Alien variety.

For me, Vima's clothes model already looks good. Head is a different case though, as it currently does not exist and I, as a person whose skill level at modeling has a minus at the beginning, cannot do nothing with it.

 

Some Duros would be great! JC or Kexikus, would you provide a screenshot of them? MediaFire is blocked by my stubborn antivirus which does not really allow me to ommit its judgement, I also have some bad memories with getting adware from that site.

 

For future, I'd recommend MEGA. It's far safer.

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  On 4/19/2017 at 10:17 PM, superSzym said:

Head is a different case though, as it currently does not exist and I, as a person whose skill level at modeling has a minus at the beginning, cannot do nothing with it.

As I mentioned above, in reply to your previous post, the Comm_W_F head, AKA Balaya, is still in TSL and with an improved texture. Here it is colour matched to the K1 version:

 

TSL_Comm_W_F_Colour_Matched_01_TH.jpg

TSL_Comm_W_F_Colour_Matched_02_TH.jpg

 

The eyelashes of the original shared the same UV space as the hair tie, so I broke those out in order to allow for a coloured hair tie instead of black. I also repositioned the UVs for the rest of the eyelids while I was at it, to better match the skin tone (the originals were split with one using hair texture, the other face texture).

 

Here's the edited head and texture, if you want to use them Kexikus:

 

http://dpmods.wheb.org/files/kotor/tsl/%5BTSL%5D_Edited_TSL_Comm_W_F_Vima_Sunrider.7z

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  On 4/20/2017 at 6:49 AM, DarthParametric said:

As I mentioned above, in reply to your previous post, the Comm_W_F head, AKA Balaya, is still in TSL and with an improved texture. Here it is colour matched to the K1 version:

 

TSL_Comm_W_F_Colour_Matched_01_TH.jpg

TSL_Comm_W_F_Colour_Matched_02_TH.jpg

 

The eyelashes of the original shared the same UV space as the hair tie, so I broke those out in order to allow for a coloured hair tie instead of black. I also repositioned the UVs for the rest of the eyelids while I was at it, to better match the skin tone (the originals were split with one using hair texture, the other face texture).

 

Here's the edited head and texture, if you want to use them Kexikus:

 

http://dpmods.wheb.org/files/kotor/tsl/%5BTSL%5D_Edited_TSL_Comm_W_F_Vima_Sunrider.7z

Great! Would it be possible to change the eye color to blue, as it is the canonical one for Vima?

 

I'm also wondering how would it look with dangly bits and a bun from PFBH04. And, could you upload a link to Vima's clothes you made?

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Here's a blue eye variant of the texture - http://dpmods.wheb.org/files/kotor/tsl/[TSL]_Edited_Comm_W_F_Vima_Sunrider_Blue_Eyes.7z

I did experiment a bit with the dangly bits from PFBH04 last night. It didn't look too flash to be honest.

I'll compile a standalone TSL version of the outfit when I get a chance. For the screenshots above, I just did a very quick override test in K1.

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  On 4/20/2017 at 9:56 AM, DarthParametric said:

Here's a blue eye variant of the texture - http://dpmods.wheb.org/files/kotor/tsl/[TSL]_Edited_Comm_W_F_Vima_Sunrider_Blue_Eyes.7z

 

I did experiment a bit with the dangly bits from PFBH04 last night. It didn't look too flash to be honest.

 

I'll compile a standalone TSL version of the outfit when I get a chance. For the screenshots above, I just did a very quick override test in K1.

 

If you could just send me the TSL model and the texture, that'd be awesome. I can then do the 2da editing myself for version 2.0 of this mod.

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I guess this mod is going to be awesome! May I recommend giving some of the Council members, perhaps one of the humans and the Devaronian, a hologram look? I'd also recommend giving human Jedi Masters except for Vima a normal Jedi Master robe instead of the K1 Council type.

 

And maybe give some of the aliens a comment about the situation and show close-ups of all of the members at the beginning? You could also edit the holographic presentations of the Jedi that they will show also Vandar and Vima with "Location unknown" for both of them and giving Vandar a note "Katarr: Deceased" when Vrook tells you about the rest of the Dantooine Council being dead. This would be completely awesome, but these were just some ponders that wouldn't change my opinion of this mod being awesome anyway.

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I won't edit the cutscene. These added Jedi masters have no importance for the rest of the game and showing them would only imply otherwise. The same goes for the notes on those other Jedi masters as the list was also downloaded from Atris' archives and she would know whether they live or not. Maybe I'll add a note that they're in fact dead to prevent any confusion about whether or not they are important.

 

About the robes: I was going to give them all K1 robes in different colors for version 2 maybe with an alternate installation option that uses TSL style robes instead.

 

And about the holograms: I've been thinking about that too. I'm just not sure how that will look with TSLRCM's holographic overlay on the entire scene. I'll give it a shot though.

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Here's a TSL version:

 

TSL_Vima_Sunrider_Clothes_01.jpg

 

http://dpmods.wheb.org/files/kotor/tsl/[TSL]_Vima_Sunrider_Clothes.7z

 

And if anyone wants to do a proper texture for it, here are some additional assets that might help:

 

http://dpmods.wheb.org/files/kotor/tsl/[TSL]_Vima_Sunrider_Clothes_Texture_Assets.7z

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  On 4/20/2017 at 1:40 PM, DarthParametric said:

Here's a TSL version:

 

TSL_Vima_Sunrider_Clothes_01.jpg

 

http://dpmods.wheb.org/files/kotor/tsl/[TSL]_Vima_Sunrider_Clothes.7z

 

And if anyone wants to do a proper texture for it, here are some additional assets that might help:

 

http://dpmods.wheb.org/files/kotor/tsl/[TSL]_Vima_Sunrider_Clothes_Texture_Assets.7z

Looking at this texture, it seems like I'm not the one destined to retexture it. :nuke:

 

This UVMap is designed to brutally murder innocent people.

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Lol yeah, that's Bioware's UV mapping for you. Seriously their early 3D stuff must rank amongst the worst in the industry. There's not much you can do with it if you want to stick with the Replacer (i.e. hex editing) approach.

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I have both Vima and the Duros Jedi ingame. Now I just need a proper texture for Vima's clothing and also figure out how I can give the Jedi K1 style robes without screwing up their later appearance.

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That UVW map really is straight from hell... I've been trying to use Bastila's texture as a basis for a new one but even trying to remove small leather parts without creating ugly seams is pretty much impossible.
Not sure if I'll be able to give Vima a proper texture like that. Any tricks on how to handle UVW mapping like this?

Edit: I've been working some more on her texture and I have the upper body pretty much done except for the hands. There are some UVW issues but nothing that will be visible in this mod. The legs are really hard though.

 

Updated Posted 24APR2017, 01:42 AM [Alaska Standard Time]
Turns out that Photoshop has a 3d painting feature where I can paint directly on to a 3d model. I used that and now all the seams are gone. Hooray :D

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  On 4/17/2017 at 5:11 PM, JCarter426 said:

You could have a Duros wear robes if you use my heads resource.

 

Also, point of fact, Tyvokka did wear Jedi robes. But surely it's a personal choice. I'd take less issue with a Wookiee choosing not to wear robes than I do with Thon's robe (previously never seen) being wearable by a human of average size.

 

By any chance, can you make that alien head modding resource pack for K1?

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  On 4/24/2017 at 8:08 PM, Domino5555 said:

So what are the results, so far?

 

Vima is done, I was able to recreate robes that look pretty close like the K1 robes (without porting of course). They are not perfect but good enough for a short scene like this. All that's left now is to make the installer with the options to choose between K1 and TSL robes.

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Version 2.0 is now uploaded. Here's what you can expect:

 

- Replaced generic human Jedi with Vima Sunrider and a Duros
- Vima sunrider has a custom robe (thanks to DarthParametric)
- Choose between K1 and TSL style robes for all Council members (except for those with unique robes)
- The 7 added Council members are now mentioned in the post-trial scene on the Ebon Hawk

 

Make sure you remove version 1.0 before installing the new one or you'll get Council member clones.

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Somewhat bad timing on my part, but after much wailing and gnashing of teeth I finally managed to get my remapped version to compile without looking like a Cthulhuian horror, if you are interested in another retexture with a sane UV layout.

 

There are two versions. At one point I was playing around with keeping the original hands to see if that fixed some of the problems. It didn't, but seeing as my hand UVs admittedly suck, I figured I might as well keep the old hands as an option.

 

TSL_Vima_Sunrider_Clothes_Remapped_UVs_T TSL_Vima_Sunrider_Clothes_Remapped_01_TH

 

http://dpmods.wheb.org/files/kotor/tsl/%5BTSL%5D_Vima_Sunrider_Clothes_Remapped.7z

 

I didn't do it for this version, seeing as you won't notice in a seated NPC, but I figured for a player-wearable mod the backflaps should probably be changed to dangly meshes. They are a bit static as-is.

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  On 5/1/2017 at 11:03 AM, Kexikus said:

Version 2.0 is now uploaded.

 

Wow, this looks amazing! A pat on the back and thanks to everyone who contributed to the mod, but especially to Kexikus, great job man! :D

 

This is definitely gonna be a standard mod for me! (Once I finally start actually playing TSL again, that is :P)

Edited by bead-v
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