newbiemodder

Newbiemodder's Korriban Expansion

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File Name: Newbiemodder's Korriban Expansion

File Submitter: newbiemodder

File Submitted: 30 Apr 2016

File Category: Mods

TSLRCM Compatible: No

 

 

And the saga continues..........

 

Korriban shall be as it always was. A graveyard for the darkest of the Sith Lords, still whispering within their tombs. It shall always be a source of evil, spawning threats throughout the millennia. It, like Malachor, brushes the edges of the empire that waits in the dark. And like Malachor, the Sith have forgotten it … for a time. They will remember.

 

This mod creates new areas for the player to investigate on the planet Korriban.

 


ReadMe

 

Quote:
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[TSL]NEWBIEMODDER'S KORRIBAN EXPANSION
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This mod allows the player to further explore the Sith world of Korriban.

 


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Gameplay Tips
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The player MUST NOT HAVE PREVIOUSLY VISITED KORRIBAN. (See saved game folder in the zip file if you need one.).

 

The player must continue to explore the ruins of the Sith Academy in search of Jedi Master Vash and confront Darth Sion.

 

While exploring the academy, player will find clue that allows passage to new areas after leaving the academy. Hint: Uthar Wynn's room. Check map after leaving academy for new waypoint.

 

To complete full quest, must find Jolee Bindo first.

 

Always check journal entries after update. There are 2 quests: The Enemy Below, and The Great Escape. They will guide you. Check them even after completion for final notes.

 

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Known Bugs
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Once Jolee is in party, player cannot return to Ebon Hawk. Did not include any check to remove him and reinstate Kreia to party. Will cause problems in gameplay.

 

Few missing lip files here and there. Some are not firing. I'm not concerned about it, so you shouldn't be either.

 

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Installation
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TSLPatcher - click on the Installer file and follow the directions.

 

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Compatability
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Only real potential problems would be any mod that changes the 701Kor module. This mod includes a 701Kor.mod file which replaces the original ERF file.

 

Any mod that made changes to Party_Jolee_NPC line of Appearance.2da.

 

This mod IS compatable with TSLRCM. See Readme in the attached TSLRCM file for instructions.

 

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Voice Actors
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Special thanks to following for adding their voices and talents:

 

JuniorModder - Darth Fang, Jett Darklighter, Jawas

 

Austin Parish - Sith Clerics, Forestall, misc. slaves

 

Oliver White from VAA(Voice Actors Alliance) - Belloq

 

Mauri "Darkblade" Majanoja - Raynor Vala

 

Zhaboka - Darth Loqi, Kazius

 

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Permissions
-----------------------------------------

 

Special thanks to Kha for use of his Hood Mod.

 

Special thanks to DarthStoney for help with TSLRCM.

 

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Special Thanks
-----------------------------------------

 

Fred Tetra
TK102
Darth333
Stoffe - you helped me more than you will ever know.
cchargin
magnusII
JdNoa & Dashus

 

For their wonderful tools and applications they developed without which none of this could be completed.

 

Thanks to everyone at Holowan Labs for their help with questions and problems.

 

My Beta testers: DarthStoney, Sith Holocron, Logan23, VarsityPuppet - I didn't use all your recommendations but appreciate your help and encouragement.

 

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Contact
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I can be reached at Lucas Forums.

 

Any use or reproduction of this mod or elements of this mod without the consent of its creator, ME (Newbiemodder), is prohibited. Besides, it would just be rude.

 

Ask and you shall receive.

 

Hope you enjoy it, and if not, I don't want to hear about it.

 

Make sure you read the ReadMe before playing. Hope you enjoy.

 

I made it compatible with the original TSLRCM release. The only conflict area was the 401kor.git file. If the TSLRCM crew did not do any additional changes to that file then there should be no compatibility issues. I haven't kept up with all the TSLRCM updates.
Note from Sith Holocron: If you're concerned about compatibility issues with TSLRCM with M4-78 EP and Coruscant, I suggest reading this post before you install.

 

 

Click here to download this file

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Does that mean it's currently incompatible with both?

 

I've gotten it to work with both without difficulty - although it's possible there's issues I just haven't run into yet.

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This is such a great mod, one of my favorites for a long time. The only problem is with the new steam update, the dialogue skips because (IIRC) it's in .wav format. I think that was the problem with the Steam update and older mods. Is there anyway this mod could be updated to work right with the steam version?

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This is such a great mod, one of my favorites for a long time. The only problem is with the new steam update, the dialogue skips because (IIRC) it's in .wav format. I think that was the problem with the Steam update and older mods. Is there anyway this mod could be updated to work right with the steam version?

The modder would need to convert the audio files to MP3 files

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Good to see someone is still using it. Check your log carefully. You need to have the keys translated. Find Belloq somewhere on the valley floor.

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It wouldn't be too difficult to convert the audio files to the right format, but they couldn't be uploaded without newbiemodder's permission.

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I can't seem to enter the mines were you have to save the jawas. Is it that red obelisk like thing outside of the Secret Sith Academy? I'm going the right place aren't I? I followed the bodies the mandalorian left. 

Edit: Never mind. I found it. I was just being dummy.

Edited by ITzDarthRevan
I already answered my own question.

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I think I have a glitch.

Spoiler

I'm fighting Darth Poxus, but when Sion shows up, nothing happens. I tried reinstalling the mod, but it doesn't work.

 

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