Sign in to follow this  
Jorak Uln

SKIN:TSL ORIGINS - Telos Overhaul

Recommended Posts

TSL ORIGINS - Telos Overhaul

View File

Unlike its predecessor, the Complete Overhaul for K1, the purpose of this texture mod is to preserve the original look of the game,
while using different texturing techniques to give the old game engine a modern look, emulating shine & vector based animations from the Mass Effect series.

 

EMERGENCY Update:

 

Some files were missing: Please download Part 10 and extract manually. Then download Part 11 and install via XnView.

 

Im sorry guys that i cant provide screenshots at the moment, my graphics card is malfunctioning, watch the videos instead (although there are a lot of other features not shown like solar-panels as well...)

 

 

 

Installation:

 

is simple, just:

 

1. Download XnView
2. extract "EXTRACT MANUALLY" (2files) per hand into TSL\Override.
3. create a new folder on your Desktop
4. extract all other Parts 2-9 & 11 into that new folder.

 

5. double-click on one of the tgas
6. click on file-> Viewer
7. select all Strg+A then left click batch processing
8. select output folder TSL\Override
select format TGA, Override file
9. hit "Go".

 

Enjoy!


  • Submitter
  • Submitted
    12/12/2015
  • Category
  • TSLRCM Compatible

 

  • Like 2

Share this post


Link to post
Share on other sites
Guest

Only problem with this is that is makes the rest of the game look like garbage Jorak! lol

Share this post


Link to post
Share on other sites
Guest

Lol, glad you like it!

Well there's one thing I'd change about both this mod and your Manaan mod- it's the Twi'lek advertisement girl. She's too high poly to exist in-game so when I see her on the wall it really breaks Immersion for me personally.

Share this post


Link to post
Share on other sites

Well there's one thing I'd change about both this mod and your Manaan mod- it's the Twi'lek advertisement girl. She's too high poly to exist in-game so when I see her on the wall it really breaks Immersion for me personally.

I know what you mean - it’s better to have everything consistently in either HQ or LQ.

About the twi'lek - the interesting thing when I look back at this mod - I really tried my best back then, but there are a lot of things I would do differently today.

Also there’s that big overhaul for KOTOR still somewhat unfinished, and while I find it intriguing to try out that prequel based tex style on the textures/panels I’m more and more curious how that would fit TSL...

Share this post


Link to post
Share on other sites
Guest

I know what you mean - it’s better to have everything consistently in either HQ or LQ.

About the twi'lek - the interesting thing when I look back at this mod - I really tried my best back then, but there are a lot of things I would do differently today.

Also there’s that big overhaul for KOTOR still somewhat unfinished, and while I find it intriguing to try out that prequel based tex style on the textures/panels I’m more and more curious how that would fit TSL...

 

Agreed. 

 

I'd be interested to see that.

Share this post


Link to post
Share on other sites

Hey so I wonder if I've botched the installation or maybe there's some reason it's incompatible with mac file structures or something but does anyone know why it should look like this? Obviously it's trying to animate the all the signage. Works in some places but not as shown in the videos. More often it makes big, bright pixelated blurs...and the wall and floor textures look like vanilla. Grateful for any ideas where I went wrong or how to fix it.

Screen Shot 2018-12-14 at 09.13.37.png

Share this post


Link to post
Share on other sites

Any luck with the pixelated boards, Duns? I also followed the instructions and most of the textures have loaded properly, it seems the boards haven't though and look just like in the pics posted above.

Share this post


Link to post
Share on other sites
2 hours ago, BlueDreamSage said:

Any luck with the pixelated boards, Duns? I also followed the instructions and most of the textures have loaded properly, it seems the boards haven't though and look just like in the pics posted above.

@Jorak Uln doesn't follow this thread. However, since I have just properly tagged him in the last sentence, perhaps he'll see it now. This should stand as a reminder for modders to follow their own release threads as well as their download pages.

Share this post


Link to post
Share on other sites
On 4/24/2019 at 5:12 AM, BlueDreamSage said:

Any luck with the pixelated boards, Duns? I also followed the instructions and most of the textures have loaded properly, it seems the boards haven't though and look just like in the pics posted above.

It seems the modded textures are not recognised by the game, only the .txi files. 

Are you sure that you have moved all tga files to your Override folder? If so, then the MAC version may not be compatible with texture modding.

Share this post


Link to post
Share on other sites
6 hours ago, Jorak Uln said:

It seems the modded textures are not recognised by the game, only the .txi files. 

Are you sure that you have moved all tga files to your Override folder? If so, then the MAC version may not be compatible with texture modding.

It should be, I run texture mods on it all the time. @DunsCanard and @BlueDreamSage are you trying with a fresh install / overriding existing files in the Override folder?

Share this post


Link to post
Share on other sites
Posted (edited)

Hey, i really like your mod, but what is quite annoying is that all the aurebesh text is now gibberish, a few of us here can read that stuff and it is rather annoying.

I remade two of the textures myself but a lot of them would be quite a challenge to reverse engineer without the original Photoshop or similar file you used.

 

Would be great if you could fix that or give me the files in a format where the text can still be easilly edited(e.g. psd, xcf or  similar) in which case I'll fix all the texts for you.

The files with Aurebesh text are:

 

PLC_SwScrn01.tga

TEL_BBrds.tga

TEL_BBrds2.tga

TEL_BBrds3.tga

TEL_BBrds4.tga

TEL_CBx.tga

TEL_HSn3.tga

TEL_HSn5.tga

TEL_Mon1.tga

TEL_Mon2.tga

 

I already remade TEL_Mon2.tga and TEL_HSn3.tga from scratch(and upscaled Tel_Mon2 in the process)

Edited by Tycho Ordo
spelling
  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this