milestails 264 Posted May 28, 2015 This is gorgeous work. I can't say it enough. Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted June 6, 2015 This is gorgeous work. I can't say it enough. Its always good to hear that you guys appreciate it - and its motivating too! well then, here are some more screenshots mostly from Manaan, with Taris Slums im still struggling, but what do you guys think? new Plasteel Cylinders next to Tank: air bubbles animation: now theres a big questionmark on these ones: 1 Quote Share this post Link to post Share on other sites
Ninko 64 Posted June 6, 2015 These look really great, what is done with the ones in the undercity if I may ask? Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted June 7, 2015 These look really great, what is done with the ones in the undercity if I may ask? at the Under City all the exterior texture except the grass were redone...but as i said before the new ones dont really look convincing for me... they should look even more gritty than the lower city... Quote Share this post Link to post Share on other sites
Ninko 64 Posted June 9, 2015 Oh I see what you mean now. Yes they do not look as convincing as they should, but still, well done! Quote Share this post Link to post Share on other sites
Zhaboka 91 Posted June 10, 2015 Looking really great! The "starscape"-looking texture on Manaan (the black one with little white bits), however, distracts from the overall gorgeousness, IMHO. Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted June 14, 2015 Looking really great! The "starscape"-looking texture on Manaan (the black one with little white bits), however, distracts from the overall gorgeousness, IMHO. that was an attempt to replicate this: (unfortunately it looks way more glorious here..) ----------------------------------------------------------------------------- recently i tried out on various fx effects - you probably all know Trigger Gods Enhanced Lightning as well as the related Sith Edition by Kainzerous Prime, since they use the same free lightning ressource texture from the net there might be some similarities Please VOTE which one and why: Enhanced Lightning Original: V1 decent: V2 SWTOR vibrant: Further textures: Fireball: Adhesive Grenade Splatter: Drain: Stun Field: Lightning Opponent: Quote Share this post Link to post Share on other sites
Zhaboka 91 Posted June 15, 2015 that was an attempt to replicate this: (unfortunately it looks way more glorious here..) Gotcha, I see what you were going for. Maybe just bring up the black to a more uniform gray? If you textured some of the greeble, then we just need to see it better. That fireball looks cool! Very Smash Bros. Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted June 17, 2015 Gotcha, I see what you were going for. Maybe just bring up the black to a more uniform gray? If you textured some of the greeble, then we just need to see it better. That fireball looks cool! Very Smash Bros. Hey, i didnt intend to bring S. Mario to the game! ... actually that might be some cool idea for a fun mod... anyway, here a little showcase of the new effects, ive reworked previous shown textures from the scratch, so the fireball is different now as well as the animated lightning and some other stuff: 1 Quote Share this post Link to post Share on other sites
Ninko 64 Posted June 17, 2015 Those textures actually look so cool! I love them and I want to use them! Quote Share this post Link to post Share on other sites
Sithspecter 909 Posted June 17, 2015 Looks nothing short of incredible. I'm usually not one for texture packs but I will give this a download when it's done. Quote Share this post Link to post Share on other sites
milestails 264 Posted June 17, 2015 That new music is really something! 1 Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted June 26, 2015 You like the music? I really think someone should make a music overhaul where the areas with the same music assigned are scripted to use different tracks... its not so cool to have the Tatooine dunes track used at suvams ship as well. ----------------------------------------------------- Here a little teaser to my yavin screen animation workflow - it uses ~ 450 nodes and is still unfinished Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted June 30, 2015 Good news folks, the ENDAR SPIRE Complete Overhaul is closing in very quickly for release but i wont reveal the textures yet It will be the first part of an ongoing series that overhauls the different planet textures of K1. In terms of quality its the best i can do right now, ulitlising cubemap shine, animations and world textures in SWTOR style with influences from Mass Effect. Here you can see the new planet texture of Taris - in the evening when lights are on but suns`still on sky: Quote Share this post Link to post Share on other sites
Kexikus 995 Posted June 30, 2015 So, you're going to release your SWTOR retexture project planet by planet? That's cool And Taris looks awesome, different and it might take a while to get used to it but it looks great. Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted June 30, 2015 So, you're going to release your SWTOR retexture project planet by planet? That's cool And Taris looks awesome, different and it might take a while to get used to it but it looks great. Thanks. The main textures of different planets are already covered, but the important part is the fine-tuning. That takes its time...and i hope the releases go parallel to the Skybox project. You right about my textures, like the pic shows, my texturing approach on the Endar Spire isnt 1:1 Vanilla Kotor; also because gaming has improved a lot since Kotor - especially graphically. More and more i feel that Bioware would have changed certain designs if developing the game now - i remember when i did some Telos retextures trying to be 100% exact on the original layout the final product just looks like hi res Textures with outdated, eyesore vanilla designs... not really convicing. Edit: have an update for the starfield/galaxy but cant seem to upload it...? Quote Share this post Link to post Share on other sites
Hunters Run 57 Posted June 30, 2015 About that taris, I think you accidently put an old republic screenshot in there. j\k good job. Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted June 30, 2015 About that taris, I think you accidently put an old republic screenshot in there. j\k good job. Hah! for a second i really was checking if... but then i saw your jk... Quote Share this post Link to post Share on other sites
Malkior 476 Posted July 1, 2015 I really like your treatment of the Taris Planet! Very Mass Effect/Arkham Knight-esce. The only part that kind of bugs me is the straight lines in the upper hemisphere. It just looks out of place/artificial. Otherwise a phenomenal product. You continually keep me on my toes with your graphical detail and clean presentation. =] Quote Share this post Link to post Share on other sites
Rece 63 Posted July 1, 2015 There's only one problem so far that I can see with that Taris image other then some parts of the texture. It's going to look drastically different when you're in the cut scenes that show Taris... Idk if you can edit the cutscene videos, but yeah... Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted July 1, 2015 I really like your treatment of the Taris Planet! Very Mass Effect/Arkham Knight-esce. The only part that kind of bugs me is the straight lines in the upper hemisphere. It just looks out of place/artificial. Otherwise a phenomenal product. You continually keep me on my toes with your graphical detail and clean presentation. =] Thanks my friend. The lines were a relict from a NASA satellite, where i used an imported image to get the night lights on the planet There's only one problem so far that I can see with that Taris image other then some parts of the texture. It's going to look drastically different when you're in the cut scenes that show Taris... Idk if you can edit the cutscene videos, but yeah... Ive thought about videos in HD quality for Kotor, but im no expert. It would require a lot of rendering and video expertise. Btw, all cutscenes are drastically different atm, simply because they are totally pixelated and low quality. To get them at the same quality as the texture packs it would require a complete makeover from scratch, something that some guys here could do if they team up... What do you mean by some other parts of the texture? Beside the lines in the upper hemisphere? Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted July 6, 2015 Guys i need your help with the Taris planet texture - even after the release of the Endar Spire i did several changes to Taris. So please VOTE and tell me why: V1 (Original): V2: (evening): V3: V4: (desaturated) V5: Combination between v3 and 4: V6: version 3 saturated, refined Quote Share this post Link to post Share on other sites
Mephiles550 227 Posted July 6, 2015 Hmm... I'm torn between versions 3 and 4. I guess I'm leaning towards V4. Quote Share this post Link to post Share on other sites
Kexikus 995 Posted July 6, 2015 I think my favorite is version 2. Version 4 is too desaturated for my taste, version 1 is too green. 2 and 3 are pretty similar but I think I prefer the sun coming for the side and not from the top as in version 3, so that's why I'd go with 2. Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted July 6, 2015 I think my favorite is version 2. Version 4 is too desaturated for my taste, version 1 is too green. 2 and 3 are pretty similar but I think I prefer the sun coming for the side and not from the top as in version 3, so that's why I'd go with 2. v2 is the most natural one, but due to the ships rotation the sun position is changing ingame. Quote Share this post Link to post Share on other sites