L0ki194

[WIP] L0ki194's Development Shack

Recommended Posts

Hello, and welcome to my "Work In Progress" thread!
This is where any of my future projects will be placed, rather than making multiple threads for different things.

With my current skills set, I'll only be able to do texture work, but I *will* eventually want to learn how to do scripting, modelling, etc. etc.

But at the current moment, I'm more focused on my School work and personal life than this but I will eventually get to what I just said above.

Even though KOTOR & TSL are now a decade old, I still enjoy playing it and playing with mods from the community. There are some that merely observe and some who actually make mods... with my personality, I tend to lean into both these catagories.

 

*Ahem* But anyways, my ideas are still coming and going but I have an idea for a small mod but I'll talk more on that later once I develop a plotline, characters, etc. I have one design for a character who's not yet named but I have what he'll look like down.

The idea of what I'll work on is a sort of mini mod that will begin in KOTOR and end in TSL, and mostly takes place on Dantooine.

 

My unamed character will look like this in KOTOR. The face is still a work in progress but you get the idea.

nGj4Q8Q.png

InUDiod.png

 

 

More to come in the future...

EDIT: Actually, I have decided to not do any BIG projects, as I lack motivation and few other things. I may take a shot at this later on in the future, once I've learned some things.

Share this post


Link to post
Share on other sites

In turns of the mod I want to make? I'll say this for now, the mod with our character above is a Jedi Apprentice, but then becomes a Padawan. He goes to do something (Haven't figured it out yet) and when he's on his way back, Malak's Bombardment of the Jedi Academy begins. In terms with just anything else? Probably some Reskins... custom models here and there. I do want to make some things like swords, masks, etc. Once I learn more on how to do everything I'll see what I'll make.

 

One thing I had in mind was making this a mask in K1/TSL

4276513976_81ab2db276.jpg

 

 

 

EDIT:

 

I made a prequel style version of my characters robes as well.

pa8ASjp.png

Share this post


Link to post
Share on other sites

Wow, I haven't touched this thread since May... *Ahem* Anyways...

 

I had a random idea for an Item mod for both K1 and TSL. I plan on making a little thing were you get a bunch of Armbands/Implants/Headgear that can change your appearance to a different Player Character head. I know you can change your appearance with KSE, but that still requires you to save, then turn off your game. With this, you'll still stay in your game without having to turn it off. I'll even throw in the some other NPC heads as extras, like some Party Members, Davik, etc.

 

EDIT: June 26th, 2015.

 

So, while Kaidon works on his Sith Vestments Mod over on his thread ( http://deadlystream.com/forum/topic/3314-sith-vestments/ ), it gave me an idea to make some Jedi-ish variants of this Sith Armor model. The Brown & Tan looking robe is just what I came up with in my head, the White Robe is based off of this http://deadlystream.com/forum/uploads/monthly_06_2015/post-11673-0-91274200-1435062744.jpg

 

Bi9rTEP.png

hUlDDHL.png

Sl6T4J0.pngQ12ciSL.png

  • Like 2

Share this post


Link to post
Share on other sites

Very nice! I like the white one most.. I really would like to see them in K1 as well - would be a much nicer approach on the jedi robes...im not quite sure, but do you know if the robe model already exists in K1?

  • Like 1

Share this post


Link to post
Share on other sites

Yeah, this robe's a TSL exclusive.

 

Completely off the subject of this robe in particular...

 

I came across something pretty funny when looking at the textures for the Sith Assassins' Robes a long time ago. I realized that they actually use an edited model and texture of Jolee Bindo's robe from the first game.

 

kdY8iT2.jpg

Share this post


Link to post
Share on other sites

As a random aside, with KSE 3.3.4 and 3.3.5, you don't have to close the game. You can edit it with KSE, save it, load it in-game and continue playing. Leaving KSE open is perfectly okay, since you can refresh it's data and have it reload the saves (say, after you save the game again...)

Share this post


Link to post
Share on other sites

Ah, well then. That entire mod I had thought out is now completely mute, but that's actually great, because it wasn't even developed to a 5% mark. Thanks for the info, FS.

Share this post


Link to post
Share on other sites

Completely off the subject of this robe in particular...

 

I came across something pretty funny when looking at the textures for the Sith Assassins' Robes a long time ago. I realized that they actually use an edited model and texture of Jolee Bindo's robe from the first game.

 

Ha, it actually looks pretty good on him.

 

0a9f10dc-dc88-46b7-8ae9-9adf1f14dc60_zps

Share this post


Link to post
Share on other sites

Okay, so... Progress time. So this is what I have so far, and I'm liking it. I'm calling them Jedi Combat Armors, if that makes sense. Another thing I'm thinking of doing, is making Jal Shey color variants of these, so it's the same Color scheme as those robes, but using these models.

 

S1hIlH9.jpg

Share this post


Link to post
Share on other sites

They look well done - one suggestion though, would it be possible to make the floating cape of the padawan robe completely invisible/transparent, that the robe only covers the body? That way we have more variety.

Share this post


Link to post
Share on other sites

I believe so, that it is possible. Which would you suggest?

 

EDIT: Is there a way I can use a TXI file to disable shine and make it use transparency? Other-wise it doesn't work, and the cape goes white.

Share this post


Link to post
Share on other sites

You could make alternate versions (items) that reference a different model and then someline (possibly me) could edit the model to remove those pieces. I know it can be done, because Kristy_Kristic once did it for the Dancer's Outfit skirt...

Share this post


Link to post
Share on other sites

I'd appreciate it if somebody could do that (make a new model that just removes the cape). I'd do it myself, but I still don't have any experience with editing models. Also, I have no idea how to get rid of Alpha Channels on textures with Photoshop, and if I remove them with GIMP, it messes the look up. Can anybody help by giving me some pointers?

Share this post


Link to post
Share on other sites

You could in theory get rid of it if you use a "pop through" shader commonly used on the grass and tree branches, and then make the alpha layer black on the cape portion; but you would lose the metallic shine.

Share this post


Link to post
Share on other sites

@Fair Strides: The model name is "n_darkjhim". I'll set up a save or something at Freedon Nadd's Tomb in a bit.

 

@Mailkor: I'd be fine with that, but I want to keep shine on certain robes. I'm just wondering how to get rid of it on certain sections like the gloves or the shoulder piece.

Share this post


Link to post
Share on other sites

@Fair Strides: The model name is "n_darkjhim". I'll set up a save or something at Freedon Nadd's Tomb in a bit.

 

@Mailkor: I'd be fine with that, but I want to keep shine on certain robes. I'm just wondering how to get rid of it on certain sections like the gloves or the shoulder piece.

Cool.

 

And I'll let Malkior answer the alpha layer piece.

Share this post


Link to post
Share on other sites

@Mailkor: I'd be fine with that, but I want to keep shine on certain robes. I'm just wondering how to get rid of it on certain sections like the gloves or the shoulder piece.

Well, this method would be effective, but an all or nothing approach.

 

Photoshop is pretty simple. You go to the "layer" window and hit the tab at the top of it that days "Channels". Once there, you should see a layer labelled " Alpha". (Image for a better idea of what I mean

 

 

alpha-1.gif

 

 

 

Click it, and paint the parts you want invisible, black.

 

The next step will be to make a new txi file (make a new .txt, and rename the file with the same name as the texture but change the extension to .txi) and have the following line, "blending punchthrough" in the .txi

 

Hopefully this solution will help if all else fails.

 

-Edit-

Nvm, if FairStrides can do it. =D

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.