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bead-v

.pth Editor

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Hey guys!

Some time ago I needed to modify a module's .pth file for a mod and I decided to make an editor. I've been developing it slowly over the past two months, and I think I'm finally done with it.
Since this was my first program it's not a state-of-the-art editor app, but I still thought I'd put it up here if anyone ever needs to edit/create new .pth files.

http://www.mediafire.com/?av5w161aut87da3
(UPDATED: 19/7/2014)

The program has not been tested extensively though, so it likely contains bugs. If anyone encounters any I'd appreciate it if they could report it to me so I can fix them.

 

EDIT: The editor doesn't work for K1. Will try to add support for K1 soon.

Edited by bead-v

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Awesome job, bead-v! I'm looking forward to playing around with this new tool.

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I may have to try it out sometime. As far as the zooming mentioned in the readme, any chance in a future update for an alternative method for people like me who only have a laptop?

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Uh... I didn't even think about that. Sure, Ferc, I can do that. I'll probably add zoom in and zoom out options to the menu.

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I updated the file, you can now zoom in and out without a mouse wheel. I also fixed some bugs. Key shortcuts work now.

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The module's paths are defined in its .pth. These paths are used by creatures when they move. Without them they are unable to move, unless there is a direct line between the two points.

 

 

It's not something that needs to be used often, but sometimes certain parts of a module are not linked by paths, meaning that creatures can't get from one part to the other. You would also need it for new modules.

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The map has to work ingame for the program to display it properly. If it doesn't then you need to modify the .are file.

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