Stoney 1,510 Posted July 29, 2010 (edited) Below links are outdated. Current version of TSLRCM is 1.7. For more info see the following thread; http://www.deadlystream.com/forum/showthread.php?t=240 Please update your links! OUTDATED POST.... Current download links for TSLRCM filefront links TSL Restored Content Mod 1.6 Mod Download, Knights of the Old Republic 2 Mods TSLRCMv1.6 - Nar Shaddaa Fix Mod Download, Knights of the Old Republic 2 Mods Mirrors (thanks to Tyvokka) http://swmod.com/mods/TSLRCMv16.exe http://swmod.com/mods/NarShaddaaFix.rar For those who just want a single download and install(this is 1.6 with the Narshadaa fix already included in the installer http://swmod.com/mods/TSLRCM16a.exe Edited October 19, 2010 by Hassat Hunter Share this post Link to post Share on other sites
Guest saki Posted July 30, 2010 Thank you and thanks Tyvokka also Share this post Link to post Share on other sites
Silvan 10 Posted August 6, 2010 Hello, guys: A few months ago, I played the "TSLRCM" (beta version) and I enjoyed it *REALLY MUCH". Now, let me ask u: You're back. Is this mod HERE (1.6, with Nar Shadaa) the FINAL mod, with NO MISTAKES and new patches, the real final mod I can use to play the REAL KotOR 2? And, if that's the case: Does this mod work with my german version or do I have to use the "Language Converter Tool" again? Sincerely, Silvan^^ Share this post Link to post Share on other sites
Hassat Hunter 571 Posted August 6, 2010 Maybe. Maybe not. And 1.6a can be installed on a German version without language converter. Share this post Link to post Share on other sites
Silvan 10 Posted August 8, 2010 Hey, I've got a question: What are these "mirrors" and what are they good for? Do I need them to play the RCM, or not? See ya Share this post Link to post Share on other sites
wolfsite 10 Posted August 8, 2010 Hey, I've got a question: What are these "mirrors" and what are they good for? Do I need them to play the RCM, or not? See ya The Mirrors are just alternate download sites if the main one goes down or experiences other problems. Share this post Link to post Share on other sites
Silvan 10 Posted August 8, 2010 Ah, okay :-D Sorry for that bad question ^^ See ya! Share this post Link to post Share on other sites
MrPhil 58 Posted August 8, 2010 What version of RCM has this file been made for : " Updated dialog.tlk (2.0) "? Share this post Link to post Share on other sites
Hassat Hunter 571 Posted August 8, 2010 Any... ... ... Share this post Link to post Share on other sites
MrPhil 58 Posted August 9, 2010 Is it the same than the last one that was available on the old forum? Share this post Link to post Share on other sites
Hassat Hunter 571 Posted August 9, 2010 Yes, and no... It got eventually updated to the current version. Just check your readme (if you still have it). If it mentions the KSE and stuff you got the new one. If it mentions typo's remaining it's the old one (all those got fixed in 1.6). Share this post Link to post Share on other sites
Pavijan 10 Posted August 11, 2010 Is there any hope for a TSLPatcher version? Share this post Link to post Share on other sites
MrPhil 58 Posted August 12, 2010 Why would you need that? :S Share this post Link to post Share on other sites
Pavijan 10 Posted August 12, 2010 Why would you need that? :S Because I'm using the appearance.2da and high-res texture files (.tga) with shaders from "unofficial 1.0c patch" . They are the only things I extracted from it, I don't use the rest because it's stolen work and (as it has been already said) unnecessary, and it seams to me that they are only non-stolen part of it. (If they are, and anyone knows from where please tell me, 'cause I wasn't been able to find it ANYWHERE else on the net). With earlier (TSLPatcher versions) of TSLRCM all that has been necessary is to first copy those files in override folder, and while installing TSLRCM TSLPatcher would modify existing appearance.2da for use with TSLRCM and it worked like charm, with no issues!! It was the only thing that made KOTOR2 pretty at least as KOTOR1, and I'm so used to it that now I just can't imagine playing with it, so please if you could only make TSLPatcher version of 1.6a, I (and probably even some other people) would be WARY grateful. Share this post Link to post Share on other sites
MrPhil 58 Posted August 12, 2010 Personnally, if I were you, I'd give a try to programming the TSL patcher to append to existing RCM appearance.2da with the data you want. If not, I'd give a try to a lot of other textures mods. Maybe you'd like Xarwars's texture mod (even though he is in a major overhaul, and I'd have to upload them). Share this post Link to post Share on other sites
zbyl2 811 Posted August 12, 2010 @Pavijan If all you're using from "1.0C patch" are .tga files, then you don't need its appearance.2da. Unless you want something more to it than just simple texture changes...? Share this post Link to post Share on other sites
Pavijan 10 Posted August 15, 2010 (edited) @PavijanIf all you're using from "1.0C patch" are .tga files, then you don't need its appearance.2da. Unless you want something more to it than just simple texture changes...? Sorry for not replying sooner, I was out of town. Well, I was using it because I thought that its used for changing the appearance of the actors (for shinning effect on T3-M4, HKs and some armors) Is it needed for that too? That's only thing I need except texture changes. Will they still be shiny without it? (I think that I tried without it the first time, but then all HK-50s became transparent?!) And yes, I'm aware of some re-texture mods, but all of them are changing the colors too much. I wasn't been able to find no other that would actually keep the textures as they were, just upping their resolution. Edited August 16, 2010 by Pavijan Share this post Link to post Share on other sites
Guest wvsnl Posted August 17, 2010 (edited) Hi I have a little question about the 1.6 version. In 1.5 I had an issue with Atton and handmaiden in the Ebon Hawk. When handmaiden is training and Atton walks in and out she is supposed to attack him and he defends himself. However with 1.5 I never saw that amination they just talked but I didn't saw the combat amination. Is that issue corrected in 1.6 or was it something only I experienced? Edited August 17, 2010 by wvsnl Share this post Link to post Share on other sites
Hassat Hunter 571 Posted August 17, 2010 There is no animation there. That's an addition TSLRP (Team Gizka) added in their mod, but vanilla (and TSLRCM) they just talk. Share this post Link to post Share on other sites
Pavijan 10 Posted August 21, 2010 Just one question for the team : Is this version of TSLRCM (1.6) considered final, or is there more content that you would like to add in eventual future vetsions (1.7, etc...)? Share this post Link to post Share on other sites
Sith Holocron 2,472 Posted August 21, 2010 I've heard they'd like to get in touch with Ulic to include his fixes. If that happened, the issue of the faulty HK-50 that the Exile and party encounter would work properly. (A fix Ulic has doesn't play well with that self destructing HK-50.) Share this post Link to post Share on other sites
Hassat Hunter 571 Posted August 21, 2010 Nah, it's more that him putting the file in override breaks the HK-50 on Telos since it uses the same file (well, not, but same filename) as the one on Peragus. If it was just implented in a .mod file, or the original module then it could fix the Peragus HK-50 without affecting the Telos HK-50. Share this post Link to post Share on other sites
Sith Holocron 2,472 Posted August 21, 2010 When Handmaiden is training and Atton walks in and out, she is supposed to attack him and he defends himself. However with 1.5 I never saw that animation they just talked but I didn't saw the combat animation. Is that issue corrected in 1.6 or was it something only I experienced? Would people like such a thing included if it could be made from scratch? They obviously couldn't use the coding from TSLRP, as that would be wrong. I think it might be fun seeing a cut-scene of them using those unarmed animations. Share this post Link to post Share on other sites
bead-v 251 Posted August 21, 2010 Nah, it's more that him putting the file in override breaks the HK-50 on Telos since it uses the same file (well, not, but same filename) as the one on Peragus.If it was just implented in a .mod file, or the original module then it could fix the Peragus HK-50 without affecting the Telos HK-50. Why not just change the Telos HK script name? That would eliminate the whole problem.. Share this post Link to post Share on other sites
Hassat Hunter 571 Posted August 21, 2010 @ SH: I think it was a nice addition. Didn't really worked in TSLRP 1.0b8 though, they rushed too fast through the animations (someone somewhere screwed up). Should be doable with the .dlg file even, not using a new .ncs I think. @ Bead-v: Yeah, that would work too (*beats himself for his head for not thinking of this himself*). But it would be nicer still to have all the Ulic fixing stuff. EDIT: Okay, just checked the convo file, and I guess it's not that easy, since it's apparantly not triggered in the dialogue by script but elsewhere... Share this post Link to post Share on other sites