Pavijan

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10 Jedi Padawan

About Pavijan

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    Jedi Apprentice
  1. Apparently lot of things came out while I was away. I have just finished playtesting TSLRCM 1.7 with VP's tweaks and I'm must say GREAT JOB!!! Especially for Trayus Rank 1.2. It became almost perfect, completely to my tastes. Really don't have idea what else could be done there (except returning also the second (short viridian) lightsaber to elite Sith assassin and making Sith Lords more formidable opponents, because they seam negligible next to Marauders who seam perfectly balanced - even killed me a few times , but that's probably AI's fault because Lords seldom remember to use their g...n powers! ). Two thumbs up! Only issue I encountered is with the HandSister Fix apparently not being fully compatible with TSLRCM. During the Brianna - Handsisters fight she cannot stun them but ends up killing them, and after that nothing happens, no Atris coming, just stuck as Brianna in Academy, and that's it. Removing the HandSister Fix solved this, which is shame because I really like it. Will it be fixed eventually?
  2. Well, considering things that need improvement... I didn't have time to play 1.6, so I don't know how it looks now, but from earlier playthroughs I remember that whole Mandalore-Visas scene on Ravager (which starts with him activating the landmine) seamed VERY awkward to me. I find the placing of the scene totaly wrong and think that it should be removed all-together from TSLRCM, and put in new version of Ravager Rewrite that I think somebody mentioned that is been worked on, or Vpupets Malachor VI. It would fit in both much more than here, now. First of all, what in a God's name is land mine doing on a command bridge?! How all the people who came to have auction with Nihilus before (Visas, Tobin and even Exile just few moments ago before fight) didn't activate it? Who put it there suddenly?! And why is now Visas giving encouraging to wounded Mandalore when they had absolutely no personal connections before? It just seamed to be put there artificially and out of content, and damaged the flow of scenes. It is a nice scene though, and new camera looked fine, so it should not be tossed away but used in before mentioned mods because there they at least have spend some time alone, so it makes much more sense that way. That's actually the only thing that I remember that needed improvement. All other things seamed totally fine to me.
  3. Well, I 'm fine with one more non-Exile controlled fight. That also doesn't bothers me much.
  4. Yes, but take into consideration that if Atton leaves you, there will be not be his fight with Sion. So that two situations exclude each other. Well definitely victim. Because Handmaiden (Atton) betrayed Exile and left his party, so you shouldn't be able to control them since they are on the opposing side now.
  5. First, definitively. It seams most logical, and natural, concerning that we already have player controlled Atton - Sion fight.
  6. Pavijan

    HK Factory

    Well, it seams logical to me that (only) if G0T0 is blown up to pieces, Exile's alignment should come in to play again and decide the final outcome fate of Malachor, because remote should wait for general's orders as I remember, but hey, whatever...
  7. Pavijan

    TSLRCM download

    Just one question for the team : Is this version of TSLRCM (1.6) considered final, or is there more content that you would like to add in eventual future vetsions (1.7, etc...)?
  8. Pavijan

    TSLRCM download

    Sorry for not replying sooner, I was out of town. Well, I was using it because I thought that its used for changing the appearance of the actors (for shinning effect on T3-M4, HKs and some armors) Is it needed for that too? That's only thing I need except texture changes. Will they still be shiny without it? (I think that I tried without it the first time, but then all HK-50s became transparent?!) And yes, I'm aware of some re-texture mods, but all of them are changing the colors too much. I wasn't been able to find no other that would actually keep the textures as they were, just upping their resolution.
  9. Pavijan

    TSLRCM download

    Because I'm using the appearance.2da and high-res texture files (.tga) with shaders from "unofficial 1.0c patch" . They are the only things I extracted from it, I don't use the rest because it's stolen work and (as it has been already said) unnecessary, and it seams to me that they are only non-stolen part of it. (If they are, and anyone knows from where please tell me, 'cause I wasn't been able to find it ANYWHERE else on the net). With earlier (TSLPatcher versions) of TSLRCM all that has been necessary is to first copy those files in override folder, and while installing TSLRCM TSLPatcher would modify existing appearance.2da for use with TSLRCM and it worked like charm, with no issues!! It was the only thing that made KOTOR2 pretty at least as KOTOR1, and I'm so used to it that now I just can't imagine playing with it, so please if you could only make TSLPatcher version of 1.6a, I (and probably even some other people) would be WARY grateful.
  10. Now THAT'S what I was waiting for! Great!!! Maybe if you could change the Elite Assassin that you fight at the start of Academy back as he was (without mask and with lightsabers), because he was the only assassin wielding lightsaber and therefore the only one that seamed like the member of the Sith Assassin prestige class that you could become. Now he just looks ordinary and unmemorable. And please keep random lightsabers only for Dark Jedi, full fledged Sith are much better with only red ones.
  11. Pavijan

    TSLRCM download

    Is there any hope for a TSLPatcher version?