Magnetiicz 15 Posted January 3 Xiiviiniity has been able to get the game to boot with remix with the qindiegl wrapper Quote Share this post Link to post Share on other sites
N-DReW25 1,306 Posted January 3 11 hours ago, Magnetiicz said: Xiiviiniity has been able to get the game to boot with remix with the qindiegl wrapper As someone who isn't quite familiar with these "out of engine" projects I need to ask this, what's the context behind all this? Quote Share this post Link to post Share on other sites
DarthParametric 3,766 Posted January 3 Remix is nVidia's program that allows you to inject raytracing and PBR materials into older fixed function pipeline games. Currently it only supports DirectX 8/9, although they have mentioned the possibility of adding OpenGL 1/2 support (which would include KOTOR) at some point in the future. The issue is that I gather they use DXVK as a wrapper, which doesn't support OpenGL, so they'd have to code that themselves. Here's nVidia's video on Remix using Morrowind as an example: 1 hour ago, N-DReW25 said: out of engine Remix is actually in the game's original engine, which is what makes it so interesting. It basically sits between the game and the GPU. 1 Quote Share this post Link to post Share on other sites
Magnetiicz 15 Posted January 4 The only issue now is the wrapper itself its outdated by 7 years so hopefully somebody will update it to work better. There is alot of screen flickering in some parts and texture blinking. Quote Share this post Link to post Share on other sites
DarthParametric 3,766 Posted January 5 Seems like it only supports up to OpenGL 1.4 whereas KOTOR uses 1.5 I believe. If you look at the log output there are a ton of functions it doesn't support even just loading into the main menu. 1 Quote Share this post Link to post Share on other sites