ConansHair Posted December 8, 2023 Posted December 8, 2023 Hello to all!! I am requesting a UV mapping repair for 2 of the Dantooine bridges, the bridge lighting texture UV mapping is way off...The first screenshot is the Courtyard bridge with correct UV mapping on the lighting texture, the next 2 screenshots are the bridges in the Grove, and Sandral Grounds, respectively, with the skewed UV mapping. Thanks in advance for your time and help, it is appreciated.😊 2 Quote
ConansHair Posted December 8, 2023 Author Posted December 8, 2023 2 minutes ago, Salk said: This is K1 CP material. How would I go about submitting it for K1CP? Quote
Salk Posted December 8, 2023 Posted December 8, 2023 By opening an issue at the K1 CP's github page here. DP has been very active in the latest month and I'm sure he won't mind taking a look at it. 1 Quote
DarthParametric Posted December 9, 2023 Posted December 9, 2023 Interestingly both MDLEdit and MDLOps crash when trying to load or compile the exported ASCIIs. Someone proficient with Blender will have to do it in KBlender. Perhaps @WildKarrde could take a crack at it. 2 1 Quote
ConansHair Posted December 9, 2023 Author Posted December 9, 2023 That's odd. Thank you for the try, DP! 1 Quote
WildKarrde Posted December 9, 2023 Posted December 9, 2023 (edited) 13 hours ago, DarthParametric said: Interestingly both MDLEdit and MDLOps crash when trying to load or compile the exported ASCIIs. Curious, fortunately KotorBlender didn't have any issues with it. I have edited the models and uploaded them as a proposed addition to K1CP. For now, you should be able to download them directly from the K1CP issue page: https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues/755 Edited December 9, 2023 by WildKarrde Added screenshot 2 1 Quote
ConansHair Posted December 9, 2023 Author Posted December 9, 2023 46 minutes ago, WildKarrde said: I have edited the models and uploaded them as a proposed addition to K1CP. Awesome, thank you @WildKarrde! 1 Quote
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