WildKarrde 116 Posted August 19, 2023 View File Ebon Hawk Transparent Cockpit Windows for K1 This mod edits the various landing pad areas so that you can see through the Ebon Hawk's cockpit windows to the interior, which should be a bit more interesting than the blacked-out windows from the vanilla game. This mod incorporates model fixes to the Dantooine landing pad and Leviathan hangar developed by the KOTOR 1 Community Patch (K1CP) team, which are included here with permission. I have also made the following minor area model improvements: - Adjusted the Manaan hangar's ceiling layout to hide a rogue seamblocker mesh. - Edited the Korriban landing bay's lightmapping to add some bounce lighting around the floor lights. - Created new environment map reflections for the Ebon Hawk in Davik's hangar and the Leviathan's hangar to better match the hangar space. Because mods that edit the same area models are incompatible by nature, I have provided optional compatibility patches for use with other notable mods. Please see the "Compatibility" section below for further information. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION If you are using one or more of the mods listed in the "Compatibility" section below, install them first. Copy all files from "Main Installation" to your game's Override folder. Then, copy files from any required compatibility patches into Override as well, overwriting when asked. ------------------------------------------------------------------- COMPATIBILITY Except as noted below, this mod is incompatible with any other mods that edit the same files. The standard installation is compatible with the KOTOR 1 Community Patch (K1CP) and includes most of its edits to the Leviathan hangar except for the added forcefield, which can be added with the separate compatibility patch below. I have included additional compatibility patches for the following mods: - K1CP (Added Leviathan Forcefield) (https://deadlystream.com/files/file/1258-kotor-1-community-patch/) - High Quality Skyboxes II for K1 by Kexikus (https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/) - Yavin Station Hangar by me (https://deadlystream.com/files/file/2068-yavin-station-hangar/) As noted above, the K1CP compatibility patch is only required for the added forcefield over the hangar opening and is entirely optional if you prefer the vanilla-style invisible forcefield. This mod is compatible with most reskins and texture mods. If you are using a mod that reskins the exterior of the Ebon Hawk, delete this mod's version of LSI_EHawk01.tpc from Override. If the reskin includes "LSI_EHawk01.txi", open it and change the entry after "envmaptexture" to "WK_CM_LevHang". ------------------------------------------------------------------- CREDITS KotorBlender by seedhartha MDLedit and KOTORmax by bead-v tpcview and tga2tpc by ndix UR Kotor Tool by Fred Tetra Special thanks to: - DarthParametric and JCarter426 of the K1CP team for granting permission to include their fixes to the Leviathan hangar and Dantooine landing pad. - Kexikus for granting permission to include an environment map for Davik's hangar based on his High Quality Skyboxes II mod ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release 1.1 - Updated Dantooine to include fixes from K1CP ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. The cockpit interior elements may be treated as a modders resource and used in other mods as long as appropriate credit is given to this mod's author. The new environment maps may also be used in other mods with appropriate credit. Use of any assets which are based on or incorporate material from other authors also requires permission from those authors. Other uses not described here of assets from this mod require the author's permission. This mod shall not be reposted on any sites other than Deadly Stream without permission. Submitter WildKarrde Submitted 08/13/2023 Category Mods K1R Compatible Yes 1 1 Quote Share this post Link to post Share on other sites
Salk 374 Posted August 20, 2023 Thank you for another well-thought, quality-improving modification, WildKarrde! Just a question about this compatibility note: " If you are using a mod that reskins the exterior of the Ebon Hawk, delete this mod's version of LSI_EHawk01.tpc from Override. If the reskin includes "LSI_EHawk01.txi", open it and change the entry after "envmaptexture" to "WK_CM_LevHang"." I do use a skin for the Ebon Hawk exterior and I have a TGA + TXI in the override. I followed the instruction as recommended. I am just wondering what lsi_ehawk01a.tpc does and if that file is still needed for those that do not use this mod's lsi_ehawk01.tpc skin? Cheers! 1 Quote Share this post Link to post Share on other sites
WildKarrde 116 Posted August 20, 2023 (edited) 13 hours ago, Salk said: Thank you for another well-thought, quality-improving modification, WildKarrde! You are welcome, glad you like it! 13 hours ago, Salk said: I am just wondering what lsi_ehawk01a.tpc does and if that file is still needed for those that do not use this mod's lsi_ehawk01.tpc skin? lsi_ehawk01a is the texture just for the glass/transparisteel in the cockpit windows, and it is still necessary. Since the vanilla texture has no detail and is just there to provide a reflection, I am assuming that reskin mods do not edit it, and therefore there would be no conflict. But please let me know if I have assumed incorrectly. Edit: On another topic, I completely missed that K1CP also had some minor fixes to the Dantooine landing pad, which my mod was overwriting. With @DarthParametric's permission and assistance, I have released an update to include K1CP's fixes. Edited August 20, 2023 by WildKarrde V1.1 update announcement. Previous post edited to avoid a double-post. 1 Quote Share this post Link to post Share on other sites
Mephiles550 227 Posted August 21, 2023 Yet another mod from WildKarrde that I never knew I needed, but will never remove from my override folder. well done, as always 1 Quote Share this post Link to post Share on other sites
Salk 374 Posted August 23, 2023 Hey WildKarrde! I assume that the m40ac_42a files found inside the compatibility section of your modification already include the fix for the "hole" you reported to the K1 Community Patch? Cheers! Quote Share this post Link to post Share on other sites
WildKarrde 116 Posted August 24, 2023 18 hours ago, Salk said: I assume that the m40ac_42a files found inside the compatibility section of your modification already include the fix for the "hole" you reported to the K1 Community Patch? Yes, you assume correctly. The main installation also patches all of those holes, the main feature of the compatibility version is the added forcefield. 1 Quote Share this post Link to post Share on other sites