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Showing results for tags 'level'.
Found 6 results
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Version 1.3
888 downloads
Party Tweaks Knights of the Old Republic II - The Sith Lords By ChaosRonin --------------------------------------------------- Overview --------------------------------------------------- This mod will do a few things: - Set all party members level to 1 when they join. - Set skills using their class templates (Skill Point Per LVL + INT)*4 to set initial skills using their original skill point placement as templates with two exceptions being the Handmaiden and Disciple as they have quite a few bonus skill points. - Fix any inconsistencies between Vitality/Force/Skill Points. - Set level 1 feats with an aim towards build freedom for the player while staying true to the character, hopefully no more redundant feats. - Set believable extra feats or force powers if characters come with more feats or force powers than their class levels allows with the exception of unique feats. Overall this mod allows you to have more control on how to build each party member and have less redundant abilities. Installation -------------------------------------------------- Copy files to Override folder. If using TLSRCM place the p_hanharr.utc file in the TSLRCM Compatibility folder instead. Compatibility -------------------------------------------------- This mod is currently not compatible with other mods that alter the same files unless they use TSL Patcher, in that case you can try loading my mod first then using the other mods TSL Patcher. I can not guarantee anything so do it at your own discretion. Also you need to start a new game or install this mod before loading an area where a party member will spawn. Uninstall -------------------------------------------------- Delete the 12 following files from your Override. - p_atton.utc - p_baodur.utc - p_disciple.utc - p_g0t0.utc - p_handmaiden.utc - p_hanharr.utc - p_hk47.utc - p_kreia.utc - p_mand.utc - p_mira.utc - p_t3m4.utc - p_visas.utc Permissions -------------------------------------------------- This mod can be uploaded or shared as long as I am credited. Please contact with any inquiries. Acknowledgements -------------------------------------------------- Fred Tetra for the KotOR Tool. Stoffe for the TSL Patcher. The Modding Community for enhancing my many plays of K1 & TSL & inspiring me to mod. JC2 for his Party Leveler TSL & TSL NPC Stat Fixes 1.1 by Mellowtron11, as they gave me the inspiration for the work I did here. All who made TSLRCM & M4-78 EP possible. Strategy Wiki’s KOTOR2 Guide for the class templates and party stats at time of joining. Legal --------------------------------------------------- Star Wars, Star Wars Knights of the Old Republic & Star Wars Knights of the Old Republic II - The Sith Lords & all other associated material are the intellectual property of their respective legal owners & creators. This mod is not legally endorsed by any party. -
View File Party Tweaks Party Tweaks Knights of the Old Republic II - The Sith Lords By ChaosRonin --------------------------------------------------- Overview --------------------------------------------------- This mod will do a few things: - Set all party members level to 1 when they join. - Set skills using their class templates (Skill Point Per LVL + INT)*4 to set initial skills using their original skill point placement as templates with two exceptions being the Handmaiden and Disciple as they have quite a few bonus skill points. - Fix any inconsistencies between Vitality/Force/Skill Points. - Set level 1 feats with an aim towards build freedom for the player while staying true to the character, hopefully no more redundant feats. - Set believable extra feats or force powers if characters come with more feats or force powers than their class levels allows with the exception of unique feats. Overall this mod allows you to have more control on how to build each party member and have less redundant abilities. Installation -------------------------------------------------- Copy files to Override folder. If using TLSRCM place the p_hanharr.utc file in the TSLRCM Compatibility folder instead. Compatibility -------------------------------------------------- This mod is currently not compatible with other mods that alter the same files unless they use TSL Patcher, in that case you can try loading my mod first then using the other mods TSL Patcher. I can not guarantee anything so do it at your own discretion. Also you need to start a new game or install this mod before loading an area where a party member will spawn. Uninstall -------------------------------------------------- Delete the 12 following files from your Override. - p_atton.utc - p_baodur.utc - p_disciple.utc - p_g0t0.utc - p_handmaiden.utc - p_hanharr.utc - p_hk47.utc - p_kreia.utc - p_mand.utc - p_mira.utc - p_t3m4.utc - p_visas.utc Permissions -------------------------------------------------- This mod can be uploaded or shared as long as I am credited. Please contact with any inquiries. Acknowledgements -------------------------------------------------- Fred Tetra for the KotOR Tool. Stoffe for the TSL Patcher. The Modding Community for enhancing my many plays of K1 & TSL & inspiring me to mod. JC2 for his Party Leveler TSL & TSL NPC Stat Fixes 1.1 by Mellowtron11, as they gave me the inspiration for the work I did here. All who made TSLRCM & M4-78 EP possible. Strategy Wiki’s KOTOR2 Guide for the class templates and party stats at time of joining. Legal --------------------------------------------------- Star Wars, Star Wars Knights of the Old Republic & Star Wars Knights of the Old Republic II - The Sith Lords & all other associated material are the intellectual property of their respective legal owners & creators. This mod is not legally endorsed by any party. Submitter ChaosRonin Submitted 02/15/2018 Category Mods TSLRCM Compatible Yes
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View File Quanons Manaan Upscaled Textures This mod will add upscaled textures for the Manaan part of the game. Except the skies, see note below. All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc... I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game. A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone, rerendered not just upscaled. It's still a 400% improvement on the older files. Have a peek at the screenshots and: Enjoy! Minor note: No the Sith base is not included, this is a separate texture set within the game, it gets used on various other locations to. So it'll be a pack on its own. Sky textures are made by the awesome Kexikus get them here: => https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/ => https://www.nexusmods.com/kotor/mods/69 For the best looking Cantina signs, pick up this mod by SithHolocron: => https://deadlystream.com/files/file/1135-animated-manaan-cantina-sign-for-kotor1/ Submitter Quanon Submitted 05/12/2022 Category Mods K1R Compatible Yes
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Version 1.0.0
461 downloads
This mod will add upscaled textures for the Manaan part of the game. Except the skies, see note below. All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc... I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game. A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone, rerendered not just upscaled. It's still a 400% improvement on the older files. Have a peek at the screenshots and: Enjoy! Minor note: No the Sith base is not included, this is a separate texture set within the game, it gets used on various other locations to. So it'll be a pack on its own. Sky textures are made by the awesome Kexikus get them here: => https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/ => https://www.nexusmods.com/kotor/mods/69 For the best looking Cantina signs, pick up this mod by SithHolocron: => https://deadlystream.com/files/file/1135-animated-manaan-cantina-sign-for-kotor1/ -
View File Quanons Dantooine Upscaled Textures This mod will add upscaled textures for the Dantooine part of the game. Except the skies, see note below. All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc... I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game. It's still a 400% improvement on the older files. Have a peek at the screenshots I made and; Enjoy! Sky textures are made by the awesome modder Kexikus get them here: Submitter Quanon Submitted 05/04/2022 Category Mods K1R Compatible Yes
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Version 1.1.0
750 downloads
This mod will add upscaled textures for the Dantooine part of the game. Except the skies, see note below. All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc... I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game. It's still a 400% improvement on the older files. Have a peek at the screenshots I made and; Enjoy! Sky textures are made by the awesome modder Kexikus get them here: