StevilOverlord

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Everything posted by StevilOverlord

  1. Apologies for bumping such a old topic (didn't want to make a new one), but I cant get SGE_3.3.3 to work on Win7. I get an error message saying it has 'stopped working', and the only option I have is to close the program. Does anyone know of an alternative savegame editor, or a patch to fix it? Thanks. edit: Just to add, I have tried running it as Admin and in various compatibility modes, same result.
  2. This is fantastic news, thank you all for all your hard work!! ...now to reinstall TSL and get stuck in.
  3. That's great news, thanks for your responses guys!
  4. Hi, I've just picked up KOTOR1 on Steam for almost nothing and am playing it through on Vanilla (had seriously forgotten how good it is!), but due to the boot-up involving steam, do any of you guys know if this will have any effect on adding mods for future playthroughs? Thanks in advance.
  5. Posted 2nd July: http://www.swtorstrategies.com/2012/07/star-wars-knights-of-the-old-republic-collection-coming-this-summer.html Typical, just a few weeks after I shelled out for KOTOR 2 on its own for a massive £2.50 incl postage. lol.
  6. Post the complete list please! I do know that... The "HK50 personal black box recording, time: Unknown..." @ 1:30 and "Rude Alert" @ 1:10 is Holly from Red Dwarf "Fact: Wearily on I go..." @ 3:20 is Marvin the Paranoid Android from Hitch-hiker's Guide to the Galaxy (not sure which book though) The rest I had to look at the youtube page for, but that list is incomplete too. Now you can use these samples to restore these lines into 1.8!
  7. Got an odd one about an hour ago. First time on Dxun, having done all the fetch/carry missions to earn respec' fo Mandalore (as the kids say) the movie of Kreia and Mandalore at the shuttle hangar plays ("forget the Jedi, watch her") and the invisible Sith attack, all as normal. This time though, upon whooping the Sith like the bad boy Jedi I am, the Kreia/Mandalore movie played over again. Unfortunately, I wasn't really paying much attention to the exact moment it happened but I think it triggered either as the information box relating to the Sith attack appeared on screen as the last one died or when I arrived back to the shuttle hangar afterwards. Once it had played through for the second time, it just carried ion like normal so there was no harm done (as far as I can tell.) I figured I'd let y'all know in case it's not been mentioned before though Installed Mods: TSLRCM 1.7 (duh!) Enhanced Merchants Handmaiden Underwear (Female Exiles FTW!) Frumpless/Improved Males Jedi Temple/Coruscant Kill Ithorian Movie Mandalorians (Which is AWESOME!!) Movie Robes Remote Influence Tomb of Azgath N'Dul Ultimate Sound Mod I'm blaming it on the Movie Madalorians or Tomb mods currently.
  8. @bendarby24, been living the dream for near 10 years now after quitting my desk job - never been happier (although I miss being warmer and dryer!) you on real farmland or just horses like us? Thankfully, my better half is the local Vet so at least our medical bills are cheap.. @Mandalore, does that make you Boba Fetts great great great great great great great grandfather? I've said to few times here already but I am loving the work you guys have done, especially in the Restored Content Mod, but I am already drooling over the Malachor and Droid Planet stuff. The reason I registered here was just to say thanks but I've learnt more about the complexities of Kotor2 in an hours reading here than in months of Wiki/Wookiepedia and general net surfing, so thanks again for all your work and time spent explaining it all to newbies like me, and hopefully there will be a way in which I can help ya'll out in return one day.
  9. Ah, thanks. I wondered if it was because it didn't add anything to the game or didn't make sense, but if it's outright broken then that makes sense. Do they give any indication in the game files of what it was supposed to be? The only reference I can find is a mod rebuilding it as a mix of Soldier and Scout skills. (Just curious)
  10. Missed this forum until now so thought I'd say hello and introduce myself! I'm in my late 30's work and live as a farmer on a stables in northern England and run my own (very small) plumbing business. I've been a gamer and star wars and transformers fan since I was a kid, and played the KOTOR series when it first came out on the Xbox, but have just rediscovered its awesome thanks to the TCMRSL on Kfiles which is what led me here. I am completely new to modding (have played with the warcraft 3 game creator a long time ago) but do plan to have a go after 1.8 is complete, as creating stuff that isn't compatible with it seems kind of pointless and I'm most interested in the untold parts of the story such as working out the truth behind Kreia's line about Mira's 'true father', and attempting to add an end to Bao Dur's story so he doesn't just disappear. I look forward to meeting more of you here
  11. The last 3 scene shots won't show up on my phone Those that I did see looked fantastic though, greatly looking forwards to seeing this released, thanks again for all your hard work guys!!
  12. As it looks like 1.8 is nearing completion and I've not seen it mentioned, I assume the decision was made to exclude the BH class from the restoration project, and I'm sure its with good reason, but can I ask why? I only just spotted it in the Savegame Editor and wondered why I'd not seen anything about it before. Another class would be awesome wouldn't it, even of its just a combination of the Soldier and Scout skills? It would be perfect for Mira.
  13. Ah, I see your emphasis now. I have the movie robes mod (listed as compatible) added in but wasn't going to bother with skinning the others. Thanks for the warning!
  14. So as long as the restored content mod is installed first, theres no conflict issues with skins? Brilliant, thank you Hunter. (I had planned on a un/re-install to prepare for 1.8 anyway, leave nothing to chance eh? lol)
  15. I mixed the two very recently and got the 'invisible dark Jedi' glitch on Trayus Academy, so on face value the two don't mix. I removed it before I tried the patch though. If it works please do tell us as I'd like to reinstall it for the robes if nothing else.
  16. Apologies for this post, but I didn't find the answer directly in here. Regarding these Exile/Twilek Male and Exile/Twilek Female mods (and others similar). From the conversations I have read in this thread, is it safe to assume that re-skins don't affect any of the work done on the TSLRCM? I don't want to waste your time listing a bunch of them if they are all definitely compatible, but would just like to be certain that the above and any similar 'Exile' alterations are just simple re-skins, and not more complicated Mods that I don't understand yet, especially as some mention .2da files which I'm pretty sure I've read somewhere were a no-go to mess about with. Thanks again.
  17. Wow, its amazing how subtle changes can alter the mood so much, isn't it? I applaud your work sir, 3 definitely has my vote now.
  18. Hope you don't mind me offering an opinion, but this is what I thought too. I understood Nihilus to be asserting his dominance over Tobin here, so what about having him silently move towards Tobin as he is choking him, then when Tobin has finished saying his piece about Telos, Nihilus drops the choke, turns his back and just walks away whilst Tobin gasps for breath and weakly delivers the 'free Onderon' line?
  19. That Nihilus Mask Fix sounds intriguing, especially as I'm about to embark on a DS playthrough again. I'm gonna miss 90SK's robes though, they looked awesome. Thanks Zhaboka.
  20. I am loving what has been talked about so far, even with the TSLRCM Malachor V still lacked a real endgame-punch, and the way you guys are listening on feedback means that whatever we get will be what people have asked for. Good luck on finding the time for this once 1.8 is complete, its awesome to know that after nearly 10 years this game is still being worked upon and improved. On the matter of the vs. battles, I understand (and completely agree) that they can't be player controlled, but have you considered allowing the Exile to 'influence' the outcome at all? If you put him/her in the vicinity of the fight and give them the option to cast a single power to advantage/disadvantage whichever one they choose - e.g. The DS Exile could force choke Handmaiden/Atton so Visas/Micah gets a free hit, or LS could heal H/M against A/V, leaving the battle to the game but still feeling partially in control and able to help dictate the result suitable for their alignment. I'm probably way too late for my suggestion to be of any help, but I'd not seen it mentioned anywhere else Looking forward to seeing what you all come up with, good luck on TSLRCM v1.8!
  21. That's a shame. Makes sense though, I ran through the game with just TSLRCM v1.6 first time and it was fine (apart from the savers bug on NS which was patched), and I only added the other Mods for the second time around which is where I found the bug. Do you know if any of 90SK's newer mods are TSLRCM compatible? I love the changes they made, even if they are just visual ones. Thanks.
  22. I'd just like to chime in and say that I am greatly looking forward to this Mod, I've only just re-discovered TSL and I'm loving it again! Thanks for all your hard work.
  23. Hello, new poster here. Apologies if this has already been discussed, I tried searching for it but couldn't find a mention. I have the TSLRCM v1.6 (although now I have discovered there is a 1.7, I'll upgrade to that shortly) and 90SK's Super Content Mod installed on the PC, as well as PVC Dancer's Outfit (that I cant get to work) and the Ebon Hawk internal upgrade, but during the endgame when killing the Sith in Trayus Academy the Dark Jedi fail to initialise correctly. They are invisible, their floating attack menu has a green border instead of red and if I do attack them, by accident or even when force confusing another Sith to kill them, it crashes the game, even got the Blue Screen of Death from it once. Does anyone know if this is a common problem and if there is a simple fix for it? I'm currently planning on un/re-installing and trying to download the mods again, anyone know if there is a simpler fix? I really enjoy the mods being created by everyone here, thank you all for making a highly enjoyable game even better! Thanks.